I want to see the actual bad packets flooding in from outside of the server. Detailed, happening live recordings of it.
Prove that It's a DDOS and not just hearsay.
Corrupted or malformed packets often flood a server when a network device malfunctions or an application misbehave, thus processing bad packets which forces the server's CPU and memory to work overtime, slowing down or crashing the system just like a real attack would look like.
Quite literally when they changed the 20 to 25 quest log thing, this started happening. And why does it happen around the same time every day? That being 5pm Central Time (CT)? Because that's when the player base is at It's peak, or nearing It's peak. People log in, and and this MY BEST GUESS. The quest log updates server side for the player, and if they have more than 20 quests, it sends bad packets to the server. The more people online with 21+ quests, the more bad packets get sent, until it overloads, and crashes.
Sure, it could be a DDOS, even AFTER they JUST added a stop gab between server hosts, but I doubt that very highly. Chances are It's bad packets from brute forcing the quest log limit change, and they're trying to save face and blame it on a DDOS, and not incompetence.
The quest log change happened on the 14th. On the 16th, issues started occurring. We have player reports on the Discord talking about it as early as the 16th, and again on the 18th, continuing well before any competition server went up.