Warlock Changes

Warlock-specific guides and discussion.
Zloya
Posts: 3

Warlock Changes

Post#1 » Wed Sep 02, 2026 6:47 am

Next, I'll just describe what I think would be worth changing. Also offer your ideas.

Skills.
FirestoneFirestone: Remove the useless 2% critical chance of fire spells and increase the chance of fire damage (preferably to 100%). The fire damage caused by a stone is an interesting mechanic that would be worth improving, since it's of little use right now.
Wrathstone: allows the player to study it at earlier levels, from about the 32nd, just when the player will be able to develop an improved talent "STONES". Firestone training can be transferred to the 22nd level.
Transfer of life [Health Funnel] and mana [Mana Funnel]: Allows a warlock to transfer his mana and health not only to his demon, but also to a friendly target (a member of the group). In the game, people supported this idea as an interesting mechanic that would expand the warlock's gaming capabilities. With the right changes, this could turn the demonologist warlock into a kind of support character who could heal an ally with his health or support the healer by transferring some of his mana. It's probably better to do this with a talent for demonology.
Spend mana on [Drain Life] and [Dark Harvest] as well as on [Drain Soul], one mana per beat.
Remove the reloading of melee and remote control weapons caused by curses. Well, that's purely my wish as a melee mage.
Use the player's resistance to defend against the damage caused by his [Hellfire].
Allow me to put the [Curse of Recklessness] on myself. This will allow the mage to strengthen his attack by losing his armor. Increase your strength with the improved talent "Curse of Weakness". Yes, a melee sorcerer.

Talents.
SOUL ENTRAPMENT and DEMONIC SACRIFICE: Should be doubled. The presence of a demon provides more support and damage than these talents.
UNLEASHED POTENTIAL: Activate this talent with more spells such as curses (maybe with some chance), as well as [Drain Life] and [Suck out the soul], and with firestone attacks and other effects. So that a player who plays exclusively on curses and rays will not be able to receive this bonus.
SOUL LINK: Removes the damage received by the demon increased by 5% (and possibly reduces the damage transferred to the demon from 20% to 15%). By choosing this talent, the demon becomes permanently vulnerable to damage, because there is no way to turn it off and on again. Here's how it will solve the problem. Besides, it seems silly to me to increase the damage received in order to transfer it to the demon later. Although the damage transfer mechanic is good in itself, it allows the warlock to be a tank (weak).
BANE: Increase the BANE Talent Bonus to reduce the usage time of [Shadow bolt], [Searing Pain], and [Immolate] to 0.25 seconds for each invested point, and [Soul Fire] to 1 second. Reduce the maximum possible number of points invested to 2. It is too expensive to spend 5 talent points for 0.5 seconds. This will also allow you to balance the second line in the talent tree.
Affliction Talent Branch: I can't say for sure, but there are clearly weaknesses in this branch. Perhaps one of the users will be able to say more.
Create a talent that reduces the total recovery time of all curses. You can do this instead of "Resilience Shadow" or "Improved Curse of Agony", or create a new one.
Increase the improved talent [Curse of Weakness] by at least 5% for each invested point. So that the spell gives a total of 25%.
Change the bonuses and the name "Enhanced Curse of Weakness", which displays the overall increase in strength of [Curse of Weakness] and [Curse of Recklessness]. I can suggest the name "Forces Manipulation".

The demons.
Succubus: Increase your strength and reduce the cooldown of [Soothing Kiss] to 15 seconds.
Voidwalker: Reduce the [Suffering] recovery time by four times.
Allow me to strengthen the demons. I don't understand why they forbade strengthening demons, but it's ridiculous.

Various.
Add options to equipment items that make it possible not to waste soul Stone when casting spells that require a soul stone. Similar to how it's done in [Small Soul Pouch] and the like.
Add additional items of equipment with the ability to increase pet damage. At the moment, there's only one item that can only be obtained after level 58 that can strengthen a demon, and that's very sad.
Increases the damage from magic wands depending on the strength of the spell. Applies to all classes using magic wands.
Provides the ability to parry. Applies to all classes capable of holding weapons.
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Slaydy1
Posts: 8

Re: Warlock Changes

Post#2 » Wed Sep 02, 2026 11:45 pm

I like your suggestions and hope it gets a look over by devs. Bump

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