DDoS Round 7

Patch notes, server status, and major news.
User avatar
Defiant
Posts: 145

Re: DDoS Round 7

Post#11 » Thu Sep 03, 2026 6:58 pm

Praylorswift wrote: Thu Sep 03, 2026 6:52 pm
Kestrel wrote: Thu Sep 03, 2026 6:45 pm We are experiencing yet another DDoS attack today specifically flooding our auth server. Our defenses do make them more expensive, and so we hope they do not last as long as they did on previous DDoS days, but no way to know. We will do all that we can to stabilize things in the meantime.
but I can log in. once in the game the ping is unplayable and you get dcd?
Yeah, the early DDOS attacks basically made it so you can't get in at all. They've been improving DDOS protection so now the server is accessible but yeah it's definitely still being stressed during the attacks so our ping is horrible. There are moments where it stabilizes though but it's definitely inconsistent.
<Insomnia> is recruiting. [NA] [N'zoth]

Community oriented Raiding Guild.

We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

https://discord.gg/fEmGDxtphP

Bunguspepus
Posts: 11

Re: DDoS Round 7

Post#12 » Thu Sep 03, 2026 6:58 pm

Jaylaxer wrote: Thu Sep 03, 2026 6:52 pm
Thedruindy wrote: Thu Sep 03, 2026 6:47 pm Sounds like a free repair bot for all :D
I would love that, or any sort of convenience item. Just not really into cosmetics or cosmetic pets.

Anways, thanks for letting us know about Round 7 - sanity check.
Wouldn't really be fair to people who already bought one (me hehe)

Steamroller
Posts: 6

Re: DDoS Round 7

Post#13 » Thu Sep 03, 2026 6:59 pm

Kestrel wrote: Thu Sep 03, 2026 6:45 pm We are experiencing yet another DDoS attack today specifically flooding our auth server. Our defenses do make them more expensive, and so we hope they do not last as long as they did on previous DDoS days, but no way to know. We will do all that we can to stabilize things in the meantime.
2nd week in a row where our raid has gone through this, multiple expensive consumables are gone down the drain, I want to ask if we can request our lost resources through a GM ticket ?

Ocdonotsteal
Posts: 4

Re: DDoS Round 7

Post#14 » Thu Sep 03, 2026 7:02 pm

Bunguspepus wrote: Thu Sep 03, 2026 6:58 pm
Jaylaxer wrote: Thu Sep 03, 2026 6:52 pm
Thedruindy wrote: Thu Sep 03, 2026 6:47 pm Sounds like a free repair bot for all :D
I would love that, or any sort of convenience item. Just not really into cosmetics or cosmetic pets.

Anways, thanks for letting us know about Round 7 - sanity check.
Wouldn't really be fair to people who already bought one (me hehe)
Give out a 5 use croak cannon so the non-slow and steady can see what they're missing out on.

And then use it in Booty Bay and see how Bay'd that Booty gets by the guards.

Jyu
Posts: 2

Re: DDoS Round 7

Post#15 » Thu Sep 03, 2026 7:03 pm

Thank you for updating us. Keep up the good work we will be there when servers are stabilized <3

Vapalka2
Posts: 7

Re: DDoS Round 7

Post#16 » Thu Sep 03, 2026 7:08 pm

As loyal fans, we endure this and keep playing, so please be kind and unban those who have been banned. It’s extremely inconvenient to level up a new character with such attacks, especially if a person made a mistake just once. If you’re willing to unban my only character, I’m ready to provide my username — it will take me a thousand years to level up a new one with this kind of gameplay! thank you!

Bigmike001
Posts: 1

Re: DDoS Round 7

Post#17 » Thu Sep 03, 2026 7:10 pm

I told my thoughts to my AI, and he wrote this:
-----------------------------------------------------------------------------------------------------------------------------------------
Fellow players and server admins,
I’d like to share a logical breakdown of the ongoing DDoS attacks we’re facing. To understand the situation, let’s follow the chain of causality and apply some basic crisis management principles.

First, the attacks are sustained and costly. For over a week, EU servers have been hammered by DDoS traffic originating from Asia. Launching and maintaining such an assault is not free—it requires financing, botnets, and resources. This clearly indicates a financial motive, not random vandalism. Someone’s livelihood is at stake.

Second, follow the money. Persistent attacks almost always point to vested interests. The most likely scenarios are malicious business competition (a rival server losing players to us) or extortion demanding protection money. In either case, the EU server’s actions—such as poaching players from other communities—triggered this retaliation. The root cause lies with us; we provoked the response by encroaching on someone else’s turf.

Third, desperation breeds extreme measures. The attackers are not mindless trolls; they are acting like a cornered animal fighting for survival. When you push a competitor to the brink, they will lash out with everything they have. This is not an unprovoked act of aggression—it is a desperate counterattack born of necessity.

Now, here’s the critical part: how should we respond? Right now, we have a fire problem. The EU server is burning, and the attackers are pouring gasoline. But a smart firefighter doesn’t fight the fire by running into the inferno and trying to extinguish every flame—that would be an endless war, a futile attempt to battle the root cause directly. Instead, firefighters contain the fire. They cut off the fuel, isolate the blaze, and stop it from spreading further. That’s exactly what blocking Asian IPs would do.

Blocking Asian IPs can be a containment measure, not a solution to the underlying conflict. It’s about reaching peace by stopping the bleeding. By containing the issue—cutting off the source of the attack traffic—we can restore stability for the majority of players. Trying to fight the attackers head-on is an endless war we cannot win; containment is the only rational path to peace.

In summary: the EU server started this conflict by threatening someone’s livelihood, and now we are reaping what we sowed. But we can choose to contain the damage rather than escalate. Block Asian IPs, contain the fire, and let’s have peace.

Jimmylove
Posts: 10

Re: DDoS Round 7

Post#18 » Thu Sep 03, 2026 7:14 pm

Thought it was my PC thanks for the update!

Villainofrhyme
Posts: 1

Re: DDoS Round 7

Post#19 » Thu Sep 03, 2026 7:18 pm

Ah sweet, y'all can't even protect your servers yet you can block me from playing when I'm at my school campus. Icing is I never got the stupid D'dossy pet either. Thanks Octo team, maybe you'll get it right this time.

Hennybr
Posts: 3

Re: DDoS Round 7

Post#20 » Thu Sep 03, 2026 7:22 pm

Even though its not ideal, as a temporary solution couldnt some sort of whitelist be employed until a more complete solution is in place?
Yes, it would make it tedious for new players to get in, but perhaps it could facilitate a stable server for existing players for the time being.

Who is online

Users browsing this forum: No registered users and 1 guest