HD mod

Custom client modifications and resources.
Delly
Posts: 1

Re: HD mod

Post#11 » Wed Jul 29, 2026 5:48 pm

ty!

Rat
Posts: 7

Re: HD mod

Post#12 » Thu Aug 06, 2026 4:11 pm

imagine not saying what patch is for what
genuine regard

Lokio1
Posts: 1

Re: HD mod

Post#13 » Fri Aug 14, 2026 6:13 pm

Hey man, I loved this stuff even with the occasional memory crash I love how everything looks, but since todays update can't seem to start game without removing patches, any plans on update?
Great work I hope you continue your work. Cheers!

Edit: the error on load up is #132

Qwinto
Posts: 1

Re: HD mod

Post#14 » Sat Aug 22, 2026 4:37 pm

Neymeymeow wrote: Mon Jun 08, 2026 10:10 pm This HD mod works on Octo WoW.

https://drive.google.com/file/d/11dA7jN ... drive_link

All files must be placed in the Data folder.

Next, download DXVK, Vanilla Helpers, and Vanilla Fixes in the Octo launcher.

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The game must be launched using the VanillaHelpers.exe file in the game folder.


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Привет, НейМей!!!! А за что отвечает каждый файл? Я устанавливаю всё из твоих работ, только модельки персонажа оставляю ванильные. Можете написать что не устанавливать :)

Coop13
Posts: 1

Re: HD mod

Post#15 » Tue Aug 25, 2026 11:54 pm

Are textures broken for some things or did I mess up the install?

EDIT: Disabling Patch O (raid visuals) seems to have fixed the textures and the error 132 crash

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Gabr0x
Posts: 4

Re: HD mod

Post#16 » Sun Sep 06, 2026 9:43 pm

I have this recurring problem every time I start the game; with the three specific custom mods enabled, I get the same error upon entering the game. What do you recommend? Thanks.
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Gabr0x
Posts: 4

Re: HD mod

Post#17 » Sun Sep 06, 2026 10:54 pm

Update: I found the cause of the crash.

The issue comes from the custom .mpq patches. After moving them out of the Data folder, the game launches and runs normally again.

So it looks like some of these patches need to be updated to remain compatible with the current OctoWoW client.

I haven’t tested them one by one yet to identify exactly which specific patch is causing the problem, because for now I’m actually very happy with the current graphics without them.

If anyone else gets the same ERROR #132 / ACCESS_VIOLATION at 0060B0A9, try temporarily removing your custom .mpq patches first.

Hope this helps someone else.

Tulkas
Posts: 2

Re: HD mod

Post#18 » Mon Sep 07, 2026 1:48 am

In my case the patch C
Stop the 132 crashings

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Gabr0x
Posts: 4

Re: HD mod

Post#19 » Mon Sep 07, 2026 10:22 am

Tulkas wrote: Mon Sep 07, 2026 1:48 am In my case the patch C
Stop the 132 crashings
Thank you for the info

Tulkas
Posts: 2

Re: HD mod

Post#20 » Mon Sep 07, 2026 3:57 pm

Gabr0x wrote: Mon Sep 07, 2026 10:22 am
Tulkas wrote: Mon Sep 07, 2026 1:48 am In my case the patch C
Stop the 132 crashings
Thank you for the info
Still trying it, but since i took off the C patch. All good.

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