DDoS Round 12

Patch notes, server status, and major news.
Niyu
Posts: 53

Re: DDoS Round 12

Post#151 » Tue Sep 08, 2026 9:25 pm

Qubo wrote: Tue Sep 08, 2026 9:12 pm I do remember i had faster leveling expirience in turtle, but yes I may be wrong, chill dude, take deep breaths.
I promise ill try coping and "broaden my horizons with new/other games"

sheesh
They nerfed slow & steady dungeon xp. And i believe they did some other tweaks. Obviously pushing people toward questing and away from grinding/doing dungeons. And the dungeon que scene have been suffering since.

Fun was detected.

The game peaked in 2023. For those who have played, you know this.
Last edited by Niyu on Tue Sep 08, 2026 9:26 pm, edited 1 time in total.

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Iazygrunt
Posts: 2

Re: DDoS Round 12

Post#152 » Tue Sep 08, 2026 9:26 pm

Ramune wrote: Tue Sep 08, 2026 7:28 pm
Iazygrunt wrote: Tue Sep 08, 2026 7:16 pm Ravenloft
yeah, what can be better than a good old d&d session with friends in the meantime
WAAAGH!!!
... in the 41st millennium :mrgreen:

ocs iz orcs (still trying to connect to server, separate HC realm is best)
Last edited by Iazygrunt on Tue Sep 08, 2026 9:45 pm, edited 1 time in total.

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Baithoven
Posts: 11

Re: DDoS Round 12

Post#153 » Tue Sep 08, 2026 9:45 pm

Baithoven wrote: Tue Sep 08, 2026 9:23 pm
Berdal wrote: Tue Sep 08, 2026 5:17 pm
Deviouss1 wrote: Tue Sep 08, 2026 4:58 pm This might be a good reason for someone to write a guide for those unfamiliar with crypto, huh?
☝🏼 this.

Should be a pinned post in some section of the forum.
Written by a goblin ideally :mrgreen:

but yes i thought about this actually - but then i thought that in times of AI this is kinda obsolete.
Why actually not though - perhaps it would help the community and the server actually (by virtue of leadng to more donations)
Done:
Hexler's Bitcoin Guide

I hope that helps

Etcetera
Posts: 4

Re: DDoS Round 12

Post#154 » Tue Sep 08, 2026 9:59 pm

Stainedtherogue wrote: Tue Sep 08, 2026 9:03 pm
Qubo wrote: Tue Sep 08, 2026 8:59 pm im tierd boss... started playing two weeks ago and only lvl 25.
playing euro times and can only play after work.

just now i even found out that it was x1 exp rates, at twow i think we had x2
really started feeling pathetic attempting constant relogs.

taking a break. hoping for a fix some day. gl
TWoW did not have x2 baseline. With Warmode and Rested XP I think the max was 2. Which is the same as it is here. Exposing yourself for being uneducated, clueless and yes. You are pathetic for trying constant relogs during this time. If WoW is the only game you play, I suggest broadening your horizons instead of crying you can't play.
We had x2 XP on Tel'Abim actually. x2 baseline, x4 rested. The reason they changed it from x1 is because the server wasn't getting much more than 400 people. When i joined it was x2 baseline, so i was shocked that octo decided to make the pvp realm x1.

Sylvinus
Posts: 2

Re: DDoS Round 12

Post#155 » Tue Sep 08, 2026 10:01 pm

Toska1 wrote: Tue Sep 08, 2026 9:43 am i just wanna play my game T-T Why do these Chuds keep attacking? :(
It's because they weren't taught to use ballpeen hammers effectively in their DDOS attacks.

Which means, the tool should be used on their balls and their peen PRIOR to attempting said mischief and it won't only collapse the servers, but also the devs' secret comm networks, and even these forums will slow down. The ultimate deadly trick.

A friend told me after testing it himself and he's all fine, even sent something like "OOOOOOOOOOOOOWWWOOOOWWWW" which apparently strongly relates to Octowow. :geek: :o

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Vex
Posts: 46

Re: DDoS Round 12

Post#156 » Tue Sep 08, 2026 10:08 pm

Qubo wrote: Tue Sep 08, 2026 9:12 pm
Stainedtherogue wrote: Tue Sep 08, 2026 9:03 pm
Qubo wrote: Tue Sep 08, 2026 8:59 pm im tierd boss... started playing two weeks ago and only lvl 25.
playing euro times and can only play after work.

just now i even found out that it was x1 exp rates, at twow i think we had x2
really started feeling pathetic attempting constant relogs.

taking a break. hoping for a fix some day. gl
TWoW did not have x2 baseline. With Warmode and Rested XP I think the max was 2. Which is the same as it is here. Exposing yourself for being uneducated, clueless and yes. You are pathetic for trying constant relogs during this time. If WoW is the only game you play, I suggest broadening your horizons instead of crying you can't play.
I do remember i had faster leveling expirience in turtle, but yes I may be wrong, chill dude, take deep breaths.
I promise ill try coping and "broaden my horizons with new/other games"

sheesh
Don't listen to these morons, tel abim absolutelly had X2 XP, nordanaar didn't as far as i remember

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Vex
Posts: 46

Re: DDoS Round 12

Post#157 » Tue Sep 08, 2026 10:11 pm

Tebi wrote: Tue Sep 08, 2026 8:43 pm
Vex wrote: Tue Sep 08, 2026 7:34 pm God bless you guys for providing us with turtle wow again. No offense, but you guys need to get this sorted quick. We can't play battlegrounds. I don't get why you guys put RMT poll in game, there are more pressing matters.
In my Opinion if RMT is involved the Server will die pretty fast. But yeah there are atm more urgent matters to solve. Today i was playing from 12-22 (EU Time) and i had probably 50 disconnects, some shorter some longer but its umplayable atm, no groups form, BGs unplayable...you can only quest and hope ure not dead after DC!
The RMT bans can be permanent for now as far as I am concerned, other things are now more important, like keeping players here.

Ocdonotsteal
Posts: 40

Re: DDoS Round 12

Post#158 » Tue Sep 08, 2026 10:18 pm

Vex wrote: Tue Sep 08, 2026 10:08 pm
Qubo wrote: Tue Sep 08, 2026 9:12 pm
Stainedtherogue wrote: Tue Sep 08, 2026 9:03 pm

TWoW did not have x2 baseline. With Warmode and Rested XP I think the max was 2. Which is the same as it is here. Exposing yourself for being uneducated, clueless and yes. You are pathetic for trying constant relogs during this time. If WoW is the only game you play, I suggest broadening your horizons instead of crying you can't play.
I do remember i had faster leveling expirience in turtle, but yes I may be wrong, chill dude, take deep breaths.
I promise ill try coping and "broaden my horizons with new/other games"

sheesh
Don't listen to these morons, tel abim absolutelly had X2 XP, nordanaar didn't as far as i remember
No, Nord didn't. And he's not on the PvP server. Think before you become incendiary.

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Maaadcheddarrr
Posts: 19

Re: DDoS Round 12

Post#159 » Tue Sep 08, 2026 10:28 pm

Octovukko wrote: Tue Sep 08, 2026 6:54 pm hmm I'm wondering why the address used to authenticate by WOW is being reported as abused 100% https://www.abuseipdb.com/check/185.165.170.59?page=1

The oldest report is from yesterday. Is it possible that some trash is on the server?
yikes

Lavida
Posts: 25

Re: DDoS Round 12

Post#160 » Tue Sep 08, 2026 11:02 pm

@Kestrel

Maybe you should also consider using a modern library for server-side asynchronous logging, such as **spdlog**.

I briefly looked through the leaked code, and it seems like the server queries the database every time a player performs an action in-game. This can potentially be blocking and cause unnecessary database load.

I would recommend changing the architecture so that player data is kept in RAM while the server is running. Instead of writing to the database after every action, the server could update the in-memory data and periodically flush the changes to the database (for example, every 4–5 minutes) in bulk.

An old and not particularly well-optimized MMORPG server project might be useful as an example:

https://github.com/Open-KO/KnightOnline

In this project, user data and other important data are loaded from the database when the server starts. After that, the server works primarily with the data in RAM. Changes made by players are applied to the in-memory data rather than immediately writing to the database. Every 4–5 minutes, the updated data for all players is written back to the database in bulk.

This approach could significantly reduce the number of database queries and avoid unnecessary blocking during gameplay.

example of what i try to mention :

https://github.com/Open-KO/KnightOnline ... zerApp.cpp

check function bool EbenezerApp::OnStart()

every info loaded at start like item properties etc, so server just find and use them from RAM, same for user info and many other things.

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