Improving weaker professions

Ideas for new content, features, and balance changes.
Vizzen
Posts: 5

Improving weaker professions

Post#1 » Sat Sep 19, 2026 3:39 am

Hello mates;

I consider a good idea to expand/improve certain professions so that things like Blacksmith, LeatherWorking, etc. Are more relevant outside of crafting gear. I.E. Crafting consumables like Engineering grenades/gadgets that provide utility/buffs. The same goes for gathering professions. I can't imagine what to do exactly, but these professions seem too bland at the moment.

What do you think?

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Berdal
Posts: 309

Re: Improving weaker professions

Post#2 » Sat Sep 19, 2026 10:23 am

Honestly, with the addition of Survival in its current state, Engineering might fit lot into the secondary profession category.

But I agree professions (maybe even secondary ones as well), should offer unique benefits akin to the WotLK workings. Of course it would have to be tuned to, and balanced around Mysteries of Azeroth.

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Afraido1
Posts: 6

Re: Improving weaker professions

Post#3 » Sat Sep 19, 2026 1:37 pm

Epoch/Forever kind of profession bonuses should be the first solution how to make those professions relevant. I don't know why we can't just copy the good things from others.

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Berdal
Posts: 309

Re: Improving weaker professions

Post#4 » Sat Sep 19, 2026 2:51 pm

Afraido1 wrote: Sat Sep 19, 2026 1:37 pm Epoch/Forever kind of profession bonuses should be the first solution how to make those professions relevant. I don't know why we can't just copy the good things from others.
💯💯💯

We definitely can and should🙏🏼🤞🏼

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