Timer Cap on WSG

Ideas for new content, features, and balance changes.
Arkade
Posts: 1

Timer Cap on WSG

Post#1 » Tue Aug 04, 2026 11:35 am

Hello!

Long time turtleplayer here.

One of the things Epoch did right was introduce a WSG timer cap for games.

I believe it was set at 28 minutes. Which I even think is a little to long with 25 being more optimal.

The winning team was chosen by the most recent flag cap and I believe this addition was in the best interest of the players as it doesnt allow turtle games. The introduction that Turtle did with the flag carrier gaining extra damage stacks is great in theory but can backfire when both flags get upto around 12 stacks but also multiple returns making it impossible to run the flag across the map. Ive been in some recent 50min plus games and its just painful.

Thanks

Dzielkus
Posts: 132

Re: Timer Cap on WSG

Post#2 » Tue Aug 04, 2026 1:16 pm

It's not epoch, you're on Turtle reincarnation.
-1 for wsg timer.
We need only AV mechanic change to avoid 6h hours BG.

Fraz
Posts: 22

Re: Timer Cap on WSG

Post#3 » Tue Aug 04, 2026 1:38 pm

-1
Xfraz
<Queue Warsong Gulch>
Y'Shaarj

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Duraluminium
Posts: 167

Re: Timer Cap on WSG

Post#4 » Tue Aug 04, 2026 7:33 pm

I'm up for WSG timer. 25-30 mins is more than enough to get bored.
Also damage and healing stats were good addition. Lasthits counter is not the best stat to show on bgs imo. Does not change the game mechanics or takes anything away from players, but improves quality of life for some.

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Zvyrhol
Posts: 98

Re: Timer Cap on WSG

Post#5 » Wed Aug 05, 2026 8:41 am

No.
The devil is in the detail.
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