Spicyahi wrote: Mon Aug 10, 2026 3:17 pm
Dzielkus wrote: Mon Aug 10, 2026 2:28 pm
Vex wrote: Mon Aug 10, 2026 9:45 am
I mean if changing mechanics in 20 year old game is pointless, why did turtle wow exist in the first place? It changed a lot of mechanics, why is this one an issue?
Which one did Turtle change?
They added resi from TBC in terms of mechanics, to make pvpers bit tougher.
You guys want flat dmg increase.
Blue pvp items cant have any hit cause they're already much easier to get and much better than most of dungeon items. They shouldnt serve as pre-raid bis (or raid up to t2 for tanks).
Hit cap is 8%/16% for melee/spell, it's 9/17 in classic. Twow changed a lot of spell coefficients, introduced ap scaling for shaman shocks, etc. This isn't classic, it's better.
Ok, they added some spells, coefs, items!
But what mechanics was added

?
You havent named a single one.
You still got "quests" for weapon skills, which is quite a lot in terms of spending some gold for pure hit rating.
Pretty unfair for casters...