2026-08-11 patch notes

Patch-by-patch list of gameplay changes.
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Zvyrhol
Posts: 98

Re: 2026-08-11 patch notes

Post#11 » Tue Aug 11, 2026 10:32 am

Berdal wrote: Tue Aug 11, 2026 7:22 am What's Cone of Shame?
I think this is the GM spell to suspend player.
The devil is in the detail.
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Kestrel
Posts: 649

Re: 2026-08-11 patch notes

Post#12 » Tue Aug 11, 2026 6:16 pm

Duraluminium wrote: Tue Aug 11, 2026 6:30 am
Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Would be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
We have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

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Zvyrhol
Posts: 98

Re: 2026-08-11 patch notes

Post#13 » Tue Aug 11, 2026 8:14 pm

Kestrel wrote: Tue Aug 11, 2026 6:16 pm
Duraluminium wrote: Tue Aug 11, 2026 6:30 am
Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Would be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
We have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.
Please, add this quest to N'Zoth, too. Back on Turtle, city raiding was also a thing on Nordanaar. I organised Horde pugs. Alliance had forces of some RP guilds and Holy Gnoman Empire (which btw plays on N'Zoth now).
The devil is in the detail.
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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#14 » Tue Aug 11, 2026 8:49 pm

Kestrel wrote: Tue Aug 11, 2026 6:16 pm
Duraluminium wrote: Tue Aug 11, 2026 6:30 am
Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Would be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
We have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anything

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Kestrel
Posts: 649

Re: 2026-08-11 patch notes

Post#15 » Wed Aug 12, 2026 1:07 am

Duraluminium wrote: Tue Aug 11, 2026 8:49 pm
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anything
Oh I gotcha, I was thinking incentivising faction leader defense somehow, we can look into a way to do that!
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Lane157
Posts: 62

Re: 2026-08-11 patch notes

Post#16 » Wed Aug 12, 2026 1:52 am

Thank you for your work.

Would it be possible to reduce the CD of 10 minute duration jujus (or at least Juju Might)? They have a CD of 1 minute and the low duration makes it clunky to buff myself and then my pet. With a CD of 10s, I'd be able to buff my pet immediately after I apply it on me.

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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#17 » Wed Aug 12, 2026 6:35 am

Kestrel wrote: Wed Aug 12, 2026 1:07 am
Duraluminium wrote: Tue Aug 11, 2026 8:49 pm
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anything
Oh I gotcha, I was thinking incentivising faction leader defense somehow, we can look into a way to do that!
I thought about the topic of incentivising faction leader defense and I have a proposal.

The are several problems that have to be solved:
1. The cities are too far away from each other, so if we do not know who to defend, we will not arrive on time
2. The playerbase is split amongst multiple time zones, so the attack can be done on the time when defenders do not play (we sleep, we work, etc)
3. There are cities easier to defend, and there are cities harder to defend. Most of the alliance cities are hard to defend, and most of the horde cities are easy to defend. The landscape, amount of guards spawned, even the bosses themself make it harder to attack horde cities.
4. Players need to be attracted to defend these npcs. Some will go just for the sake of PVP, others will not go without a reward

What can be done about that:
1. The faction's players must know which faction leader is under the threat this week. This way we can keep an eye on the enemy raids coming that way
2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
3. More guards should be added to the cities that are harder to defend. Or more should be spawned. It will not fix everything, but at least it will make life of defenders slightly easier. On later phases guards should be scaled up in health and damage to compensate for better gear.
4. If the window of opportunity to attack is limited to 4-6 hours a day, you can make a weekly quest to defend the faction leader at those days. If faction leader does not die, the quest is complete.
Also more honor should be given for the kills during wpvp raids, it's a good reward for such activity too.

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Berdal
Posts: 292

Re: 2026-08-11 patch notes

Post#18 » Wed Aug 12, 2026 7:36 am

Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
I'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...

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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#19 » Wed Aug 12, 2026 7:55 am

Berdal wrote: Wed Aug 12, 2026 7:36 am
Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
I'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...
They will not have any WPVP raids anyway cause of low population, so it will not lock them from any content.
When the population grows, and the server stats will show that there are enough players for wpvp raids on some very far away timezone, another time window can be added.

Knifewrench
Posts: 268

Re: 2026-08-11 patch notes

Post#20 » Wed Aug 12, 2026 8:02 am

Berdal wrote: Wed Aug 12, 2026 7:36 am
Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
I'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...
It makes perfect sense atm, 1/2 ally is russian, horde mostly eu. And na/oce practicly not even playing. Russia/eu are around 2 hour dif and horde often attacks around midnight for them. Id just increase rewards and only do it during peak times in weekend. Also this is a pvp server only quest and u play pve server, why even post on the subject in the first place?

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