2026-08-11 patch notes

Patch-by-patch list of gameplay changes.
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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#21 » Wed Aug 12, 2026 9:06 am

Knifewrench wrote: Wed Aug 12, 2026 8:02 am
Berdal wrote: Wed Aug 12, 2026 7:36 am
Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
I'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...
It makes perfect sense atm, 1/2 ally is russian, horde mostly eu. And na/oce practicly not even playing. Russia/eu are around 2 hour dif and horde often attacks around midnight for them. Id just increase rewards and only do it during peak times in weekend. Also this is a pvp server only quest and u play pve server, why even post on the subject in the first place?
Speaking of rewards, many players were disappointed with the rng from that box for the Cairne's head.
I suggest removing all the unnecessary stuff like AV bandages from it, and increasing all the valuables amount twice. Maybe add some flasks too. We will use flasks for WPVP raids when we get enough wealth anyway, so compensating for it would be great. Or maybe most valuable materials for crafting 2 flasks as a reward?
And yep, the idea of doing it not only at the peak daytime, but also maybe 2 days a week (Thursday and Sunday?) is a good one too. And limit the time to 3 hours, not 4-6 that I told earlier, so it will become like server WPVP raid time naturally, when all the WPVP guilds will stay on high alert.

Pristnn
Posts: 3

Re: 2026-08-11 patch notes

Post#22 » Wed Aug 12, 2026 11:06 am

Windhorn Canyon trinket Huntsman's Halfhorn party buff now works for low level grouped players.

Add plz more quests for alliance in Windhorn Canyon.

Rtas
Posts: 44

Re: 2026-08-11 patch notes

Post#23 » Wed Aug 12, 2026 2:15 pm

Pristnn wrote: Wed Aug 12, 2026 11:06 am Windhorn Canyon trinket Huntsman's Halfhorn party buff now works for low level grouped players.

Add plz more quests for alliance in Windhorn Canyon.
Roll horde for more quests. Thats just the nature of things, some dungeons lean more towards one faction over another. Its a good means to entice you to roll the other faction

Uggerbugger
Posts: 53

Re: 2026-08-11 patch notes

Post#24 » Wed Aug 12, 2026 3:11 pm

Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Why exactly is this only available on pvp server? It's not like the quest is to kill a player, so why not make it a possible fun event on Nzoth as well?

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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#25 » Wed Aug 12, 2026 3:29 pm

Uggerbugger wrote: Wed Aug 12, 2026 3:11 pm
Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Why exactly is this only available on pvp server? It's not like the quest is to kill a player, so why not make it a possible fun event on Nzoth as well?
On the PVP realm we have to do the slow 1x leveling with close to zero dungeon runs, no buffs from the other faction's unique class, ganks from enemies. We do that to be able to play on a realm where the factions are in an open fight with each other. So it's fair that PVP realm will have PVP related unique features and events. The quest to kill a faction leader perfectly fits into the narrative of the open war, but does not fit into the crossfaction realm imo.
If you want PVP between factions, come to the PVP server, we need more players here.

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Berdal
Posts: 292

Re: 2026-08-11 patch notes

Post#26 » Wed Aug 12, 2026 3:36 pm

Duraluminium wrote: Wed Aug 12, 2026 3:29 pm On the PVP realm we have to do the slow 1x leveling with close to zero dungeon runs, no buffs from the other faction's unique class, ganks from enemies. We do that to be able to play on a realm where the factions are in an open fight with each other. So it's fair that PVP realm will have PVP related unique features and events. The quest to kill a faction leader perfectly fits into the narrative of the open war, but does not fit into the crossfaction realm imo.
If you want PVP between factions, come to the PVP server, we need more players here.
Based.

Uggerbugger
Posts: 53

Re: 2026-08-11 patch notes

Post#27 » Wed Aug 12, 2026 5:22 pm

Duraluminium wrote: Wed Aug 12, 2026 3:29 pm
Uggerbugger wrote: Wed Aug 12, 2026 3:11 pm
Archer wrote: Tue Aug 11, 2026 2:15 am • Faction leader head weekly quest added to PvP realm
Why exactly is this only available on pvp server? It's not like the quest is to kill a player, so why not make it a possible fun event on Nzoth as well?
On the PVP realm we have to do the slow 1x leveling with close to zero dungeon runs, no buffs from the other faction's unique class, ganks from enemies. We do that to be able to play on a realm where the factions are in an open fight with each other. So it's fair that PVP realm will have PVP related unique features and events. The quest to kill a faction leader perfectly fits into the narrative of the open war, but does not fit into the crossfaction realm imo.
If you want PVP between factions, come to the PVP server, we need more players here.
Is your argument that you have it bad, therefore I should as well? Anyways, this is meant as a question/encouragement for the admins.

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Duraluminium
Posts: 168

Re: 2026-08-11 patch notes

Post#28 » Wed Aug 12, 2026 5:29 pm

Uggerbugger wrote: Wed Aug 12, 2026 5:22 pm
Duraluminium wrote: Wed Aug 12, 2026 3:29 pm On the PVP realm we have to do the slow 1x leveling with close to zero dungeon runs, no buffs from the other faction's unique class, ganks from enemies. We do that to be able to play on a realm where the factions are in an open fight with each other. So it's fair that PVP realm will have PVP related unique features and events. The quest to kill a faction leader perfectly fits into the narrative of the open war, but does not fit into the crossfaction realm imo.
If you want PVP between factions, come to the PVP server, we need more players here.
Is your argument that you have it bad, therefore I should as well?
My argument is that PVE realm got it's advantages to attract PVE players, so PVP realm should have it's advantages to attract PVP players

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Cloiq
Posts: 2

Re: 2026-08-11 patch notes

Post#29 » Fri Aug 14, 2026 11:21 pm

• Hunters are no longer able to stay shadowmelded while channeling eyes of the beast
But why? :(
It was such a small perk combo of two borderline useless skills... :|

Surely there are more pressing issues that warrant dev time than taking all the fun out of nelf hunters;🤔

User avatar
Archer
Posts: 58

Re: 2026-08-11 patch notes

Post#30 » Sun Aug 16, 2026 7:37 am

Cloiq wrote: Fri Aug 14, 2026 11:21 pm
• Hunters are no longer able to stay shadowmelded while channeling eyes of the beast
But why? :(
It was such a small perk combo of two borderline useless skills... :|

Surely there are more pressing issues that warrant dev time than taking all the fun out of nelf hunters;🤔
People were using it to grief people in PvP without any way of getting caught. If you want a pressing bug fixed then file a bug report on the website or upvote an existing one. Any bug with more than two upvotes has already been addressed
Sincerely,
Archer
Full Time Developer

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