Re: 2026-08-11 patch notes
Posted: Tue Aug 11, 2026 10:32 am
I think this is the GM spell to suspend player.
Mysteries of Azeroth — is a story expansion made by the OctoWow Team, inspired by the Warcraft universe of Blizzard Entertainment.
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I think this is the GM spell to suspend player.
We have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.Duraluminium wrote: Tue Aug 11, 2026 6:30 amWould be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
Please, add this quest to N'Zoth, too. Back on Turtle, city raiding was also a thing on Nordanaar. I organised Horde pugs. Alliance had forces of some RP guilds and Holy Gnoman Empire (which btw plays on N'Zoth now).Kestrel wrote: Tue Aug 11, 2026 6:16 pmWe have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.Duraluminium wrote: Tue Aug 11, 2026 6:30 amWould be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anythingKestrel wrote: Tue Aug 11, 2026 6:16 pmWe have been ideating different ways to encourage city defense, but also are warry of it potentially preventing one entire faction (the alliance right now) from ever getting to kill a faction leader.Duraluminium wrote: Tue Aug 11, 2026 6:30 amWould be good if we could know what our faction leader is the target.
One faction attacks and knows the target, another faction defends and should know who is the target too.
Oh I gotcha, I was thinking incentivising faction leader defense somehow, we can look into a way to do that!Duraluminium wrote: Tue Aug 11, 2026 8:49 pm
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anything
I thought about the topic of incentivising faction leader defense and I have a proposal.Kestrel wrote: Wed Aug 12, 2026 1:07 amOh I gotcha, I was thinking incentivising faction leader defense somehow, we can look into a way to do that!Duraluminium wrote: Tue Aug 11, 2026 8:49 pm
I'm talking not of some announcement of attacking raid incoming, but to simply let players know, what exact leader of their faction is the target this week. Players will know anyway from alts on the enemy faction, so streamlining this process would be a small QoL improvement that does not cost anything
I'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
They will not have any WPVP raids anyway cause of low population, so it will not lock them from any content.Berdal wrote: Wed Aug 12, 2026 7:36 amI'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones
It makes perfect sense atm, 1/2 ally is russian, horde mostly eu. And na/oce practicly not even playing. Russia/eu are around 2 hour dif and horde often attacks around midnight for them. Id just increase rewards and only do it during peak times in weekend. Also this is a pvp server only quest and u play pve server, why even post on the subject in the first place?Berdal wrote: Wed Aug 12, 2026 7:36 amI'm sure your intentions are good, but what are you smoking man? This will freeze out and alienate a portion of the player base that can't play during that window. Why would you utter such ridiculous words...Duraluminium wrote: Wed Aug 12, 2026 6:35 am 2. The faction leaders must be available to be attacked only during 4-6 hours of the day when statistically the online is maximum. Or maybe reward should be given only for the kills during these hours. This will partly fix the problem of multiple timezones