Timer Cap on WSG
Posted: Tue Aug 04, 2026 11:35 am
Hello!
Long time turtleplayer here.
One of the things Epoch did right was introduce a WSG timer cap for games.
I believe it was set at 28 minutes. Which I even think is a little to long with 25 being more optimal.
The winning team was chosen by the most recent flag cap and I believe this addition was in the best interest of the players as it doesnt allow turtle games. The introduction that Turtle did with the flag carrier gaining extra damage stacks is great in theory but can backfire when both flags get upto around 12 stacks but also multiple returns making it impossible to run the flag across the map. Ive been in some recent 50min plus games and its just painful.
Thanks
Long time turtleplayer here.
One of the things Epoch did right was introduce a WSG timer cap for games.
I believe it was set at 28 minutes. Which I even think is a little to long with 25 being more optimal.
The winning team was chosen by the most recent flag cap and I believe this addition was in the best interest of the players as it doesnt allow turtle games. The introduction that Turtle did with the flag carrier gaining extra damage stacks is great in theory but can backfire when both flags get upto around 12 stacks but also multiple returns making it impossible to run the flag across the map. Ive been in some recent 50min plus games and its just painful.
Thanks