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Add hit chance to pvp gear

Posted: Sun Aug 09, 2026 2:47 pm
by Vex
Simply add hit chance to pvp gear, currently you have no hit chance with full pvp set

Re: Add hit chance to pvp gear

Posted: Sun Aug 09, 2026 8:57 pm
by Dzielkus
PvP items should not be used in PvE (or be bis vs dungeon one).
-1 for this idea.

Re: Add hit chance to pvp gear

Posted: Sun Aug 09, 2026 8:59 pm
by Duraluminium
Remove 5% hit chance requirement in PVP on the same level, or just add invisible 5% hit buff vs players.
That would fix PVP gear not having hit, and this gear will not be used much in PVE.

Re: Add hit chance to pvp gear

Posted: Sun Aug 09, 2026 9:10 pm
by Dzielkus
Duraluminium wrote: Sun Aug 09, 2026 8:59 pm Remove 5% hit chance requirement in PVP on the same level, or just add invisible 5% hit buff vs players.
That would fix PVP gear not having hit, and this gear will not be used much in PVE.
Moreover, remove block/parry/dodge/resist and all other rng.
I'd also add instant kill button.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 1:46 am
by Vex
Dzielkus wrote: Sun Aug 09, 2026 8:57 pm PvP items should not be used in PvE (or be bis vs dungeon one).
-1 for this idea.
Hit chance is so you dont miss players in pvp situations. It should give some minimum hit chance. The old pvp warlord set had some hit chance on it, otherwise you have no hit chance. Also, pvp items should be used in pve and were used. If you can use pve items for pvp why not vice versa? Sure they are not optimal for pve but they can serve a purpose.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 2:17 am
by Spicyahi
Duraluminium wrote: Sun Aug 09, 2026 8:59 pm Remove 5% hit chance requirement in PVP on the same level, or just add invisible 5% hit buff vs players.
That would fix PVP gear not having hit, and this gear will not be used much in PVE.
When you're not malding about shamans you have reasonable takes. I like OP's idea and might like this even better.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 2:18 am
by Spicyahi
Dzielkus wrote: Sun Aug 09, 2026 8:57 pm PvP items should not be used in PvE (or be bis vs dungeon one).
-1 for this idea.
You need 5% hit in for melee PvP. How should we get access to this as PvPers?

Edit: forgot who I was replying to. Just pretend I'm not here, buddy.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 2:30 am
by Vex
Duraluminium wrote: Sun Aug 09, 2026 8:59 pm Remove 5% hit chance requirement in PVP on the same level, or just add invisible 5% hit buff vs players.
That would fix PVP gear not having hit, and this gear will not be used much in PVE.
Interesting idea, I want to like it but I think it would mess with whole hit mechanic in general. Druids for instance have insect swarm which reduces hit chance so then they would be reducing your hit chance from 5% which is baseline + other percent you got on your gear which could be pve gear which is like what? additional 3 to 4% hit chance maybe. Then that insect swarm would be doing barely anything in regards to that. IMO just add some hit chance on pvp sets like it was on old warlord set for instance and its gg.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 5:10 am
by Dzielkus
Guys, most of classes have at least 3% hit chance from talents, for melee you need hit exalted on ab for 1% more. Its just find one more % from any dungeon/raid item - really is that hard?
5% hit req for pvp shouldnt be removed.

Re: Add hit chance to pvp gear

Posted: Mon Aug 10, 2026 7:10 am
by Duraluminium
Spicyahi wrote: Mon Aug 10, 2026 2:17 am
Duraluminium wrote: Sun Aug 09, 2026 8:59 pm Remove 5% hit chance requirement in PVP on the same level, or just add invisible 5% hit buff vs players.
That would fix PVP gear not having hit, and this gear will not be used much in PVE.
When you're not malding about shamans you have reasonable takes. I like OP's idea and might like this even better.
If you were unbiased, you'd realize, that shaman tanks nerf is really needed in PVP, and somebody must talk about it on forums, so devs know about the problem.
I just talk about problems that I personally face in the game, and suggest ways to fix them. It's how feedback collection works.