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Priest chenges

Posted: Sun Aug 30, 2026 5:29 am
by Ulukay
Talents.
Piercing Light: Move to the Holy branch, to the place of Spell Warding (2,5).
Spell Warding: Move to the Discipline branch, to the place of Blessed Concentration (1,6).
Mental Strength: Move to the place of Piercing Light (1,2). Change Bonus - "Your [50%/100%] intelligence is converted into your attack power. "
Blessed Concentration: Move Mental Strength (1,14) into place. Edit Bonus - "Each melee attack infuses your weapon with holy energy, dealing additional holy magic damage in the amount of 1% of melee weapons for each charge. The maximum charge is 5/10."
Mental Agility: The bonus should apply to all instant spells, not just Holy and Discipline spells.
Searing Light: Change Bonus - "Your critical melee and ranged strikes make your next spell an instant cast."
Purifying Flames: Move to Discipline branch, in place of Blessed Recovery (2,7). Edit Bonus - "Your Holy Fire increases your holy damage by [10/20%] for 10 seconds."
Blessed Recovery: Move to the Discipline branch, in place of Purifying Flames (1,13).
Force of Will: Change Bonus - "Increases the chance of critical hits from your offensive spells, melee and ranged attacks by [1/2/3/4/5]."
Enlighten: Change the bonus - "Bring a party member under your tuition for 30 min. Whenever you cast a Discipline, Holy spell or Attaks, you have a 10% chance with helpful spells, or 15% chance with harmful spells or attaks to burn them for 4% of their total health as Holy damage and increase both your and their damage by 10% for 8 sec. If cast on yourself, the damage bonus is increased to 15%. Only one party member can be under your tutelage at a time."
Resurgent Shield: Change Bonus - "Power Word: Shield reflects 10% of lost durability in the form of holy damage. When your Power Word: Shield is destroyed, 25% of its base mana is restored."

Enhanced Recovery: Change Bonus - "Increases the duration of Renew by 3 seconds and increases the power of your holy spells by [5%/10%/15%] from the power of Renew acting on you."
Spiritual Healing: Change Bonus - "Increases the amount of healing from your healing spells by [6/12/18/24/30%] and Holy magic damage by [20/40/60/80/100%] of your healing power."
Blackout: "Your shadow damage spells have a 2% chance of stunning the target for 2 seconds. It also increases the threat of your shadow spells by [3/6/9/12/15%]."

* The idea is to make the discipline branch a full-fledged separate branch, rather than an addition to the holy branch.

Various.
Remove the cooldown for melee and ranged weapons when using instant casting spells. Applies to all classes.