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by Dandini
Thu Sep 10, 2026 4:24 pm
Forum: Support
Topic: Another Day of DDOS
Replies: 2
Views: 109

Re: Another Day of DDOS

If the ddos attacks are mostly to the login endpoint
(which it makes sense, since the password is hashed heavily and even the check is computationally intensive)
A captcha to the login could mitigate this issue:

username: player
password: 54321

What is 3 minus 1?

captcha: 2

If that screen is ...
by Dandini
Thu Sep 10, 2026 2:51 pm
Forum: General
Topic: DDOS protection: we need answers
Replies: 7
Views: 2622

Re: DDOS protection: we need answers

If the ddos attacks are mostly to the login endpoint
(which it makes sense, since the password is hashed heavily and even the check is computationally intensive)
A captcha to the login could mitigate this issue:

username: player
password: 54321

What is 3 minus 1?

captcha: 2

If that screen is ...
by Dandini
Thu Sep 10, 2026 2:17 pm
Forum: Support
Topic: DDOS - login captcha
Replies: 0
Views: 81

DDOS - login captcha

If the ddos attacks are mostly to the login endpoint
(which it makes sense, since the password is hashed heavily and even the check is computationally intensive)
A captcha to the login could mitigate this issue:

username: player
password: 54321

What is 3 minus 1?

captcha: 2

If that screen is ...
by Dandini
Wed Jul 22, 2026 3:48 pm
Forum: Hunter
Topic: List Usefull Addons
Replies: 3
Views: 10322

Re: List Usefull Addons

-- starting combat: send pet and put hunter's mark:
/cast Hunter's Mark
/script PetAttack()

-- below are arcane/mongoose serpent/raptor macros. If enemy is close use melee, otherwise ranged.
/run if CheckInteractDistance("target", 3) then CastSpellByName('Mongoose Bite') else CastSpellByName ...