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by Bluewhale
Sun Jul 26, 2026 10:29 pm
Forum: AddOns
Topic: HealBotBlue
Replies: 5
Views: 4082

Re: HealBotBlue

v1.5.x & v1.6.x tldr - full changelog in readme.md

• Mostly performance improvements implemented by replacing and dismantling leftovers from original HealBot.
•.Toggleable auto swap for skins depending on raid size
• Pet bar colours - rn they work for 5 man parties.
• Revised way frames are created ...
by Bluewhale
Wed Jul 22, 2026 7:54 am
Forum: AddOns
Topic: Addon Presurvation and Protection
Replies: 3
Views: 1036

Re: Addon Presurvation and Protection

Thank you, I'll be mirroring my repositories here.
by Bluewhale
Sun Jul 12, 2026 9:26 am
Forum: AddOns
Topic: HealBotBlue
Replies: 5
Views: 4082

Re: HealBotBlue

Reached Release number 1.4
It has majority of planned functionalities implemented.

•Options to display health %, real numbers or health deficit.
•Options for healbot frame to pop-up only when it's needed (in combat or when in party/raid or when in party/raid and in combat)
•Party frames ...
by Bluewhale
Wed Jul 08, 2026 7:07 pm
Forum: AddOns
Topic: HealBotBlue
Replies: 5
Views: 4082

Re: HealBotBlue


Hello. I've installed the add-on and disabled the auto self cast option. However, I'm getting the following error when I log in...

Healbot_Options.lua:342: attempt to index a nil value


The error code suggests you are running 1.3.1 version of addon, I've regretably introduced a bug related to ...
by Bluewhale
Tue Jun 30, 2026 1:15 pm
Forum: AddOns
Topic: HealBotBlue
Replies: 5
Views: 4082

HealBotBlue

Original HealBot, while being a staple healing addon in Wrath and later expansions, was in its infancy during Vanilla WoW. It was a memory and CPU hog that ate up resources, featured a clunky UI, and offered limited functions.
In order to fix that I re-wrote huge chunk of original code, leaving ...
by Bluewhale
Thu May 28, 2026 9:10 pm
Forum: Patch Notes and Changelog
Topic: Weekly Dev Update
Replies: 2
Views: 6086

Re: Weekly Dev Update

Decoupling it to microservices sounds like proper architectural approach, CI/CD should be much easier, with live server and many users around when it's split properly. Seems stable so far (from player leveling a toon perspective) so kudos to you guys. Such choices and communicating them gives us ...