Hey!
We are Watch Yourself - an alliance WPVP guild from Tel'Abim.
We had a lot of fun fighting enemy guilds, ganking horde PVE raids, invading and defending cities, participating in server WPVP events, playing battlegrounds and arenas, etc.
We know the PVP balance on 1.17 and 1.18 versions cause we were there all the time. And now, while we are waiting for the Octo PVP realm to launch, we made a list of suggestions that in our opinion will improve the PVP experience on that realm.
1. Tier 1 PVP items from 1.18.1 should be available from the start
Reasoning:
- This item set was developed to be on pair with T1 PVE gear by 'PVE' stats, but it also got increased stamina and the set bonuses are for PVP abilities. Also it got some resilience.
- When every class has such PVP set available from the same source (honor points and rank), playing these classes feels way more equal
- When good PVP gear is available, that means that PVP guilds can actually gear up from doing PVP without having to farm PVE raids. PVP players do not want to farm the same PVE content again and again to be able to finally play PVP
2. Constant Warmode for all lvl 60 players without ability to turn it off
Reasoning:
- People should play PVP on the PVP server. Low levels without Warmode are fine, they should have a way to be saved from high level gankers. But every lvl 60 should be ready to play PVP every second they are online.
- 'Turned off PVP flag' allows for cheesy gameplay in WPVP. Almost every time we were invading Orgri to kill Thrall, there were some horde players healing him with turned off PVP flag. Also turned off PVP flag is used by defenders to position themselves inside the attacking raid
- There are other private PVP servers with constant Warmode on, and they are successful. For example Sirus Neverest x3 with their 8k+ online. They sometimes disable PVP flag for the whole server (they do it by timetable), so people can do daily quests and level up without being ganked, but most of the time PVP is enabled. And it's fun. (I still don't like the server for many other things though)
3. Cross-server battlegrounds without cross-faction
Reasoning:
- Xserver allows more people to play bgs, so the queues are faster
- Alliance wants to kill horde, horde wants to kill alliance. Alliance wants to start on alliance base, horde wants to start on horde base. Alliance-horde mixed teams kill the spirit of WOW PVP for many players
- It applies only to the servers with same phase on for obvious reasons
4. Faction leaders loot
Reasoning:
- Faction leader already drop heads on kills. These heads were useless, but it's not hard to add some NPC that will turn them in for gold, some items, etc
- Don't add gear directly to faction leaders, cause usually after the kill the raid still has to fight enemy players defending the city. It will be hard to roll for loot in such conditions
- When something useful starts to drop from enemy faction leaders, city raids will attract more players and guilds
- Faction leaders respawn timers should be tuned down to 1 hour or so
5. Forced factions balance
Reasoning:
- On a PVP server both factions must be represented by close to equal number of players, or we will have another single-faction server.
- 45/55 balance should be fine (one faction cannot be more that 55% of the server population, and cannot be less than 45% of the population)
- Until the server population grows to some decent number (like 1k online, maybe?) characters of all levels should be accounted for faction balance. After some time, when the population becomes big enough, only lvl 60 characters should be accounted for balance