Boosting Rule Adjustments

Patch notes, server status, and major news.
Yotca
Posts: 17

Re: Boosting Rule Adjustments

Post#121 » Tue Jul 07, 2026 12:35 am

Shaksa wrote: Tue Jul 07, 2026 12:23 am
Yotca wrote: Tue Jul 07, 2026 12:07 am
Shaksa wrote: Mon Jul 06, 2026 11:07 pm

This is complete lunacy. I'm speechless.
Took me ~50h of play time to level all warlocks to lvl 35 ; you take 3x that to level one character to 60 and then another 60 one. Who's the lunatic? Make it make sense.
Why would you spend 50h of your free time doing something you do not enjoy?

WoW is not my job, my identity or my lifestyle, if I don't enjoy it any longer I stop playing.
When did I say I didn't enjoy it? Much more enjoyable than leveling 30 warlocks one by one by questing. Your reading comprehension has reached levels I can't fathom... it's abyssmal.

You asked people to stop putting words in your mouth yet you bullshit on everything anyone writes.

User avatar
Zora
Posts: 2

Re: Boosting Rule Adjustments

Post#122 » Tue Jul 07, 2026 12:42 am

Not going to lie, this is the post that sold me on the "vision" of the devs here. I played on TWoW for quite a long time, but the idea of actually playing all of your characters to 60 instead of just AOE farming mobs to rush as fast as you can, is great to me. Goated change and I fully support it. I'll be making my first character tonight, good stuff Kestrel.

Yotca
Posts: 17

Re: Boosting Rule Adjustments

Post#123 » Tue Jul 07, 2026 12:51 am

Zora wrote: Tue Jul 07, 2026 12:42 am Not going to lie, this is the post that sold me on the "vision" of the devs here. I played on TWoW for quite a long time, but the idea of actually playing all of your characters to 60 instead of just AOE farming mobs to rush as fast as you can, is great to me. Goated change and I fully support it. I'll be making my first character tonight, good stuff Kestrel.
Tell us you've never played past MC/BWL without telling us. Get to Naxxramas/K40 & enjoy 50-200g depending on the server arcanite bars/mooncloth/cured rugged hides. Even if you have characters yourself -- it's going to take you multiple weeks to get enough of them for a set.

We aren't wiping on shit long enough to slowly progress and slowly gear up.

How you decide to play the game is on you. You want to level all your characters by questing one by one... that's your choice.

We shouldn't have to suffer the repercussions of how you enjoy the game -- all while you enjoy OUR cheap mooncloth/rugged/arcanite because WE put in the work.

Yotca
Posts: 17

Re: Boosting Rule Adjustments

Post#124 » Tue Jul 07, 2026 1:00 am

Kestrel you want a simple solution for this?

RP SERVER with that set of rules -- people can have all their "immersion" over there for all the rest of us care.

Shaksa
Posts: 10

Re: Boosting Rule Adjustments

Post#125 » Tue Jul 07, 2026 1:22 am

Yotca wrote: Tue Jul 07, 2026 1:00 am Kestrel you want a simple solution for this?

RP SERVER with that set of rules -- people can have all their "immersion" over there for all the rest of us care.
Here's an idea, since you seem to have such specific requirements for your ideal server, why don't you and your top tier guild & co make your own server? You can make whatever kind of fun raidsimulator-server you like with any rules, imagine unlimited free mooncloth for everyone, finally you can start playing the game, at last! I'm sure if you and your elite raiders put your heads together you can figure it out, I mean you have cleared naxx after all.

Yotca
Posts: 17

Re: Boosting Rule Adjustments

Post#126 » Tue Jul 07, 2026 1:27 am

Shaksa wrote: Tue Jul 07, 2026 1:22 am
Yotca wrote: Tue Jul 07, 2026 1:00 am Kestrel you want a simple solution for this?

RP SERVER with that set of rules -- people can have all their "immersion" over there for all the rest of us care.
Here's an idea, since you seem to have such specific requirements for your ideal server, why don't you and your top tier guild & co make your own server? You can make whatever kind of fun raidsimulator-server you like with any rules, imagine unlimited free mooncloth for everyone, finally you can start playing the game, at last! I'm sure if you and your elite raiders put your heads together you can figure it out, I mean you have cleared naxx after all.

You mean K40 like a lot of other raiders have on Twow? Look at how you constantly reply to people. You miscontrue and misquote what they say and then add a little bit of bullshit salt on top -- now you're mad multiple people, not only me have pointed it out?

We come from Twow. This is Twow 2.0 ; most of us which are the overwhelming majority of the players currently on all the servers had expectations of things being roughly the same. The devs are already making choices that are very contested by most of the server population.

Check the discord. You are an overwhelming minority.

To be very clear this shit reply also tells us you've never played on Blizzard servers since I'm not asking for anything specific. It's been this way since 2004 on Blizzard servers. Either you're that ignorant or you're truly trying to make yourself out to be the forum fool. None of us are asking anything specific. It's how it's always been.

If anything how about YOU go make YOUR ideal server somewhere and fuck off. I'm getting tired of answering someone who's arguably not entirely baked from the oven.
Last edited by Yotca on Tue Jul 07, 2026 1:35 am, edited 1 time in total.

Mamoncillo
Posts: 1

Re: Boosting Rule Adjustments

Post#127 » Tue Jul 07, 2026 1:29 am

A quick message to say I wholly support the ban. I like seeing people leveling.
An uncontrolled community always end up optimizing the fun out of the game.

People will say it's just a choice, and players can just decide not to boost, I think this is incorrect.
Most people will always take the path of least resistance, even if ends up not being fun. For example: Incursions on SoD. Nobody liked them, yet everyone did them, because it was better than questing.

Petefin
Posts: 2

Re: Boosting Rule Adjustments

Post#128 » Tue Jul 07, 2026 3:08 am

Kestrel wrote: Mon Jul 06, 2026 7:57 pmThe issue is the exploiting of leaving groups mid pull to funnel exp to a lower level character.
Well, howabout you BAN this thing explicitly. Not people that do dualboxing questing/mobtagging out in the world.

There is a fuckton between "afking in instance" getting boosted and actively playing and questing two accounts (without any software to help).

Heheh
Posts: 2

Re: Boosting Rule Adjustments

Post#129 » Tue Jul 07, 2026 3:18 am

Kestrel wrote: Mon Jul 06, 2026 6:42 pm
Heheh wrote: Mon Jul 06, 2026 6:36 am Hi everyone. English is not my first language, so I apologize for any mistakes. I am a casual player who doesn't follow the forums closely, but I have a few questions regarding some points raised in this thread.
Our small group of friends works full-time. We usually play together at our own pace, meaning our character levels can vary wildly depending on our work schedules, but try to save all group/dungeon content for when we can do it together, no matter the level.

1. Level Spread and Boosting Rules

* What specific level spread triggers the system's restrictions?
* What exactly does "tagging" mean in this context?
* Will the final rules regarding boosting be clearly publicized before bans are enforced? Casual players who do not read the forums daily need a reliable way to see these policies. I checked the rules tab here and saw nothing explaining if the following example is okay.

Example: We are 4 people planning to do Deadmines, WC, and SFK when our last friend is back from holiday. Two of us might be in the mid-20s, one might be in the late 30s, and the last guy might just barely be high enough level to enter the dungeon. Is a group like this okay to play together?

2. War Mode

* When does the choice to disable War Mode become permanent and irreversible?
* Should I warn my friends who are currently away on holiday to log in and disable it before a specific deadline?

Thank you for any clarification!
(Note: English is not my first language, so I used AI to help translate the original post and format my thoughts. I blame our future AI overlords if any of this came out as a complete mess!)
There will not be a scenario where a group of level 18-35 or 40 players are banned for boosting because they wanted to run a dungeon together still, this is targets at those seeking to game the EXP system to skip large sections of content. Warnings will always go out before any disciplinary action takes place.

War mode will always be able to be disabled once. It cannot be re-enabled though after that initial opt out. You either complete the challenge from level one onwards, or you do not complete the warmode challenge.
Thanks for the clarification on the given example, and thanks for taking the time to reply :)
Sounds like there is nothing for casuals to worry about!

Varsk
Posts: 1

Re: Boosting Rule Adjustments

Post#130 » Tue Jul 07, 2026 3:22 am

Agree with you 100% Kestrel.

Boosting is bad for the server overall.

Yeah it happened in Turtle where some level 60 is following a low level decimating everything he tagged, I hated it then and I hate it now. DO NOT allow this practice to continue.

Who is online

Users browsing this forum: Beckett, Yotca and 1 guest