Duraluminium wrote: Fri Aug 07, 2026 8:42 pm
Zeniet wrote: Fri Aug 07, 2026 8:14 pm
Duraluminium wrote: Fri Aug 07, 2026 11:06 am
I've seen many people up for x2, some indifferent to the topic, and only few speaking against it. Those few always put arguments like 'it's vanilla so play it slow or go retail' and never have any real argument to back their views.
In short, you are the loud minority, not us.
And we are fully up for a server vote to prove it, if devs ever decided to make such a vote.
Why do you not consider it an argument, that I agree with the devs design philosophy (considering they have said no, to this) and that this design philosophy is in spirit with the vanilla experience. The experience that was eradicated with/post cataclysm due to zooming fast leveling, that could get you max level within a day or two, without the player realizing what any of the content they just progressed was about.
I'd put way more weight to that argument (which I consider legitimate) than the argument, as I understand it, which is a version of: "We are a few people of the 60 population that want more level 60 so our PvP experience is better. We want this fast [THIS IS A BETA SERVER] so increase xp gains on this server". You can call it an argument, and that's fine, but it seems more like a selfish wish for people who does not agree with the explicit design philosophy of the devs or of this kind of server. While I don't think 2x is the end of the world, and I would probably still play the server with it, since I consider PvP always on as a much more immersive experience that 1x and no WPvP, I would hate to do greyed out quest just to complete a story of a zone or questline, because the leveling pace was artificially inflated.
The 'Vanilla design philosophy' proven itself to be flawed in so many ways.. That's exactly why we have all the classic+ stuff. Turtle WOW is a version of WOW built upon Vanilla with multiple changes to all of the aspects of the game, including core things.
Also when blizzard tried to do those 'classic' servers, they faced the harsh reality check: the vast majority of players were using all the ways to skip leveling, including RMT of all sorts. Only few really did the full leveling by themselves. Yes, there is a concept of 'leveling is the main game experience', but it's for HC servers. There are players who enjoy HC, but there all the other players, who are here for the endgame content. Especially PVP players, as PVP really works only on the maximum level with all the skills learned, gear, classes balance, etc.
And yes, obviously we need more players to come here to play. There are so many players who stop playing during leveling cause it's too long and boring, but also there are many players who do not even join the server cause of that. I personally know several such people, and there are many active players who got same experience: when you tell that the xp rate is 1x, people just do not go for it.
And finally about 'greyed out quest lines' - it did not happen to me on TA where we got x2 xp rates and full xp from rested bonus. And I never heard that it was a problem for any of the players there. Why would it happen here then?
I don't agree. I don't think the philosophy have proven itself flawed. I think classic wow in 2019 is proof of that, and all the servers (including this one) that cater to that experience. What I assume you are referring to is the fact that blizzard walked away from this design philosophy, but that doesn't become a "proof" of anything. If this is not what you are referring to, do enlighten me. The moment Blizzard started catering to only making the endgame interesting and treating the rest of the world as a chore, people jumped ship. Thus RMT made its way into the game to recoup these losses (and then some).
Are there parts of vanillas design that was flawed? Yes, nothing is perfect, they had to release the game at some point. Was the design philosophy in itself flawed? I think not, and I think the vast majority who play on this server would agree. While I haven't played retail WoW since early WoD, what I'm being told by friends who does, is that the PvP experience here is quite good. So for players who want a good and quick PvP dopamine rush day in, day out, retail sounds like the way to go.
It was also not my experience, that "the vast majority of players were using all the ways to skip leveling". The vast majority of players joined in the leveling and loved it. Maybe on the 2nd, 3rd and 10th alt, they did go out of their way fastforward or skip leveling, but the first time around people stood in freaking queues waiting for unique questmobs to respawn.
On TA it happened to me quite a lot that I outleveled questlines, even though I joined TWoW late, and thus only made it to around level 45 or something.