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Re: PvP/PVE gear balance

Posted: Fri Aug 07, 2026 9:15 am
by Knifewrench
Zeniet wrote: Thu Aug 06, 2026 8:52 pm
Brwcht wrote: Thu Aug 06, 2026 3:56 pm How is it that PvE players on a PvP server are better equipped than PvP players who only sit in BGs and look like idiots, because it would be easier for them to go on a raid? Why does reputation with PvE factions on a PvP server build up lightning‑fast, while reputation with PvP factions doesn’t even reach “Revered” after rank 10? The items that can be obtained at “exalted” are no better than what is currently available in raids. There are no rewards for raising rank. PvP sets have terrible PvP armor bonuses that are equal to the armor on PvE sets. Each piece in a slot can be obtained from a single source. For honor points, there are terrible trinkets and a neck (for casters). All of this is in a single instance, and there is no choice.
Suggestion: do at least something for PvP that doesn’t look like the turtlewow-style.
Well, because this is vanilla wow and just how it is? sure there are lots of changes made to this server, but this doesn't really seem like an important addition. Go raid to get better gear, it's how it's always been done on vanilla servers.
clearly u havent playd vanila, in vanila and classic the giga tryhard parsers always had r14 wpns to parse with. also this is octowow/continuation of twow this aint vanila or classic.

Re: PvP/PVE gear balance

Posted: Fri Aug 07, 2026 10:41 am
by Zeniet
Knifewrench wrote: Fri Aug 07, 2026 9:15 am
Zeniet wrote: Thu Aug 06, 2026 8:52 pm
Brwcht wrote: Thu Aug 06, 2026 3:56 pm How is it that PvE players on a PvP server are better equipped than PvP players who only sit in BGs and look like idiots, because it would be easier for them to go on a raid? Why does reputation with PvE factions on a PvP server build up lightning‑fast, while reputation with PvP factions doesn’t even reach “Revered” after rank 10? The items that can be obtained at “exalted” are no better than what is currently available in raids. There are no rewards for raising rank. PvP sets have terrible PvP armor bonuses that are equal to the armor on PvE sets. Each piece in a slot can be obtained from a single source. For honor points, there are terrible trinkets and a neck (for casters). All of this is in a single instance, and there is no choice.
Suggestion: do at least something for PvP that doesn’t look like the turtlewow-style.
Well, because this is vanilla wow and just how it is? sure there are lots of changes made to this server, but this doesn't really seem like an important addition. Go raid to get better gear, it's how it's always been done on vanilla servers.
clearly u havent playd vanila, in vanila and classic the giga tryhard parsers always had r14 wpns to parse with. also this is octowow/continuation of twow this aint vanila or classic.
Indeed they did. That was a neat reward for 0,0001% of the playerbase.

Re: PvP/PVE gear balance

Posted: Fri Aug 07, 2026 12:13 pm
by Knifewrench
Zeniet wrote: Fri Aug 07, 2026 10:41 am
Knifewrench wrote: Fri Aug 07, 2026 9:15 am
Zeniet wrote: Thu Aug 06, 2026 8:52 pm

Well, because this is vanilla wow and just how it is? sure there are lots of changes made to this server, but this doesn't really seem like an important addition. Go raid to get better gear, it's how it's always been done on vanilla servers.
clearly u havent playd vanila, in vanila and classic the giga tryhard parsers always had r14 wpns to parse with. also this is octowow/continuation of twow this aint vanila or classic.
Indeed they did. That was a neat reward for 0,0001% of the playerbase.
Ahhh yes that would mean server pops of 1million ? Are you rly this dumb or just trolling?

Re: PvP/PVE gear balance

Posted: Fri Aug 07, 2026 3:57 pm
by Nseternal
Therealvda wrote: Thu Aug 06, 2026 4:08 pm The more I look into it the more it looks like Turtle was made for PvE Andies ( crazy bad PvE changes that ruin PvP, like what they did to Feral or Paladin ) and they spared very little thought to PvP.

There's a reason their PvP server was peaking at only a few thousand.
it peaked at 2k and that was after 3 years of being 500 and below. seems this project didn't learn anything from the previous and is making even worse decisions like perma-pvp flagged in every single zone including capital cities (LOL). that wasn't ever a thing on tel'abim.

what's it take to get a REGULAR pvp ruleset server with 2x xp rates?

Re: PvP/PVE gear balance

Posted: Mon Aug 10, 2026 2:53 pm
by Brwcht
up
There’s nothing more to discuss here. I’m asking the PVP Director to comment on something, to make some kind of promise. The main thing is to make a promise, and we fools will wait two years, like on TW. Or maybe a year. And then we can close the topic.