Patch 1.18.1 broke the rogue class: please fix it

Rogue-specific guides and discussion.
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Rheinwg
Posts: 3

Re: Patch 1.18.1 broke the rogue class: please fix it

Post#11 » Fri Jul 17, 2026 3:33 am

Kantrul wrote: Fri Jun 19, 2026 7:01 am As for sub spec, I don't understand why it became a support spec for a DPS only class. Although some players were happy with a new talent tree for a class they didn't play (novelty yay!), not a single rogue main was happy with the new sub tree.
Im a main rogue since forever and im happy with the sub tree, i helped multiple people to learn it and tried my best to reach the highest potential it had in the old turtle.

Having said that, the tree does need a lot of tweaks for a multitude of reasons, there are multiple spots where the spec could have both their old pvp utility while keeping the support aspect of it.

Scorpsefx
Posts: 1

Re: Patch 1.18.1 broke the rogue class: please fix it

Post#12 » Mon Jul 20, 2026 4:45 am

100% get rid of the multi-poison / weapon set garbage. Huge thumbs down.

Trying to play a video game for fun - not micro-manage poisons and weapon swaps based on monster type.

Doing normal vanilla quests in certain areas while leveling before you got Dissolvent was a full skip until later (e.g. searing gorge war mechs, etc - and by then who cares to go back unless you're being a completionist).

I rarely complain in games (POE, League, etc) for game design shit and just take what the designers give me cause I trust their process... but this poison shit is way too pedantic and not interesting.

Denin
Posts: 23

Re: Patch 1.18.1 broke the rogue class: please fix it

Post#13 » Sun Jul 26, 2026 1:36 am

I am of the opinion Noxious assault spec should be completely redesigned, it never made much sense why Turtle designed a spec like that. From the moment it was released it just seemed really strange.

But since that probably wont happen, at least not anytime soon then yeah else i mostly agree with the OP.
At least let it have a poison that works on everything.

I expected Turtle to nerf it a bit, it was definitely needed, it's probably still needed. But I didn't expect this, now i feel forced to run around with an extra set of weapons in my bags, thats pretty terrible class design imo.
The fact that weapon dmg barely matters already is bad enough, this makes it even worse.

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