I believe they never banned boosting because they did not have the moderation capacity to do so. Perhaps it was instead that they (with more foresight than I) foresaw this difficult community discussion and felt it better to work around mechanically than to have a conversation with the community. Either way it is clear they indented to manage/get rid of boosting through the implementation of modified EXP mechanics.Mrsneed wrote: Mon Jul 06, 2026 12:02 amTWoW never explicitly banned boosting. They did make it tougher to do so through a few key changes, but they never outright banned the activity. In the interest of preserving the TWoW experience, I think that this change will negatively impact a lot of people and actively hampers how some people want and/or choose to play. You don't need to be boosted to play and have fun, you don't need to go through the 1-60 leveling experience to play and have fun; But in either case there are people out there who choose to play in either way because that's how they get enjoyment from the game. This was not something that impacted the in-game economy in TWoW and I don't think allowing it to continue is going to have any ramifications, especially considering that TWoW was alive for so many years without the issues you are describing actually plaguing it in any meaningful capacity.Kestrel wrote: Sun Jul 05, 2026 10:57 pm To those that would argue that this not how Turtle WoW was, I would ask what you think their intention was with their changes around boosting EXP. From our perspective their intention was clear, and if given more time I am certain they would have patched the loop holes that they missed that allowed boosting to continue. We of course are open to trying to patch those holes ourselves from a systemic standpoint, but don't think allowing boosting to continue in the meantime is good for us or the community. If this is a deal breaker for you, we'd rather you know now than 3 months from now when we push changes that get rid of your preferred boosting method.
The situation that led to this change being made when it was, revolved around our ongoing fight against RMT. While investigating some RMT allegations, it became apparent to us that RMT boosting is something that we will never be able to adequately detect and act on. The entire Dev team was on the same page when the discussion happened and that is why the change happened in the way that it did with little fanfare.
Concerning RMT, the logic behind tying this decision to RMT boosting seems flawed from my perspective. If you can't tell when people are RMT boosting, then you're not able to tell when they aren't -- and I foresee both a ton of work in your futures and a lot of misfired punishments for players who, possibly from a GM perspective, appear to be boosting.
Again, I think this is a negative change.
Multiboxing is already restricted, paid boosting services are already banned, and you are allowed to help lower level friends. Please read.Cryptyy wrote: Mon Jul 06, 2026 1:09 am Just ban multiboxing and paid boosting services, Not being allowed to help a lower level friends is a crazy rule and this needs to be rethought.
I strongly disagree with this. TWoW made more than 8 figures and they actively paid GMs and moderation staff allowing them to have a sizable and expandable team. Capacity was never a concern.Kestrel wrote: Mon Jul 06, 2026 1:12 am I believe they never banned boosting because they did not have the moderation capacity to do so.
I don't think the picture of TWoW paints this as clearly as you are making it sound. What would have been clear is them outright prohibiting it within the 8 years of operation. History shows that they changed the way some mechanics worked in-game which is fundamentally different than what you're trying to do here now. The justification does not match the history or lived experiences.Kestrel wrote: Mon Jul 06, 2026 1:12 am Perhaps it was instead that they (with more foresight than I) foresaw this difficult community discussion and felt it better to work around mechanically than to have a conversation with the community. Either way it is clear they indented to manage/get rid of boosting through the implementation of modified EXP mechanics.
Boosting a friend or guildie or someone you just met in-game because you want to help out or w/e is not even close to the same thing as buying a boost to 60 for gold/money, or exp potions, or w/e it is that servers like Ascension peddle. In my case, our friend group would always boost each other on TWoW and we treated it as a social activity. Human interaction and teamwork was required for boosting to work -- a tag team effort. Equating this to exchanging money for a level 60 character is dishonest.Kestrel wrote: Mon Jul 06, 2026 1:12 am I disagree with your statements about the effect boosting does or doesn't have on the world. While I don't think it productive to stick on this point as I won't likely change your mind, your same arguments could be used to justify straight level 60 character boosts through in game stores or even sold via gold. At least with things like Heirloom items or exp potions players still have to engage with the content and the world (we have no plans to add these either).
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