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Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 11:32 am
by Ziggler
Kestrel wrote: Mon Jul 13, 2026 11:10 pm There were no changes to dungeon mob exp last patch. Several patches ago we did fix the group dropping exp funneling exploit if perhaps that is what you are now noticing.
Nah i was in a 5 man BRD grp at lvl 54 and i got like 150 exp per mob ...

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 6:21 pm
by Junox
Ziggler wrote: Tue Jul 14, 2026 11:32 am
Kestrel wrote: Mon Jul 13, 2026 11:10 pm There were no changes to dungeon mob exp last patch. Several patches ago we did fix the group dropping exp funneling exploit if perhaps that is what you are now noticing.
Nah i was in a 5 man BRD grp at lvl 54 and i got like 150 exp per mob ...
it also depends on what level the group is. if they're all lvl60 then it will balance the xp in their favor even though they're not really receiving it. but i'll agree, BRD seems to give less xp in general than other dungeons from 50-60.

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 6:44 pm
by Reiker
When was "last patch"? The most recent patch listed in Announcements (https://octowow.st/forum/viewforum.php?f=2) was from June 3rd.

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 8:11 pm
by Stunt
Baelin wrote: Tue Jul 14, 2026 2:51 am
Stunt wrote: Tue Jul 14, 2026 2:29 am
Baelin wrote: Tue Jul 14, 2026 2:16 am "Living in a dungeon and not doing quests defeats the purpose of questing and experiencing the world" -- you mean playing an MMORPG with other players? creating Friends you enjoy playing with? there are many reasons to play in dungies

"What do you do after you have all end game gear?" -- you make an alt. we are talking about years of play to get to this point.

"PvP should have its own path with different rewards that pve players should want to do imo" -- thats is a fine opinion to but i dont think it should be applied in a way that makes PVP the best option for leveling. PvP in an unbalanced game for PVP isnt good. if i wanted to PvP id play counterstrike or a MOBA where the games are designed to be faught on a semi even footing. PVP should reward resilence gear not PVE gear that gets out paced by BWL
You can still dungeon with friends and get the MMO experience. You just shouldn't get a level or more each dungeon. that's insane. Not to mention the fact rest is unlimited and people can literally make a tent as soon as rest runs out. It's broken exploit and everyone knows it. Dungeons were getting some people almost 2 levels in one run. I think it should only give crazy XP with quests, perhaps 3-6k XP for certain quests. Once you run out of dungeon quests, then you aren't going for ridiculous xp farming, but getting good gear to QUEST in the real world. I had a problem where I leveled up so fast from dungeons that it was pointless for me to continue certain questlines because I outleveled the zone. In my opinion, unlimited rest should be removed, along with the broken boosting exploit mob tagging. Leveling in turtle wow is WAY too easy.
if leveling to easy is your complaint then you should be against the boost in EXP from PVP because its absolutely faster than being boosted by a level 60. 25% of a level WITHOUT warmode on for a win in AB?? thats over the top.
Have you tried pvping? Most people hate PvP even if the xp gain is insane. I don't care about the xp gain myself, i just like to pvp. The players on the PvE server are exceptionally bad at the game and it makes sense why they hate to pvp. You have no idea how long a game will be nor if you will win or lose. Classic PvP was worth it because the gear was equivalent to Naxx gear at BWL release. The reward for PvP should be awesome looking gear that is also better than most easily obtainable PvE gear. That's how it should be. However the method at which people gain that gear is debatable. I don't think it should be the same as how classic did it. I did the R14 grind. You definitely need to no life it and compete against griefers. But PvP is the essence of wow. I hate how WoW has become Disney adult daycare. it's disgusting and it should be more PvP focused. You know the game is called WARcraft right?

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 8:19 pm
by Sheluvsramar2
Baelin wrote: Mon Jul 13, 2026 6:36 pm the meta currently is to do PVP for exp -- ON A PVE SERVER. the decisions they have made to push this game is not in the best interest of the community as the MAJORITY of players dont do pvp or we'd be playing on the PVP server.
i called this out in the boosting thread lmao.

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 9:50 pm
by Kestrel
Reiker wrote: Tue Jul 14, 2026 6:44 pm When was "last patch"? The most recent patch listed in Announcements (https://octowow.st/forum/viewforum.php?f=2) was from June 3rd.
https://octowow.st/forum/viewforum.php?f=4

Re: -40% exp from Dungeon mobs

Posted: Tue Jul 14, 2026 10:01 pm
by Kestrel
Sheluvsramar2 wrote: Tue Jul 14, 2026 8:19 pm
Baelin wrote: Mon Jul 13, 2026 6:36 pm the meta currently is to do PVP for exp -- ON A PVE SERVER. the decisions they have made to push this game is not in the best interest of the community as the MAJORITY of players dont do pvp or we'd be playing on the PVP server.
i called this out in the boosting thread lmao.
We are aware that currently Battlegrounds are the "optimal" way to level once players approach level 60. We are looking at adjustments to balance that out. Our ideal balancing situation is for most leveling methods to be viable at most levels, we are not pushing one over the other.

Re: -40% exp from Dungeon mobs

Posted: Wed Jul 15, 2026 1:20 pm
by Rocdog
In my experience, dungeons are how a lot of players on PvP servers used to level if they didn't really want to "pvp", i.e., get ganked in "world pvp".

Re: -40% exp from Dungeon mobs

Posted: Wed Jul 15, 2026 5:28 pm
by Bunguspepus
Kestrel wrote: Tue Jul 14, 2026 10:01 pm
Sheluvsramar2 wrote: Tue Jul 14, 2026 8:19 pm
Baelin wrote: Mon Jul 13, 2026 6:36 pm the meta currently is to do PVP for exp -- ON A PVE SERVER. the decisions they have made to push this game is not in the best interest of the community as the MAJORITY of players dont do pvp or we'd be playing on the PVP server.
i called this out in the boosting thread lmao.
We are aware that currently Battlegrounds are the "optimal" way to level once players approach level 60. We are looking at adjustments to balance that out. Our ideal balancing situation is for most leveling methods to be viable at most levels, we are not pushing one over the other.
As someone who like to play with Slow & Steady, I've basically stopped doing dungeons. There's just no incentive to do so. The XP you earn is too little, and when grouping up with randoms, you risk dying and losing XP.

The last time I went the SFK for example, we had an inexperienced shaman tank, and we ended up wiping 4 times. I left with less XP than I came in. As a result, I've pretty much stopped going to dungeons with randoms as the risk/reward is just not worth it. Now I just queue up for PVP while questing.

I'm hoping the adjustments don't imply further nerfing, and instead boosting other XP sources.

Re: -40% exp from Dungeon mobs

Posted: Mon Jul 20, 2026 5:49 am
by Joyson
if it were up to me instanced battlegrounds wouldnt give any experience, and the rewards would be a lot cooler. like exalted gear would be ilvl 80 or so, t2.5 equivalent, and just a lot of unique effects and trinkets and different set pieces and stuff. i could help design this if yall wanted, ive got a lot of experience in database editing for my own private server