You cannot seriously be implying that 10+ accounts i e $1500 / month for a video game is COMMONPLACE? Maybe this is a common thing amongst the most hardcore of hardcore players on private servers but saying this is commonplace around the time of WoWs inception (or any retail WoW version for that matter) is simply not true.Mrsneed wrote: Mon Jul 06, 2026 11:06 pm A lot has been stated in this thread since I was here yesterday so instead of playing reply catchup, I want to focus on what you're saying in this snippet and relevant content that has been posted by others already.
We as players need a clear cut definition for what boosting is in the context of this rule.Kestrel wrote: Mon Jul 06, 2026 2:36 am They made adjustments to the EXP calculations to make in dungeon lvl 60 boosting no longer viable. Players found a work around through dropping group right before the mobs die. This is very clearly a loophole/work around that players have been exploiting. We can agree to disagree about why the turtle team did what they did, but this work around was not something they intended. We have implemented this rule to patch this work around, in retrospect I wish we had found a more mechanical solution to the work around but we have limited development capacity and now here we are.
Is the bolded component of what you stated in my quoted reply your definition of what boosting is in the context of this rule? As written, it sounds like a blanket prohibition on all boosting as described in the quote above + all boosting and potentially-maybe-it-is-maybe-it-isn't-boosting scenarios outside of dungeons (AOE or single mob tagging in the open world).
If the definition of the rule is what I bolded in your quote above and solely restricted to that, then I don't have a problem with it and I feel like a lot of people will not have a problem with it either. If it is in fact a blanket prohibition on all boosting and tangentially-related activities then that remains an issue that I simply cannot agree with you on.
Please provide us a clear cut definition. The 11 pages of forum posting and >100 replies that I've read do not provide this definition and I, among others, are confused still.
These terminology and concepts are so commonplace that you would have to be actively avoiding any and all WoW content since its inception. For this reason, I do not believe you.Shaksa wrote: Mon Jul 06, 2026 10:26 pm Not by being able to multibox 20 accounts with "warlock networks and moon cloth slaves". Before this thread I've never even heard of such terms and I've played vanilla servers on and off since the original vanilla.
No, I have never heard about having 10+ alts / accounts as a single player and having networks of warlocks even on private servers. This is just not something the common player does, almost by definition. If the common/average player has 10 accounts, then how many accounts do the top 1% have? 1000s of accounts?