current state of PVP server

Open discussion about OctoWow.
Arcadetrinity
Posts: 11

Re: current state of PVP server

Post#21 » Tue Oct 20, 2026 8:38 pm

Joeblack wrote: Tue Oct 20, 2026 8:27 pm
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm constructive criticism
and calling someone retard for having a different opinion

is there anyone on the pvp realm that can discuss like a human being?
Im very open to other opinions and in my first reply i was having a normal conversation with him and was discussing with him reasonably, but making things up in his head and presenting it as a fact when its not, is NOT how you have reasonable conversations. He also continued to not read properly and take my sentences out of context. And calling me a "roach" is how its gonna make me call you a retard in return. Reasonable conversation requires someone NOT making things up in his head like hes doing (read all the comments pls, if you wanna do this)

Arcadetrinity
Posts: 11

Re: current state of PVP server

Post#22 » Tue Oct 20, 2026 8:45 pm

Defiant wrote: Tue Oct 20, 2026 8:37 pm
Arcadetrinity wrote: Tue Oct 20, 2026 8:19 pm brother you are legit retarded, READ CAREFULLY WTF YOURE READING!!
I responded to damn near everything you said sentence by sentence. I disagree with you. This is the point in a conversation where you would highlight the things you felt I got wrong. But instead you nerd raged and screamed like a child. Best of luck with that, bucko.
Arcadetrinity wrote: Tue Oct 20, 2026 8:19 pm (which weapons dont exist yet)
Yes, because we have a roadmap. No you won't get Naxx tier gear while MC is out. Again, you want to play on a completely different server. :roll: I really don't even get how this is something you're arguing about. What you want is drastically different than what Octo or even TA offered. You want to play on a different server. It's that simple man.

Joeblack wrote: Tue Oct 20, 2026 8:27 pm is there anyone on the pvp realm that can discuss like a human being?
There used to be a few level headed PVP players commenting here but I'm pretty sure they were chased away by these lot.
brother, some of your responses straight up make no sense though, theres no reasoning in some of em, like when i said "remove the xp nerf in dungeons" your answer is to quote me saying "its a pvp server afterall" makes no sense, just because its a pvp server does that mean people dont wanna do dungeons, or lvl up through dungeons? Theres no reasoning in your answers.
You previously said that on the PVE server the PVP is not balanced, if you in turn said "hey can we balance the PVP or this class or whatever" and the devs said "no because its a PVE server" are just gonna accept it because they said no?
The "no, just because" is NOT a valid answer

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Defiant
Posts: 351

Re: current state of PVP server

Post#23 » Tue Oct 20, 2026 8:51 pm

Arcadetrinity wrote: Tue Oct 20, 2026 8:38 pm

Im very open to other opinions and in my first reply i was having a normal conversation with him and was discussing with him reasonably, but making things up in his head and presenting it as a fact when its not, is NOT how you have reasonable conversations. He also continued to not read properly and take my sentences out of context. And calling me a "roach" is how its gonna make me call you a retard in return. Reasonable conversation requires someone NOT making things up in his head like hes doing (read all the comments pls, if you wanna do this)


Again, I responded to literally every single one of your points one at a time. The ball is in your court. If you want to be a intellectual coward and refuse to engage in meaningful debate that's on you mate.

And I called you a roach because you were roaching out, right? I love that we have quotes so that you people can't play these games;
Arcadetrinity wrote: Tue Oct 20, 2026 7:56 pm "The reality is they don't want to be on Octo. They want something completely different"
This is not reality, this is something you made up in your head and youre providing it as a fact, which is not. Excuse us for wanting to have a better experience in the game and hopefully bring more people in.

I have already substantiated that you want something completely different than what Octo offers. I've explained that in detail-- if you disagree, you need to respond to that. You need to explain how changing basically the entire game doesn't amount to "something completely different". If you can't explain that, and you run away from the conversation like a coward, you will be called a roach. :roll:
Arcadetrinity wrote: Tue Oct 20, 2026 8:45 pm
brother, some of your responses straight up make no sense though

Yeah that's a reading comprehension issue on your end, buddy. :roll:
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Defiant
Posts: 351

Re: current state of PVP server

Post#24 » Tue Oct 20, 2026 8:58 pm

Arcadetrinity wrote: Tue Oct 20, 2026 8:45 pm like when i said "remove the xp nerf in dungeons" your answer is to quote me saying "its a pvp server afterall" makes no sense

It makes perfect sense. You asked for the nerf on dungeon XP to be reverted and followed that up immediately by saying "It's a PVP server afterall". But to any rational person, that logic makes no fucking sense.
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm - remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
That is what you said, and this was my response;
Defiant wrote: Tue Oct 20, 2026 8:06 pm
So why remove the nerf from Dungeon XP, if it's "a pvp server after all".

If that's confusing to you, that's entirely on your end mate. That's a you problem. My point was perfectly clear. I was laughing at your logic. I was pointing out how removing a nerf to Dungeon XP has absolutely nothing to do with it being "a pvp server after all". And this seems to be confusing you, so to be extremely fucking clear, "a pvp server after all" are your words.

And folks, that's about as much retard babysitting as I can do in a day.
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We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

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Arcadetrinity
Posts: 11

Re: current state of PVP server

Post#25 » Tue Oct 20, 2026 9:05 pm

Defiant wrote: Tue Oct 20, 2026 8:58 pm
Arcadetrinity wrote: Tue Oct 20, 2026 8:45 pm like when i said "remove the xp nerf in dungeons" your answer is to quote me saying "its a pvp server afterall" makes no sense

It makes perfect sense. You asked for the nerf on dungeon XP to be reverted and followed that up immediately by saying "It's a PVP server afterall". But to any rational person, that logic makes no fucking sense.
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm - remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
That is what you said, and this was my response;
Defiant wrote: Tue Oct 20, 2026 8:06 pm
So why remove the nerf from Dungeon XP, if it's "a pvp server after all".

If that's confusing to you, that's entirely on your end mate. That's a you problem. My point was perfectly clear. I was laughing at your logic. I was pointing out how removing a nerf to Dungeon XP has absolutely nothing to do with it being "a pvp server after all". And this seems to be confusing you, so to be extremely fucking clear, "a pvp server after all" are your words.

And folks, that's about as much retard babysitting as I can do in a day.
remove the nerf from dungeon xp, AND BUFF PVP XP. It is a pvp server after all. My "its a pvp server after all" is a response to PVP xp, NOT the pve exp,
"So why remove the nerf from Dungeon XP, if it's "a pvp server after all". "
Because you should have the posiblity to lvl up in that way too, like you said you BG on the PVE server, people dungeon on the PVP server and would like to gain exp from it. We are a low pop server, so spending 2-3hrs to form 1 group and then getting nerfed xp in that dungeon, makes it feel more like a drag then enjoyment.
Like i said orignally , we are a low pop realm and trying to bring in new people. I have given ideas and suggestions (which were discussed with other people in the realm), pvp ideas, your reaction is "you wanna change the game", pve ideas and suggestions, your reaction is "its a pvp server", generally ideas, your reaction is "devs said no". So where does this leave me, us, the realm as a whole, how do we bring new people in the realm if everything is a "no"?
Last edited by Arcadetrinity on Tue Oct 20, 2026 9:46 pm, edited 1 time in total.

Jeze
Posts: 4

Re: current state of PVP server

Post#26 » Tue Oct 20, 2026 9:45 pm

"My opinion is that the PVP server is struggling for many reasons, and there's not much anyone can do about that."
Thank you for your opinion. We'll take it from here.

The OP made a list of suggestions—not demands, and definitely not whining. I don't agree with every single point, but the goal is clearly to throw ideas out and see what sticks. Arguing line by line just isn't productive.

We're going to keep asking for 2x XP because we want it and we genuinely think it will help our server. It worked for Turtle and it could work here. I know several people who rolled on TA on Turtle specifically for the 2x XP, and only found out later it was a PvP server.

I personally believe Y'S needs a unique hook to draw in new players beyond just "PvP instead of PvE." If N'Z is doing great, I'm happy for you all, but Y'S needs help. Maybe the answer is 2x XP, maybe it's a Y'S-specific leveling event, maybe it's reducing N'Z damage by 30% since they are able to use xfaction buffs, or maybe it's buffing BG experience. Maybe it's none of those things—but it can't be nothing.

Slitknotz
Posts: 4

Re: current state of PVP server

Post#27 » Tue Oct 20, 2026 10:36 pm

Defiant wrote: Tue Oct 20, 2026 7:51 pm
Slitknotz wrote: Tue Oct 20, 2026 6:59 pm The server is incredible and I think the devs are doing a phenomenal job. At the same time the DDOS attacks and WoW forever have drained quite a few players. Therefore, I couldn't agree more with the ideas posted here. I think giving the PvP server its own flavor (and roadmap) will help to convince more people to give it a try and I'm sure the best community will do the rest to make them stay.
That's cool, but the devs have told them multiple times it's not going to happen. It's not some unique server. It's a PVP server. That's it. It doesn't have its own flavor. It isn't unique or different. PVP is what makes it unique. PVP is its flavor.

My opinion is that the PVP server is struggling for many reasons, and there's not much anyone can do about that. People just aren't interested in open world PVP on a private server in 2026. I love PVP, and I'm happily on the PVE server, with faster BG queues than the PVP server. I'm not really interested in having some guy and his friends camp me in the open world. It's not compelling content. I would rather face those people in BGs, where it's a quasi balanced fight. I say quasi balanced because BGs aren't really balanced-- but it's a lot better than a 5v1 as you're trying to get to a raid or harvest some herbs. Here's the thing, most world PVP only occurs when one side has a large advantage. It's generally people getting jumped mid combat. It's generally groups of people fighting solos. It's not compelling content in 2026. People aren't really interested in it anymore. It was the same deal on Turtle. TA always had a significantly lower population and while some of these people here will deceptively highlight TAs highest population ever, the reality is that they were often under 1000 players, even under 500, while Nord and Ambershire had about 10,000 between them. So I have absolutely no idea why a PVP server even opened on Octo when our peak population was only 2500 but there were a lot of people demanding it, and many of those people never actually ended up playing. In my opinion from everything I've seen the PVP community are their own worst enemies. I've seen forum posts from players that quit the PVP server because they were just getting constantly camped by level 60s as they were leveling, that's what the PVP server is.

Oh and, lol, they want cross realm BGs, but they don't want cross faction BGs. Like ok, so, they can't have both, because the PVE server is cross faction PVP. It's cross faction to lower the queue times so people can have fun. The PVP server wants to harm the PVE servers queues by forcing us to not be cross faction so that they can have cross realm BGs... The PVP server isn't interested in actual solutions like cross faction BGs. They voted no for that. They don't want to have fun, they want to be miserable and complain on the forums and drag others down. That's my honest to god opinion.

There's also something about a minority of a community making demands and expecting the rest of the community to make sacrifices for them that just rubs me the wrong way. Like sorry, guys. You can sink or swim on your own. Don't drag us down with you. Don't ruin the BG queues on our server just because y'all refuse to accept cross faction BGs. Solutions were offered, and the PVP community refused them. So yeah, I don't care what they want or demand.
While I do get your point, I think there is nothing wrong with making suggestions (not demands!) on how the population could potentially be increased on the PVP server. The way I see it, the PVP server has players just like you, who love the game as it is and would love to see more people playing it. It would be a dream come true if the PVP server had the same population as the PVE server. Unfortunately, we will never see this day as I agree with you that this kind of "flavor" has become a niche.
Since the devs went through all the trouble to actually set up a PVP server, I would assume (or hope) they are interested in seeing it strife. As it is right now, I'm afraid the PVP server will die rather sooner than later as it has gotten close to impossible to do any group content (PVE included). Therefore, I'm happy for any ideas on how to make the PVP server potentially more appealing.

Honestly speaking, I don't see how anyone here wants to harm the PVE server or the queue times there. Why not simply let PVE players select which BG they want to queue for with or without cross faction? Maybe there are players who want to enjoy faction vs. faction bgs every once in a while on the PVE server as well? That's just an additional option, a new flavor so to speak. Vice versa, people from the PVP realm should also be able to queue for the cross faction games. I bet most will play cross faction, precisely because they want to have the short queue times and want to have fun while not having to sacrifice the option to lay siege to Stormwind or Orgrimmar.
I don't see how this would harm the PVE server in any way. Quite the opposite actually, it might result in even shorter queue times for you + a new flavor in case you ever feel the urge to fight without Paladins or Shamans on your team.

Maybe I'm wrong, but I only remember the option to vote for cross realm BGs ( explicitly without crossfaction) or no cross realm BGs at all. Personally, I wouldn't mind cross faction BGs. That way no one can whine about Paladins or Shamans being too OP as both teams would get them.

Knifewrench
Posts: 432

Re: current state of PVP server

Post#28 » Wed Oct 21, 2026 3:55 am

Defiant wrote: Tue Oct 20, 2026 7:36 pm
Arcadetrinity wrote: Tue Oct 20, 2026 4:43 pm Hows this hilarious? Be a normal person and use your words
It's hilarious because they want to be on a completely different server with completely different rule sets. Most of us are really tired of engaging with the PVP crowd around here. The reality is they don't want to be on Octo. They want something completely different. There's not much point in engaging with them or "using your words" with them as they'll just yell at you for being a PVE player and say that you don't understand anything about PVP even though there's legitimately more PVP occurring on the PVE server due to us having fast BG queues.

I'm fairly certain the devs have already told them no about several of their demands as well. They want to be on a retail-lite server and this isn't it.
Once again asking why you are harrassing us on yshaarj forum section?

Regalius
Posts: 1

Re: current state of PVP server

Post#29 » Wed Oct 21, 2026 5:31 am

Defiant wrote: Tue Oct 20, 2026 7:36 pm
Arcadetrinity wrote: Tue Oct 20, 2026 4:43 pm Hows this hilarious? Be a normal person and use your words
It's hilarious because they want to be on a completely different server with completely different rule sets. Most of us are really tired of engaging with the PVP crowd around here. The reality is they don't want to be on Octo. They want something completely different. There's not much point in engaging with them or "using your words" with them as they'll just yell at you for being a PVE player and say that you don't understand anything about PVP even though there's legitimately more PVP occurring on the PVE server due to us having fast BG queues.

I'm fairly certain the devs have already told them no about several of their demands as well. They want to be on a retail-lite server and this isn't it.
I hope you are not representative of the rest of the pve server community, as that would imply they are champaign pseudo-intellectuals whos opinions boil down to "I will adopt any stance as long as it serves the goal of concentrating the totality of devtime on the PVE server".

If that's the level of discourse the OctoWoW forums have degenerated to, then it could be a sign that this is currently not a continuation of TurtleWoW, but instead its rotting corpse.

In short, literally no one cares what you have to say on the topic. Your mindset is mercenary, and you are most likely to be first among those who abandon it to go play Blizzards latest slop. If we use the allegory of the rotting corpse, then you'd be one of the flies buzzing around it.

For any devs that happen to be reading. The people here express their opinions based on a passion that they have for World of Warcraft (emphasis on War in the name), and are offering suggestions that are in part a bandaid meant to help revitalize the population of the server, which is obviously important, and in part suggestions born of the same passion that had our community generate months long world pvp events that drew close 400 people counting both sides, consistently, as well as generated YouTube videos and commentary. That was something unique to TelAbim amongst all other pvp servers, including non-private ones, and had Blizzard not shut the old server down, it would have become a testament of how passionate TurtleWoWs community is, and would have drawn in many more players exponentially. We have something to say and ask for, and there is a good reason for it. We'd like to be on a server where we can safely express this passion for World of Warcraft and the faction based conflict around which the original game was structured around, and we'd like to know that this concept is at the very least understood by the people running OctoWoW. It was understood by TurtleWoW, after all.

Almazorwow
Posts: 12

Re: current state of PVP server

Post#30 » Wed Oct 21, 2026 11:45 am

What we need and want as a server and players:
- 2xp (with the choice of turning it off) : NO or temporary only or heavy compesation gift for those above lvl 50
- Cross - server battlegrounds : YES, no cross faction. And the cross faction on the pve serve can be reversed.
- NOT cross - faction battlegrounds or dungeons : YES
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane) : YES
- PVE transfers to PVP server : YES
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level: NO
- Give the PvP realm its own identity : this sentence is nice idea but you don't develop this argument... to me, giving pvp server his identity it means giving the feeling of war and pvp. So it means reworking pvp rank and titles and pvp items rewards. Some nice idea can be implemented, like pvp items or bonus set as rewards of special rank that make a player famous and dread on the server. Some special pvp faction grind with token item rewards and daily pvp quest can be implemented in some zone to make the area a more battle zone. To give an idea, a streamer on twich called the redridge guy is a pvp orc hunter who stay all the time on redridge killing alliance players around lakeshire. it gives the idea that If you kill 10000 people in this zone you will get the "redrige snipper" title with a special bow or pvp enchant or pvp item. So people getting here will dread this player and alliance will have to organize to defend levelling players here. You can extend this idea for example "blackrock defender" pvp title to those who pvp around blackrock like gegon was called. You can create a title like "the orgrimmar asailant" for those who kill certain amount of ennemy in this capital but this title will be a suffix like if the player is a marshal pvp rank called astrox for example his name will appear as "marshal Astrox, the orgrimmar asailant". A rogue or feral who one shot 10 000 ennemies in stealth mode can have "sneaky" title. someone who reach 1 000 000 hk could have special buff aura and a statue in town hall or in front of capital. World boss or rare spawn boss who drop pvp item can pull players from both side and fight to kill the boss first and get the loot. Maybe make some mobs family names like spiders rare elite family called "the Webrothers ring", the rare spider in gilneas drop card 1, a rare spider in winterspring drop card 2, etc.. once you reunite the card you go to npc to get the pvp item. WANTED POSTERS in capital cities. player can post wanted ennemies players with gold rewards in capital cities then when they get the proof of kill they reward the player who killed the wanted target. a leaderboards of wanted players should inform the most wanted deals on the opposite factions like Astrox has 10 wanted posters on horde side with 100g bid then dizix has 8 wanted poster with 50g bid... THE PRISON : the prison system work only on r13 or r14 player, you spend 50 000 honor point to get a prison key, you use this prison key, you get prison key buff, when you kill a r13 or r14 player you can put him in a prison in capital cities for a 24 hours time up to 1 week if a gold pot amount is daily reach by the faction, a message is ssent in cities : Astrox heroes of alliance is jailed, give gold to jail prosecutor npc to maintain him locked. the jailer can ask for a ransom to his guild to release him. Also a raid of opposite faction can reach the jail building and free him. The raid will also loot the gold pot stacked to keep him jailed. GUILD WARS system : guild can declare special war to a guild of opposite faction, if they kill 75% of total member of the guild they loot their guild bank (item and gold), they can make alliance with other guild and share the rewards. the challenged players guild of other faction get a debuff if they stay on capital then considered as kill above 24hours stay on safe spot. then once a guild has killed the challenged guild they get a victory guild war token, a leaderboard on website and capital will be available to follow guild rank. guild can advertise their X15 guild war trophy among player to recruit the best players. Guild above x10 trophy get a 500g reward by month scaling 20x trophy 1000g/month...

we can find a lot of ideas i think...;

i have to say that players from pve server here looks very cultish and doesn't care about other players but in the meanwhile, i am flamed by pvp players who think i am pve player...

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