Re: PvP realm: inherent problems and classic+ solutions
Posted: Fri Jun 12, 2026 1:47 pm
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I think Bronzebeard has something similar in the sense of you activate the challenge where you enable pvp but also can lose items/gold, but thats something you can opt in or opt out, I might be wrong but something like that. The issue with implementing that into a wanted poster is when you are wanted, you would be involuntarily signed up to lose gold and items, and maybe you also don't even know you have a wanted poster up.
Concerning penalization you mentioned, keep in mind for example there are situations where there is city raid on stormwind or orgrimmar. This was a frequent scenario on Tel Abim. In that case, there is a high probability you would kill a ton of people low lvl and high level in a very short span of time, either willingly or through AoE spells unwillingly because city raids are chaotic and if you enforce the penalization you would be penalized for doing so which is why I don't think thats good.
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Concerning the first issue: it is simple, players just need to be clearly informed that some actions that are considered bad or risky will result in consequences of being on a wanted poster.
Second issue seems really easy to evade as well. For instance, just make penalization work only in open world and not in cities, or alternatively, make low levels not being able to be attacked without them attacking first in cities.
I think Bronzebeard has something similar in the sense of you activate the challenge where you enable pvp but also can lose items/gold, but thats something you can opt in or opt out, I might be wrong but something like that. The issue with implementing that into a wanted poster is when you are wanted, you would be involuntarily signed up to lose gold and items, and maybe you also don't even know you have a wanted poster up.
Concerning penalization you mentioned, keep in mind for example there are situations where there is city raid on stormwind or orgrimmar. This was a frequent scenario on Tel Abim. In that case, there is a high probability you would kill a ton of people low lvl and high level in a very short span of time, either willingly or through AoE spells unwillingly because city raids are chaotic and if you enforce the penalization you would be penalized for doing so which is why I don't think thats good.
[/quote]
Concerning the first issue: it is simple, players just need to be clearly informed that some actions that are considered bad or risky will result in consequences of being on a wanted poster.
Second issue seems really easy to evade as well. For instance, just make penalization work only in open world and not in cities, or alternatively, make low levels not being able to be attacked without them attacking first in cities.