Zed65 wrote: Sat Aug 01, 2026 11:54 am
I have a word of advice to Kestrel and the loud, annoying minority in here specifically the "BG" people.
Kestrel, you should stop trying to appease everyone. These people are complaining that they can't cheat a challenge (S&S) through fast pvp leveling and reaping the rewards, they want to a retail-like leveling experience because leveling is a "boring and mundane" activity, they want a PVP server where everyone 10-60 lives inside the BGs.. so much for PVP... what even is the point.
I for one leveled normally 1-60 but did a few BGs and I didn't even know BGs granted this insane amount of XP and it genuinly hurted me because it was much more effecient, I couldn't even try moonwhisper 50-60 because AV was just too good. I get it that not everyone wants to quest for the millionth time. But hey this is a classic+ server not retail. If you don't like it go pay up 15$ to blizzard and enjoy max lvl pvp content in a few hours.
YOU people are genuinly loud and wasting the devs' time with your whining, this is CLASSIC+ not RETAIL. remember back when you didn't even have tents/inn rested xp and you would be scraping through zones to just hit that 60. Now you are so used to effecient leveling with rested xp and need even a bigger xp boost with BGs. Just shut the fuck up and put an end to this madness let them cry for a little while, they either get used to it or leave. And frankly everyone would rather you guys just leave.
Toxic, whiny, obnoxious literal cuckoo chicks behaviour.
On that note, I believe the lashers nerf is not good, I don't farm there personally. But it helped stabilizing the prices of herbs and thus all consums. You probably heard that a lot here and I am just here to add my voice.
You're clearly conflating and confusing PvP server players with PvE players trying to cheat s&s. We have a different rule set and different problems that make our lives much harder than yours.
Things the PvE server has that allows faster leveling
- Cross-faction guilds
- Cross-faction BG's for short Q
- Cross-faction dungeons for short Q
- Cross-faction friends
- Cross-faction auction house
- One global community
- Easier group formation
- Higher overall population (10x ; 20x if you count faction split)
Having Shamans and Paladins in the same group is a huge boost to leveling speed and that's without factoring the 20x population difference...
Things the PvP server has that prevents easier leveling
- Permanent warmode so you can be killed anywhere by level 60's including your starter zone — ever seen a Warlock or Shadow priest dot people in Northshire or Elwynn?
- No cross-faction dungeons so less people to group with and no shamans/paladin combos so less overall stats to clear — the game is balanced around cross-faction
- No cross-faction BG's do longer Q
- No outside multiboxing
- No shared AH
- 1/10th of PvE server overall population (1/20th if you count faction split)
Then here you are claiming this is classic+ ; things Twow introduced to address QoL and population issues
- Cross faction for PvE
- Tents and rested XP (both nerfed by Octo)
- Guild house tabard teleports and faster rested (non existent on Octo)
- QoL donation shop items
- Scaling raids so smaller guilds and server populations can enjoy the game too
- More crafting recipes specifically for leveling
- Streamlined healers — all healing classes are strong
- Hybrid upgrades (Shaman/Paladin) for viability
- Streamlined tanks — all tanks can tank nearly any encounter
- New dungeons with very strong gear for leveling
- Tier sets for everyone and every specialisation
- Dual (quad) talents for everyone
- New leveling zones to fill the gaps and prevent repetitive grinding to reach certain level caps & allow more fluidity
Turtle has always provided QoL and easier ways to level which is also why Tel'Abim had x2 rates due to the fact it's a PvP server without cross faction which not only makes the game harder but further divides the population — 1/10th becomes 1/20th or less depending on faction balance — finding dungeons groups or even BG's is 20 times harder.
You think 20x harder is what it should be for us? We're asking for x2 xp to address server population issues which would resolve many of the above issues on it's own.
The dungeon mobtag change affects PvP server more than PvE because we are not allowed to multibox outside and can die helping a friend mobtagging outside.
The BG xp change affects PvP more than PVE because the grouping for WSG/AB is per 10 levels(40-49 etc) and for 2 BG's instead of 5 dungeons we can't group for anyways because of limited population. There's currently no incentive to BG after the nerf.
Should things be 20x harder for us? If anything we're closer to Vanilla than the PvE server ever will be.
Do not allow yourself to post about us "complaining" when our constraints are very different from yours — you PvE server cross faction folks are the ones playing on easy mode and are the furthest removed from any sort of vanilla+ experience.