2026-07-29

Patch-by-patch list of gameplay changes.
Zed65
Posts: 3

Re: 2026-07-29

Post#291 » Sat Aug 01, 2026 1:19 pm

Vex wrote: Sat Aug 01, 2026 12:51 pm
Zed65 wrote: Sat Aug 01, 2026 12:36 pm
Vex wrote: Sat Aug 01, 2026 12:32 pm I think that focus is on the wrong things, first with the attempts to make killing low lvls punishable and now nerfing bg xp when server is already x1. Changes that I do not understand why they are prioritized above others. I think you should leave things as they were on Tel Abim and focus on PvP balancing etc. And I mean by that bring back the x2 xp and revert bg xp boost because current rules forbid boosting of any kind using your high level to boost your low lvl alt character.

For many people, we did this content so many times that we do not have patience to do it again with harsher rates on our alts. There is always slow and steady challenge for people who want to play slow. Allow us to either boost our alts with main, boost friends with our mains or revert to 2x xp. I don't want "funserver" experience, to be clear, but I think the way xp worked on tel abim was completely fine with everyone and I see no reason to change that as the focus was on PvP.
There are other private server to insta boost you to 60 so you can pvp all you want. If you feel like 99% of the game content is boring except BGs just quit and look for a 10x xp pvp private server.
I already said I and many others do not want to be insta boosted nor do we want funserver experience which you would know if you read past 1. sentence. We simply want these things as they were on tel abim. Nobody complained about them back on turtle wow nor thought it needs to be changed. I do not understand the passive aggressivenes in your typing, people here make reasonable arguments but they should be read first before posting.
"Nobody complained about them back on turtle wow nor thought it needs to be changed" HAHAHA...

Yotca
Posts: 143

Re: 2026-07-29

Post#292 » Sat Aug 01, 2026 1:29 pm

Zed65 wrote: Sat Aug 01, 2026 1:19 pm "Nobody complained about them back on turtle wow nor thought it needs to be changed" HAHAHA...
So far PvE server folk arguments have been this limited and it's not a good look.

Do tell me why the game should be 20x harder for us for BG's and dungeons?

User avatar
Vex
Posts: 51

Re: 2026-07-29

Post#293 » Sat Aug 01, 2026 2:02 pm

Zed65 wrote: Sat Aug 01, 2026 1:19 pm
Vex wrote: Sat Aug 01, 2026 12:51 pm
Zed65 wrote: Sat Aug 01, 2026 12:36 pm

There are other private server to insta boost you to 60 so you can pvp all you want. If you feel like 99% of the game content is boring except BGs just quit and look for a 10x xp pvp private server.
I already said I and many others do not want to be insta boosted nor do we want funserver experience which you would know if you read past 1. sentence. We simply want these things as they were on tel abim. Nobody complained about them back on turtle wow nor thought it needs to be changed. I do not understand the passive aggressivenes in your typing, people here make reasonable arguments but they should be read first before posting.
"Nobody complained about them back on turtle wow nor thought it needs to be changed" HAHAHA...
Yes, nobody complained about xp rate back on tel abim, players were mostly worried with pvp balancing, which in itself, is not easy thing to do, especially for people who have no experience in doing so. Not even bashing developers, just saying, balancing is not easy at all and its a constant work in progress with new loot coming out all the time. In all honesty, I do not remember one post regarding changing xp rates on tel abim. And like I said, people here do not want funserver xp rates, they simply want tel abim the way it was in that regard. Devs can experiment, ask feedback etc. but if some things are not broken, no reason to fix them.

If they want to continue turtle wow project they need to identify spots where turtle wow devs stopped building midway. Among the unreleased content like silvermoon city, one of those spots is pvp since some things were promised to us on tel abim, of which probably 20% came true, some things were botched due to the obvious. PvE devs were working on PvP content not understanding PvP side of things or they were working on PvE content with no thought on how that would reflect on PvP etc. which is a big issue since PvP is a big part of the game and needs to be thought out along with PvE side of things. I don't have time to write it all out but along those lines.

User avatar
Vex
Posts: 51

Re: 2026-07-29

Post#294 » Sat Aug 01, 2026 2:16 pm

Defiant wrote: Fri Jul 31, 2026 10:27 pm
Doaksie wrote: Fri Jul 31, 2026 6:58 pm
Berdal wrote: Fri Jul 31, 2026 3:17 pm I think these guys launched exactly when they should've, and have done an incredible and splendid job so far!

I am ashamed to witness the ungratefulness of these whiny entitled brats.

Though I hope Kestrel is not put off too much by their bitching.
Interpreting feedback as ungrateful is missing the point. I am genuinely happy that this server exists and that we have developers who hold fireside chats, participate on the forums, and give players the opportunity to share feedback. I do not think we would have 20+ pages of replies if people did not believe the team cared about what players think. I want this project to succeed and truly appreciate the work and the risk that went into launching it.

I also understand that this is a massive project and that comprehensive PvP balance might not be the top priority while restoration and core systems are still being completed. If that is the case, maybe it might make sense to be cautious about making changes that PvP players perceive as making their experience worse while broader PvP improvements are still on hold.
No dude. You are an ungrateful prick that spams the forums daily and refuses to take no for an answer. You are a literal child and people are done tolerating this shit.

They've heard your feedback. They disagree. Leave or shut the fuck up. Is this genuinely how you operate in your day to day life? Kick and scream, make demands, repeat yourself over and over? Like genuinely buddy, you clearly have no friends. Go play retail if you want easy leveling-- this isnt the server for you.
Winstonss22 wrote: Wed Jul 29, 2026 5:37 pm leveling is a pointless content and u made it harder. ye ye
This attitude is 100% not what Turtle was ever about. The leveling process is specifically what a lot of people who play this enjoy. You should honestly be playing retail with that attitude. You can hit max level in a few hours.

Im getting really tired of all these people demanding massive changes from what made Turtle successful.

At this point you people are just harassing the developers. This isnt feedback anymore. They've heard your feedback for the last month every single day. You are now just spamming and harassing.

You guys should post your in game names so the rest of us can ensure we never carry your asses in our groups.
Everyone is thankful we can enjoy turtle wow again, thats a no brainer. Forum is designed so we can discuss and provide feedback about the game so devs can see our opinions, concerns and criticisms. We voice our opinion and its on the dev to see how we feel about the game's current state so they can take that into account when developing new content, introducing new rules etc. We also have a right to disagree and push back on what dev thinks its good for them game because we are the players. You can keep seething about it but its just going to keep happening.

Doaksie
Posts: 64
Contact:

Re: 2026-07-29

Post#295 » Sat Aug 01, 2026 2:39 pm

Zed65 wrote: Sat Aug 01, 2026 12:36 pm
Vex wrote: Sat Aug 01, 2026 12:32 pm I think that focus is on the wrong things, first with the attempts to make killing low lvls punishable and now nerfing bg xp when server is already x1. Changes that I do not understand why they are prioritized above others. I think you should leave things as they were on Tel Abim and focus on PvP balancing etc. And I mean by that bring back the x2 xp and revert bg xp boost because current rules forbid boosting of any kind using your high level to boost your low lvl alt character.

For many people, we did this content so many times that we do not have patience to do it again with harsher rates on our alts. There is always slow and steady challenge for people who want to play slow. Allow us to either boost our alts with main, boost friends with our mains or revert to 2x xp. I don't want "funserver" experience, to be clear, but I think the way xp worked on tel abim was completely fine with everyone and I see no reason to change that as the focus was on PvP.
There are other private server to insta boost you to 60 so you can pvp all you want. If you feel like 99% of the game content is boring except BGs just quit and look for a 10x xp pvp private server.
So much time spent building a strawman argument made by nobody in this entire conversation just to tear it down. And in this heat no less? that must be exhausting.

Doaksie
Posts: 64
Contact:

Re: 2026-07-29

Post#296 » Sat Aug 01, 2026 2:58 pm

Yotca wrote: Sat Aug 01, 2026 1:15 pm
Zed65 wrote: Sat Aug 01, 2026 11:54 am I have a word of advice to Kestrel and the loud, annoying minority in here specifically the "BG" people.

Kestrel, you should stop trying to appease everyone. These people are complaining that they can't cheat a challenge (S&S) through fast pvp leveling and reaping the rewards, they want to a retail-like leveling experience because leveling is a "boring and mundane" activity, they want a PVP server where everyone 10-60 lives inside the BGs.. so much for PVP... what even is the point.

I for one leveled normally 1-60 but did a few BGs and I didn't even know BGs granted this insane amount of XP and it genuinly hurted me because it was much more effecient, I couldn't even try moonwhisper 50-60 because AV was just too good. I get it that not everyone wants to quest for the millionth time. But hey this is a classic+ server not retail. If you don't like it go pay up 15$ to blizzard and enjoy max lvl pvp content in a few hours.

YOU people are genuinly loud and wasting the devs' time with your whining, this is CLASSIC+ not RETAIL. remember back when you didn't even have tents/inn rested xp and you would be scraping through zones to just hit that 60. Now you are so used to effecient leveling with rested xp and need even a bigger xp boost with BGs. Just shut the fuck up and put an end to this madness let them cry for a little while, they either get used to it or leave. And frankly everyone would rather you guys just leave.

Toxic, whiny, obnoxious literal cuckoo chicks behaviour.

On that note, I believe the lashers nerf is not good, I don't farm there personally. But it helped stabilizing the prices of herbs and thus all consums. You probably heard that a lot here and I am just here to add my voice.
You're clearly conflating and confusing PvP server players with PvE players trying to cheat s&s. We have a different rule set and different problems that make our lives much harder than yours.

Things the PvE server has that allows faster leveling
  • Cross-faction guilds
  • Cross-faction BG's for short Q
  • Cross-faction dungeons for short Q
  • Cross-faction friends
  • Cross-faction auction house
  • One global community
  • Easier group formation
  • Higher overall population (10x ; 20x if you count faction split)
Having Shamans and Paladins in the same group is a huge boost to leveling speed and that's without factoring the 20x population difference...

Things the PvP server has that prevents easier leveling
  • Permanent warmode so you can be killed anywhere by level 60's including your starter zone — ever seen a Warlock or Shadow priest dot people in Northshire or Elwynn?
  • No cross-faction dungeons so less people to group with and no shamans/paladin combos so less overall stats to clear — the game is balanced around cross-faction
  • No cross-faction BG's do longer Q
  • No outside multiboxing
  • No shared AH
  • 1/10th of PvE server overall population (1/20th if you count faction split)
Then here you are claiming this is classic+ ; things Twow introduced to address QoL and population issues
  • Cross faction for PvE
  • Tents and rested XP (both nerfed by Octo)
  • Guild house tabard teleports and faster rested (non existent on Octo)
  • QoL donation shop items
  • Scaling raids so smaller guilds and server populations can enjoy the game too
  • More crafting recipes specifically for leveling
  • Streamlined healers — all healing classes are strong
  • Hybrid upgrades (Shaman/Paladin) for viability
  • Streamlined tanks — all tanks can tank nearly any encounter
  • New dungeons with very strong gear for leveling
  • Tier sets for everyone and every specialisation
  • Dual (quad) talents for everyone
  • New leveling zones to fill the gaps and prevent repetitive grinding to reach certain level caps & allow more fluidity
Turtle has always provided QoL and easier ways to level which is also why Tel'Abim had x2 rates due to the fact it's a PvP server without cross faction which not only makes the game harder but further divides the population — 1/10th becomes 1/20th or less depending on faction balance — finding dungeons groups or even BG's is 20 times harder.

You think 20x harder is what it should be for us? We're asking for x2 xp to address server population issues which would resolve many of the above issues on it's own.

The dungeon mobtag change affects PvP server more than PvE because we are not allowed to multibox outside and can die helping a friend mobtagging outside.

The BG xp change affects PvP more than PVE because the grouping for WSG/AB is per 10 levels(40-49 etc) and for 2 BG's instead of 5 dungeons we can't group for anyways because of limited population. There's currently no incentive to BG after the nerf.

Should things be 20x harder for us? If anything we're closer to Vanilla than the PvE server ever will be.

Do not allow yourself to post about us "complaining" when our constraints are very different from yours — you PvE server cross faction folks are the ones playing on easy mode and are the furthest removed from any sort of vanilla+ experience.
Bless your heart for writing all of this. Unfortunately I don't feel like the two people trolling this thread are really here for good faith conversation considering how quickly (and unnecessarily) they've resorted to name-calling.

Given all of the feedback here I genuinely hope we can continue working the kinks out with the pvp realm on the forums and in future patches and fireside chats. I love that those of us from telabim have a new place to call home with devs willing to hear us out.

Crusaderll
Posts: 1

Re: 2026-07-29

Post#297 » Sat Aug 01, 2026 5:37 pm

Yotca wrote: Sat Aug 01, 2026 1:15 pm
Zed65 wrote: Sat Aug 01, 2026 11:54 am I have a word of advice to Kestrel and the loud, annoying minority in here specifically the "BG" people.

Kestrel, you should stop trying to appease everyone. These people are complaining that they can't cheat a challenge (S&S) through fast pvp leveling and reaping the rewards, they want to a retail-like leveling experience because leveling is a "boring and mundane" activity, they want a PVP server where everyone 10-60 lives inside the BGs.. so much for PVP... what even is the point.

I for one leveled normally 1-60 but did a few BGs and I didn't even know BGs granted this insane amount of XP and it genuinly hurted me because it was much more effecient, I couldn't even try moonwhisper 50-60 because AV was just too good. I get it that not everyone wants to quest for the millionth time. But hey this is a classic+ server not retail. If you don't like it go pay up 15$ to blizzard and enjoy max lvl pvp content in a few hours.

YOU people are genuinly loud and wasting the devs' time with your whining, this is CLASSIC+ not RETAIL. remember back when you didn't even have tents/inn rested xp and you would be scraping through zones to just hit that 60. Now you are so used to effecient leveling with rested xp and need even a bigger xp boost with BGs. Just shut the fuck up and put an end to this madness let them cry for a little while, they either get used to it or leave. And frankly everyone would rather you guys just leave.

Toxic, whiny, obnoxious literal cuckoo chicks behaviour.

On that note, I believe the lashers nerf is not good, I don't farm there personally. But it helped stabilizing the prices of herbs and thus all consums. You probably heard that a lot here and I am just here to add my voice.
You're clearly conflating and confusing PvP server players with PvE players trying to cheat s&s. We have a different rule set and different problems that make our lives much harder than yours.

Things the PvE server has that allows faster leveling
  • Cross-faction guilds
  • Cross-faction BG's for short Q
  • Cross-faction dungeons for short Q
  • Cross-faction friends
  • Cross-faction auction house
  • One global community
  • Easier group formation
  • Higher overall population (10x ; 20x if you count faction split)
Having Shamans and Paladins in the same group is a huge boost to leveling speed and that's without factoring the 20x population difference...

Things the PvP server has that prevents easier leveling
  • Permanent warmode so you can be killed anywhere by level 60's including your starter zone — ever seen a Warlock or Shadow priest dot people in Northshire or Elwynn?
  • No cross-faction dungeons so less people to group with and no shamans/paladin combos so less overall stats to clear — the game is balanced around cross-faction
  • No cross-faction BG's do longer Q
  • No outside multiboxing
  • No shared AH
  • 1/10th of PvE server overall population (1/20th if you count faction split)
Then here you are claiming this is classic+ ; things Twow introduced to address QoL and population issues
  • Cross faction for PvE
  • Tents and rested XP (both nerfed by Octo)
  • Guild house tabard teleports and faster rested (non existent on Octo)
  • QoL donation shop items
  • Scaling raids so smaller guilds and server populations can enjoy the game too
  • More crafting recipes specifically for leveling
  • Streamlined healers — all healing classes are strong
  • Hybrid upgrades (Shaman/Paladin) for viability
  • Streamlined tanks — all tanks can tank nearly any encounter
  • New dungeons with very strong gear for leveling
  • Tier sets for everyone and every specialisation
  • Dual (quad) talents for everyone
  • New leveling zones to fill the gaps and prevent repetitive grinding to reach certain level caps & allow more fluidity
Turtle has always provided QoL and easier ways to level which is also why Tel'Abim had x2 rates due to the fact it's a PvP server without cross faction which not only makes the game harder but further divides the population — 1/10th becomes 1/20th or less depending on faction balance — finding dungeons groups or even BG's is 20 times harder.

You think 20x harder is what it should be for us? We're asking for x2 xp to address server population issues which would resolve many of the above issues on it's own.

The dungeon mobtag change affects PvP server more than PvE because we are not allowed to multibox outside and can die helping a friend mobtagging outside.

The BG xp change affects PvP more than PVE because the grouping for WSG/AB is per 10 levels(40-49 etc) and for 2 BG's instead of 5 dungeons we can't group for anyways because of limited population. There's currently no incentive to BG after the nerf.

Should things be 20x harder for us? If anything we're closer to Vanilla than the PvE server ever will be.

Do not allow yourself to post about us "complaining" when our constraints are very different from yours — you PvE server cross faction folks are the ones playing on easy mode and are the furthest removed from any sort of vanilla+ experience.
It's strange that people need to write all this down. QoL PvE >> QoL PvP, by a mile.
The key problem is that the PvP server has low online due to this imbalance. PvP leveling should be twice as fast as PvE leveling. The changes should encourage players to create their own communities on the PvP server, regardless of the purpose. Even if they are PvPvE communities.
In other words, the rules and QoL should be balanced on both servers. With crossfaction working on PvE, it will be very difficult to do this. Serious PvP buffs are needed, and it is not certain that the developers will implement them.

User avatar
Berdal
Posts: 343

Re: 2026-07-29

Post#298 » Sat Aug 01, 2026 6:43 pm

Zed65 wrote: Sat Aug 01, 2026 11:54 am I have a word of advice to Kestrel and the loud, annoying minority in here specifically the "BG" people.

Kestrel, you should stop trying to appease everyone. These people are complaining that they can't cheat a challenge (S&S) through fast pvp leveling and reaping the rewards, they want to a retail-like leveling experience because leveling is a "boring and mundane" activity, they want a PVP server where everyone 10-60 lives inside the BGs.. so much for PVP... what even is the point.

I for one leveled normally 1-60 but did a few BGs and I didn't even know BGs granted this insane amount of XP and it genuinly hurted me because it was much more effecient, I couldn't even try moonwhisper 50-60 because AV was just too good. I get it that not everyone wants to quest for the millionth time. But hey this is a classic+ server not retail. If you don't like it go pay up 15$ to blizzard and enjoy max lvl pvp content in a few hours.

YOU people are genuinly loud and wasting the devs' time with your whining, this is CLASSIC+ not RETAIL. remember back when you didn't even have tents/inn rested xp and you would be scraping through zones to just hit that 60. Now you are so used to effecient leveling with rested xp and need even a bigger xp boost with BGs. Just shut the fuck up and put an end to this madness let them cry for a little while, they either get used to it or leave. And frankly everyone would rather you guys just leave.

Toxic, whiny, obnoxious literal cuckoo chicks behaviour.
Based.
Yotca wrote: Sat Aug 01, 2026 1:15 pm Should things be 20x harder for us? If anything we're closer to Vanilla than the PvE server ever will be.
I'm sure, with the way most people level (by questing solo), you actually level faster on the PvP realm with the 15% boost + ganks compared to PvE without Warmode...
Yotca wrote: Sat Aug 01, 2026 1:15 pm Do not allow yourself to post about us "complaining" when our constraints are very different from yours — you PvE server cross faction folks are the ones playing on easy mode and are the furthest removed from any sort of vanilla+ experience.
First of all, the PvP is of course closer to classic due to the faction war. THAT'S the main pull of the PvP realm. And you guys argue that you want to avoid exactly that Open World PvP aspect of it that characterizes the PvP realm by zooming through BGs to level up? Kinda weird and hypocritical IMHO. The main selling point is exactly to adventure through the open world and fight the opposite faction, not hide away in BGs. Seems people might've gotten it backwards on Tel'Abim with the expectation of avoiding the leveling experience. I bet loads of chads went TA, not because of the faction war, but the double XP...

Yotca
Posts: 143

Re: 2026-07-29

Post#299 » Sat Aug 01, 2026 8:21 pm

Which part of we don't have the population to play is hard to understand?

Also no one wants to be food for level 60's — this quest outside mindset "enjoy the grind" etc makes no sense when it's an adventure we've already done. People want to fight each other level 60 not die to someone 40 levels higher. Our dungeons are empty, we only have 1 WSG/AB going on at once and it's either or not and... we need population and many players that we could help level to 60 fast simply don't have the time for x1 with dungeon mob tag nerfs etc — they don't want to join.

Just compare the first classic... huge population — far more than original Vanilla ; most who wanted to discover things they never got to enjoy back then like raiding since less than 60% of players had reached lvl 60 in Vanilla and most never set foot in any raid... Naxx was 1% of the playerbase — the rest were fully new to Vanilla and were the overwhelming majority.

Since then every time they release a new classic it has less and less players. N'zoth currently has more players than the most recent classic servers.

No one wants to grind again and again to play the high level game.

And to be very clear — you all keep talking about the selling point being fighting while leveling... it isn't. It's huge open world 300 vs 300 events that we regularly used to organise on Tel'Abim or fighting in front of raids since we know the raiding schedules of most guilds at some point.

We used to have epic battles in front of k40 with more than 200 people involved from various guilds before the raids. The winners got to enter while their allies cleaned up and tried to hold the enemies outside for as long as they could. This involved putting down traps, blocking access with items like mailbox or brainwasher to form "walls" and items like sappers/mines/survival traps etc. Special mention to Gnomeregan head from last boss that can deals 10k instant AoE damage in a 40 yard cone if 100 people use it at once.

Basically we had fun lvl 60. There's no lvl 40 joining this stuff because a single AoE will chunk their hp so multiple will instantly kill them.

Knifewrench
Posts: 376

Re: 2026-07-29

Post#300 » Sun Aug 02, 2026 4:57 am

Defiant wrote: Fri Jul 31, 2026 10:27 pm
Doaksie wrote: Fri Jul 31, 2026 6:58 pm
Berdal wrote: Fri Jul 31, 2026 3:17 pm I think these guys launched exactly when they should've, and have done an incredible and splendid job so far!

I am ashamed to witness the ungratefulness of these whiny entitled brats.

Though I hope Kestrel is not put off too much by their bitching.
Interpreting feedback as ungrateful is missing the point. I am genuinely happy that this server exists and that we have developers who hold fireside chats, participate on the forums, and give players the opportunity to share feedback. I do not think we would have 20+ pages of replies if people did not believe the team cared about what players think. I want this project to succeed and truly appreciate the work and the risk that went into launching it.

I also understand that this is a massive project and that comprehensive PvP balance might not be the top priority while restoration and core systems are still being completed. If that is the case, maybe it might make sense to be cautious about making changes that PvP players perceive as making their experience worse while broader PvP improvements are still on hold.
No dude. You are an ungrateful prick that spams the forums daily and refuses to take no for an answer. You are a literal child and people are done tolerating this shit.

They've heard your feedback. They disagree. Leave or shut the fuck up. Is this genuinely how you operate in your day to day life? Kick and scream, make demands, repeat yourself over and over? Like genuinely buddy, you clearly have no friends. Go play retail if you want easy leveling-- this isnt the server for you.
Winstonss22 wrote: Wed Jul 29, 2026 5:37 pm leveling is a pointless content and u made it harder. ye ye
This attitude is 100% not what Turtle was ever about. The leveling process is specifically what a lot of people who play this enjoy. You should honestly be playing retail with that attitude. You can hit max level in a few hours.

Im getting really tired of all these people demanding massive changes from what made Turtle successful.

At this point you people are just harassing the developers. This isnt feedback anymore. They've heard your feedback for the last month every single day. You are now just spamming and harassing.

You guys should post your in game names so the rest of us can ensure we never carry your asses in our groups.
All these people here i see ask for 2x have already lvld to 60. I think forum should be locked to accounts with having lvl60 chars so people like you dont get to post

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