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Re: More DDoS Information

Posted: Mon Sep 07, 2026 7:16 am
by Gibom
Kestrel wrote: Fri Sep 04, 2026 7:06 am
Gibom wrote: Fri Sep 04, 2026 6:41 am Senior Software Engineer here,

why the same server handles both the website and the game itself?
at the very least i would expect a facade service to soak the incoming heavy DDOS traffic, this one is a pretty small and lean service that can be scaled pretty cheaply if needed without hurting your main game service.

is the server a monorepo?
We broke out from the monorepo structure we inherited from the 1.17.1/2 leak before we did any meaningful work on the project. Our initial expectations were a 100-500 peak server within a few months to a year and so planned to host everything on a relatively small single box. As we have grown we changed this plan to split out services into different boxes but were waiting on this next migration to do so as there is no point in doing it all twice.

Using those lean and easy to scale services for our website is more of a "mainstream" option, and is a bit more difficult when the "mainstream" providers require a government ID. We do have separate proxies for our website that help keep it a bit more stable but until things are truly isolated there is not much we can do. We can't exactly make an AWS account :lol:
if i can help in anyway, let me know.