Nerf/rework holy paladin in PvP - Buff rogues & mages

Ideas for new content, features, and balance changes.
Morag
Posts: 11
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#31 » Fri Oct 30, 2026 1:21 pm

Knifewrench wrote: Fri Oct 30, 2026 1:12 pm I playd both and i playd actual resto shaman not some bad hybrid, it was giga op. Specialy with t2 pvp and other gear. Wich pala benefits less from. Also shaman has grounding and 5sec interupts. Wich pala doesnt. And aoe slow st slows. Aoe dispells.
People non stop complained i was 2 tanky as resto shaman. And this was post rockbiter nerf because that was a meme nerf that didnt rly impact resto spec because it already evolved to 13/17/21 after reverb change. Pala is weaker if no xfaction then resto sham purely because not facing op shocksham and perma spam es from every shaman.
I played both full resto and restohance before settling on restohance. 26 points into resto was enough to buy you the same single-target throughput and 25 points in enhance bought you Stormstrike and better totems and weapon buffs. I think it was the better PvP spec, but I still think that paladin in its current state is not only a better PvP healer, but the best PvP healer in the game.
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Knifewrench
Posts: 528
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#32 » Fri Oct 30, 2026 1:29 pm

Ollie wrote: Fri Oct 30, 2026 1:21 pm
Knifewrench wrote: Fri Oct 30, 2026 1:12 pm
Morag wrote: Fri Oct 30, 2026 1:09 pm I ran a restohance shaman back when the final rank of Frostbrand was bugged and benefitted from Windfury Totem and Rockbiter gave 10% mitigation. It was a stronger spec overall back then even though Lesser Heal didn't apply Healing Way.

Flash of Light is a different type of spell than shaman and priest's 1.5-second heals. It has less throughput but greater efficiency. But Twow added another rank of FoL, which improved its throughput significantly enough to make it usable as a main heal in PvP under everything but the heaviest of pressure. You also have to take into consideration all the things a paladin can do to mitigate or nullify incoming damage (Hand of Sacrifice, Blessing of Protection, stun) when comparing paladins to shaman.

As someone who has played both pretty extensively in PvP, I consider paladin to be by far the best PvP healer.
I playd both and i playd actual resto shaman not some bad hybrid, it was giga op. Specialy with t2 pvp and other gear. Wich pala benefits less from. Also shaman has grounding and 5sec interupts. Wich pala doesnt. And aoe slow st slows. Aoe dispells.
People non stop complained i was 2 tanky as resto shaman. And this was post rockbiter nerf because that was a meme nerf that didnt rly impact resto spec because it already evolved to 13/17/21 after reverb change. Pala is weaker if no xfaction then resto sham purely because not facing op shocksham and perma spam es from every shaman.
You're being extremely unreasonable, once a shaman is nature locked you cant do shit other than "tank" the damage.

Meanwhile, paladins can literally get an immune bubble and lay on hands to full hp. Everyone knows holy paladins are op and needs a Nerf now please stop you just look like you're trying to save your class and honestly im tired of seeing people like you try and defend this stupid ass garbage design. Retail wow has better design than this honestly
If ur holy locked u cant bubble, inform urself before u mock urself. Also if u been reading ive been consistently saying restosham shocksham and holydin need a nerf, the stuff u propose just dumb and consistently lying about things. Also shaman literly imune to dying they can ankh(counter part of loh). Also you dont play yshaarj so why you on pvp server forum? O and guess what t2 reduces school lock by 40%
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Cope12
Posts: 55
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#33 » Fri Oct 30, 2026 3:51 pm

if they just reverted damp completley and gave rogues old talent trees pre nox, brought back old forbearance mechanic ie u cant bop someone and then divine shield urself and then makign it so they can be sapped in consecrate rogues wouldnt have issue with paladins
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Dzielkus
Posts: 193
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Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#34 » Fri Oct 30, 2026 5:48 pm

Cope12 wrote: Fri Oct 30, 2026 3:51 pm if they just reverted damp completley and gave rogues old talent trees pre nox, brought back old forbearance mechanic ie u cant bop someone and then divine shield urself and then makign it so they can be sapped in consecrate rogues wouldnt have issue with paladins
Noone except rogues want old poisons mechanic.
It was awful, green rogue in haste gear deleting everyone on one stunluck.
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Knifewrench
Posts: 528
Forum Reputation: +2 / -5

Re: Nerf/rework holy paladin in PvP - Buff rogues & mages

Post#35 » Fri Oct 30, 2026 6:27 pm

Dzielkus wrote: Fri Oct 30, 2026 5:48 pm
Cope12 wrote: Fri Oct 30, 2026 3:51 pm if they just reverted damp completley and gave rogues old talent trees pre nox, brought back old forbearance mechanic ie u cant bop someone and then divine shield urself and then makign it so they can be sapped in consecrate rogues wouldnt have issue with paladins
Noone except rogues want old poisons mechanic.
It was awful, green rogue in haste gear deleting everyone on one stunluck.
If u have 4k hp as pvper and are afraid of a greengeared rogue ur just having skill issues :D holy larp
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