Re: Boosting Rule Adjustments
Posted: Mon Jul 06, 2026 6:06 am
I'm not a huge fan of this change. I was an avid booster for my own second or third level 60 characters. As someone who has little time to play, i find it more enjoyable to experience a power fantasy on my main while leveling a utility character for a raid that my guild might be lacking than to traverse through the world through the same path I've traveled multitudes over. I know people think it takes away from the game, but I normally play between 0400-0630 server during the week. It's difficult to find players in major cities during these times let alone queued for dungeons or running around the world so i don't think it takes away from the social aspect of the game whatsoever.
Regardless, I would appreciate some more clarification on what is considered boosting vs "helping". If i run an alt through a bunch of dungeons to get great loot and make the leveling journey faster, does that make it boosting? or does it only apply to open-world dungeon farming? is sitting in DME chatting with a friend while they farm lashers boosting, or is it just hanging out with a friend while they farm some gold?
I would like to see some sort of adjustment to the xp system to help balance out the adjustment to encourage low-level play. Maybe a bonus to the xp of mobs when in a group within a certain level range could encourage more social interaction AND reduce the desire to boost a character.
Regardless, I would appreciate some more clarification on what is considered boosting vs "helping". If i run an alt through a bunch of dungeons to get great loot and make the leveling journey faster, does that make it boosting? or does it only apply to open-world dungeon farming? is sitting in DME chatting with a friend while they farm lashers boosting, or is it just hanging out with a friend while they farm some gold?
I would like to see some sort of adjustment to the xp system to help balance out the adjustment to encourage low-level play. Maybe a bonus to the xp of mobs when in a group within a certain level range could encourage more social interaction AND reduce the desire to boost a character.