Kestrel wrote: Mon Jul 06, 2026 7:11 am
Unsullied wrote: Mon Jul 06, 2026 2:16 am
I think you need to listen to the community on this one Kestrel. No one asked for this addition to the rules and the vast majority of the community are expecting you to hold the values of turtlewow and keep the rules as similar as possible to that. This is a major change of rules that most people won't agree with, which is why you are being ratio'd. You will definitely lose server population over implementing this. To say that this is something turtlewow would have done if they had the manpower or means to is insane. They had been moderating for over 7 years.
Sure, and perhaps they did not make it a rule for another reason that I gave. As I said in another response (made after you posted this so no way you saw it first) perhaps the best compromise is to instead allow boosting, but enforce group dropping as an exploit. I would imagine the effect would be similar but does stick to the original TWoW rules, given this is a work around of a mechanic they specifically implemented/changed. Would this be more agreeable or feel like the same change with a different coat of pain? (genuine question)
Hey Kestrel, just wanted to chime in here with some concise perspective on how the conversation has developed so far.
It took way too long to figure out that whole ordeal was not about exterminating RMT off the face of this planet. I understand it is now about exploiting the tag-leave-kill-rejoin mechanic to power level a character, and whether this should be in the game.
My take on this: If you want this exploit gone, you are going to have to fix this server-side. Something like, if a non-grouped character is in an instance, nobody in the entire dungeon gets XP. You'll have to extend this to the open world, where characters *not* in a party, and *not* within +/-5 levels cannot get XP from attacking the same mob.
This is a solution I, and the vast majority of sane individuals, would accept. Because you are right, mob-tagging and killing out of group *is* an exploit of the party system.