DDoS Updates

Patch notes, server status, and major news.
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Sqweellex
Posts: 31

Re: DDoS Updates

Post#51 » Fri Sep 25, 2026 3:52 pm

Schwarzschild wrote: Fri Sep 25, 2026 3:44 pm
Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
You must not forget that Octo cannot go through the usual companies like CloudFlare etc. who would solve this kinda problem within a few hours or days. In order to maintain anonymity they have to go through FlokiNet, who can basically dictate terms to them. Their business has been around for a while, hosting whistleblower stories etc., but they have absolutely no experience with hosting a WoW-server.

So... FlokiNet has to learn and they move at a glacial pace because they simply can as their costumers do not have many alternative choices. Kestrel said there is no communicating with them at all during the weekend, and even during the week they sometimes have to wait for considerable time spans for FlokiNet to respond to Octo's inquiries. This is how a cornered market works.
I don't care what the server's "privacy policy" is. They rolled out a product for us to play—so let us actually play it. Don't just give us promises that we might be able to play properly at some point down the line. I haven't seen a solution to the problem in the month this has been going on; all I see are promises. When will this end—can we at least get a rough timeframe? Or are we supposed to wait forever for promises without ever getting to play properly, only to eventually leave for official servers because there's nowhere else to get that "Classic+" experience?

Jyu
Posts: 4

Re: DDoS Updates

Post#52 » Fri Sep 25, 2026 3:55 pm

Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
Hope you get a refund on your free online game lmao

Rampion
Posts: 2

Re: DDoS Updates

Post#53 » Fri Sep 25, 2026 3:56 pm

Lies, lies, and more lies. A whole month without any kind of solution. Fewer and fewer players.

Schwarzschild
Posts: 43

Re: DDoS Updates

Post#54 » Fri Sep 25, 2026 4:02 pm

All the people ranting here about how the selfless heroes who rescued the game they loved for free dared not to do it in a more convenient way :D

Tyranny
Posts: 10

Re: DDoS Updates

Post#55 » Fri Sep 25, 2026 4:04 pm

I mean yeah this seems pretty cooked. 1 month and the server still has no response to being nuked :lol:

Schwarzschild
Posts: 43

Re: DDoS Updates

Post#56 » Fri Sep 25, 2026 4:07 pm

Tyranny wrote: Fri Sep 25, 2026 4:04 pm I mean yeah this seems pretty cooked. 1 month and the server still ha no response to being nuked :lol:
I think FlokiNet might have been a poor choice. They have no experience with hosting a WoW-server and are obviously not able to do it properly (as there has been no consistent progress for the past three weeks).

Miyoo430
Posts: 3

Re: DDoS Updates

Post#57 » Fri Sep 25, 2026 4:09 pm

This is it boys. This is the end of Octowow, they did their best and this is the end result, see ya all in Forever!

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Maaadcheddarrr
Posts: 66

Re: DDoS Updates

Post#58 » Fri Sep 25, 2026 4:14 pm

Schwarzschild wrote: Fri Sep 25, 2026 4:02 pm All the people ranting here about how the selfless heroes who rescued the game they loved for free dared not to do it in a more convenient way :D
None of this matters if no one can play. People like you who take any criticism and call everyone shills or bots add no value when the reality is they're people like me who care about the project and the game and want it to actually succeed. It was one thing when it was a DDoS, but now it is a non-stop self inflicted wound. Player pop is tanking, people are leaving for Forever or other pservers and this trend will continue until people give up completely.

Quizok2
Posts: 5

Re: DDoS Updates

Post#59 » Fri Sep 25, 2026 4:15 pm

Guys, is the server down or its something on my side?

Pisikak
Posts: 1

Re: DDoS Updates

Post#60 » Fri Sep 25, 2026 4:25 pm

Quizok2 wrote: Fri Sep 25, 2026 4:15 pm Guys, is the server down or its something on my side?
server fault

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