Yeah we clearly underestimated how much of the community would (either actually or just think they will) be effected by this change. If we had that foresight we would have handled it in a different way for sure. Unfortunately we cannot move fast while also taking community input on every change we make.Unsullied wrote: Mon Jul 06, 2026 11:46 amHonestly I think the community is more frustrated about new random rules being implemented without the thought or consulting the general public first vs. whatever board of team members are in the meetings you guys have. When changes like this are made hastily without the thought of how it affects the community as a whole and being able to empathize with your playerbase, it will break dev/player trust.Kestrel wrote: Mon Jul 06, 2026 7:11 amSure, and perhaps they did not make it a rule for another reason that I gave. As I said in another response (made after you posted this so no way you saw it first) perhaps the best compromise is to instead allow boosting, but enforce group dropping as an exploit. I would imagine the effect would be similar but does stick to the original TWoW rules, given this is a work around of a mechanic they specifically implemented/changed. Would this be more agreeable or feel like the same change with a different coat of pain? (genuine question)Unsullied wrote: Mon Jul 06, 2026 2:16 am I think you need to listen to the community on this one Kestrel. No one asked for this addition to the rules and the vast majority of the community are expecting you to hold the values of turtlewow and keep the rules as similar as possible to that. This is a major change of rules that most people won't agree with, which is why you are being ratio'd. You will definitely lose server population over implementing this. To say that this is something turtlewow would have done if they had the manpower or means to is insane. They had been moderating for over 7 years.
If you want my opinion on how to best tackle boosting in general, You can implement something similar to how Kronos does it. If in group, level penalty applies to exp gain like it has always been in the past.. If not in group, you gain exp based on the amount of damage your group does to the mob.. so say someone outside of the party does like 90% of the damage, you only get 10% exp of the mob as well as grouping penalty.. That being said you'd have to implement a separate griefing rule that makes it griefing if you keep killing random levelers mobs. I think this is the best way to tackle this in the long term if you don't want to have to deal with moderating this stuff and adding questionable rules that the general public will find as Authoritative..
In any case, thank you for taking time to reply to all our concerns and taking it into consideration. We are genuinely frustrated at how this has been handled, but we all want what's best for the community.. Also please take into consideration that people enjoy this game in different ways. Some just want to get to 60 and raid and others want to level and not raid. Let the people enjoy the game how they want to enjoy it as long as it isn't malicious to the community. I personally want to see this project succeed and have a thriving server population and not end up like Kronos, or all the private server projects after that.
I hate to harp on this point as I know I have addressed it in other posts/responses, but I do feel it is important that we don't loose sight of where catering to those that just want to get to 60 and raid, leaves servers and their communities. Our ultimate goal is for OctoWoW to have the even more longevity than Turtle WoW had. It is an ambitious goal to be sure, and not one that will be achieved by rushing end game content or straight vertical progression.
