2026-07-27 patch notes
Posted: Mon Jul 27, 2026 1:51 am
A large amount of pathing and visual bugs fixed from the base turtle client. You must update your Patch-A file for some changes to take effect. More detail about these bug fixes in an upcoming Technical Debrief post.
- Fixed invisible fences, trees, and props caused by Turtle's content patches 3-9 reusing object IDs that were already taken.
- Fixed mobs walking through visible walls at Elwynn farmhouses, mage towers, stables, Tinker Town, Grim Batol, centaur ruins, and zeppelin decks, where custom Turtle buildings were overwriting the collisions of stock vanilla models that had the same name
- Fixed line of sight at those same buildings only working from certain angles
- Fixed NPCs and pets being unable to path on docks and coastline built out over deep water, so mobs at Gilneas, the Blacksand dock, and the southern isles no longer evade
- Fixed patrolling NPCs blinking out of sight when crossing between seams in large WMO models under certain high framerates, like Stormwind's and Ironforge's tunnels