Removing the massive miss/resist rate penalty in PVP vs higher levels
Posted: Sun Aug 02, 2026 5:45 am
Please consider removing the artificially high miss/resist rate in PVP and implementing the same miss/resist rate as an equal level (5% I believe), no matter the level of who you're fighting.
A higher level already has a big advantage from base stats, gear and spell rank (which is perfectly fine in MMORPGs).
However the ludicrously high miss/resist rate as soon as you are targetting someone 5-6+ levels above you makes the higher level player virtually invincible against the lower level.
This is especially a big problem in BGs as for example a level 30 cannot even touch a level 39, no matter if they have great gear and great player skill. If they don't get a 80%+ miss/resist rate and can actually use their skills, a skilled level 30 can absolutely outplay a poorly played level 39, which is what PVP should reward.
Please consider removing this artificial "invulnerability" as it really hurts PVP balance for no reason, especially in battlegrounds. Thanks!
A higher level already has a big advantage from base stats, gear and spell rank (which is perfectly fine in MMORPGs).
However the ludicrously high miss/resist rate as soon as you are targetting someone 5-6+ levels above you makes the higher level player virtually invincible against the lower level.
This is especially a big problem in BGs as for example a level 30 cannot even touch a level 39, no matter if they have great gear and great player skill. If they don't get a 80%+ miss/resist rate and can actually use their skills, a skilled level 30 can absolutely outplay a poorly played level 39, which is what PVP should reward.
Please consider removing this artificial "invulnerability" as it really hurts PVP balance for no reason, especially in battlegrounds. Thanks!