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Balance dungeons

Posted: Sun Aug 09, 2026 12:34 pm
by Lavida
Hello, I played World of Warcraft for a long time during the Classic WoW era (Blizzard). My overall playtime is around 400 days /played between 2022 and 2026. I have played most of the classes and specs, mainly Warrior, Paladin, Mage, and Warlock.

What makes Classic WoW good and playable is the fact that whenever you get an upgrade, either by leveling up or getting a new item, you can actually feel your character becoming stronger. Every item, every consumable, and every extra level your character gains matters.

This is my first time trying Turtle WoW, and I think it is quite a good and fun game outside of dungeons. I have no problem questing as a Warrior, killing mobs, etc. However, I believe there is some kind of hidden mechanism that scales the content inside dungeons.

The other day, I tried to help some people who were waiting for a tank outside Scarlet Monastery. I joined their group just for fun, to see how strong my character had become after reaching level 42. I joined as a tank, playing Arms Warrior, but the result was quite disappointing.

Level 30 mobs inside SM: Graveyard were hitting me for around 200 damage, and pulling 3-4 mobs at once resulted in the entire group wiping. After realizing that I was getting hit for 200 damage by mobs that were 10 levels below me, I was really disappointed.

After trying a few times, I decided that I would never join similar groups again. At this point, it doesn't feel like helping the group; it feels more like griefing yourself. The dungeon content is either scaled somehow, or it is simply much harder than Classic WoW, and as a result, it becomes a frustrating experience instead of something fun.

In Classic WoW, a level 40+ Mage can solo run and level inside SM: Library / SM: Armory. Here, I believe that is simply impossible. Yes, I tried it with a Warrior and was getting hit for around 200 damage per mob. Mages would probably take even more damage and have no real chance of solo-running these dungeons.

In Classic WoW, you can pull 6-8, maybe even 10 mobs at once inside SM: Cathedral. In your version, that is simply impossible.

What makes Classic WoW great is the fact that the game is simple, and it is easy to speedrun content that you have outleveled or outgeared. Almost any class and spec can work. You can basically tank SM: Library as a Rogue in Classic WoW, or even tank it with a Hunter pet.

However, in your version, dungeons are extremely hard compared to Classic dungeons, and they are not fun to play. They are pure frustration. Especially after doing two DMR runs, I decided that I would never go back to that dungeon. It is extremely long, and the mobs feel heavily overbuffed.

People who are looking for a serious challenge would probably prefer playing M+ in Retail WoW or games like League of Legends, rather than Classic WoW. Classic WoW is appealing because it allows players to feel powerful when they outlevel or outgear content.

I strongly recommend balancing the dungeons. Changing your talents before every dungeon to use the correct spec is not really viable, because you then have to change them again outside the dungeon just to be able to quest and level efficiently.

In Classic WoW, you can make almost any spec work both inside and outside dungeons. You can tank a dungeon as Prot, Fury, or Arms Warrior until you reach LBRS/BRD/UBRS, which are end-game content. End-game content can be challenging, and that's fine, but making the leveling experience frustrating for players is really not enjoyable.

I recommend rebalancing the dungeons and making them closer to the Classic WoW experience.

The PvE server has around 2,500 people online, but there are only 3-4 groups in the Dungeon Finder. To me, this is a sign that many players simply don't enjoy running dungeons in the current version.

I really like the game outside of dungeons, and that's why I think this is worth addressing. The feeling of becoming stronger as you level up and get better gear is one of the things that makes Classic WoW so enjoyable. I think Turtle WoW would benefit a lot from preserving that feeling in its dungeon content as well.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 12:43 pm
by Therealvda
Of course it's much harder than Classic WoW, I was doing hundreds of DPS as a Shadow Priest in dungeons while leveling. That's Molten Core damage lmao.

The mobs are buffed up because every spec is stronger and the itemisation is better than in Classic.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 12:45 pm
by Darktifa
classic wow this
classic wow that
Turtle/Octo is not classic wow anymore, it's considered vanilla+ for a reason

Re: Balance dungeons

Posted: Sun Aug 09, 2026 6:48 pm
by Kairion
You are of course entitled to your own opinion, but i for one prefer group content to be tuned for groups. If one player outlevelling the content by 5 levels (mobs lvl 32 are considered green till 37) is enough to roflstomp the place, it is not challenging for any group that plays halfway smart.

Its a myth propagated by players who are simply not accustom to private server tuning that you need to respec in order to clear dungeons.

All that is necessary is to give the place a modecum of respect. 5 players applying their full toolkit, smartly pulling mobs back, applying a CC on a tough pack, or simply applying a slow and kiting back in a pinch is totally enough to dismantle most dungeon encounters

Re: Balance dungeons

Posted: Sun Aug 09, 2026 7:50 pm
by Lavida
Therealvda wrote: Sun Aug 09, 2026 12:43 pm Of course it's much harder than Classic WoW, I was doing hundreds of DPS as a Shadow Priest in dungeons while leveling. That's Molten Core damage lmao.

The mobs are buffed up because every spec is stronger and the itemisation is better than in Classic.
you have a point, some classes are buffed, but i did not feel any positive changes on my class warrior. I barely do the same damage while getting hit by twice as much ( maybe even more ) compared to classic wow. I am able to pull 8-10 mobs in Arms with 40+ level warrior in classic wow, on the other hand, in this version 4 of 30-34 level mobs able to kill me.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 7:51 pm
by Therealvda
Lavida wrote: Sun Aug 09, 2026 7:50 pm
Therealvda wrote: Sun Aug 09, 2026 12:43 pm Of course it's much harder than Classic WoW, I was doing hundreds of DPS as a Shadow Priest in dungeons while leveling. That's Molten Core damage lmao.

The mobs are buffed up because every spec is stronger and the itemisation is better than in Classic.
you have a point, some classes are buffed, but i did not feel any positive changes on my class warrior. I barely do the same damage while getting hit by twice as much ( maybe even more ) compared to classic wow. I am able to pull 8-10 mobs in Arms with 40+ level warrior in classic wow, on the other hand, in this version 4 of 30-34 level mobs able to kill me.
Well Warriors are already the best DPS in Classic WoW so they didn't get buffed as hard.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 7:55 pm
by Lavida
Darktifa wrote: Sun Aug 09, 2026 12:45 pm classic wow this
classic wow that
Turtle/Octo is not classic wow anymore, it's considered vanilla+ for a reason
classic is the best version of game and so it is still prefered by many in year 2026. Yes I understand turtlewow made some changes, but as a migrating person from classic, I really did not like most of those changes. New places, new maps, new quests, they are OK and many of them really good but making harder version of classic is not a good idea, classic was already hardest patch of the game.

Right now 3200 people online as /who displays, but only 10 dungeon groups. You can basically run 10 UBRS / day in dead servers of blizzard's classic ERA, because people enjoy rather than getting stressed in dungeon.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 7:58 pm
by Lavida
Therealvda wrote: Sun Aug 09, 2026 7:51 pm
Lavida wrote: Sun Aug 09, 2026 7:50 pm
Therealvda wrote: Sun Aug 09, 2026 12:43 pm Of course it's much harder than Classic WoW, I was doing hundreds of DPS as a Shadow Priest in dungeons while leveling. That's Molten Core damage lmao.

The mobs are buffed up because every spec is stronger and the itemisation is better than in Classic.
you have a point, some classes are buffed, but i did not feel any positive changes on my class warrior. I barely do the same damage while getting hit by twice as much ( maybe even more ) compared to classic wow. I am able to pull 8-10 mobs in Arms with 40+ level warrior in classic wow, on the other hand, in this version 4 of 30-34 level mobs able to kill me.
Well Warriors are already the best DPS in Classic WoW so they didn't get buffed as hard.
Understandable, but what I complain is not DPS output of warriors, the problem is survivability and speedrunning older content. If I cannot solo deadmines at level 42, or if I cannot carry level 30 dungeon ( sm:graveyard ), it means leveling unimportant and it is a problem.

Re: Balance dungeons

Posted: Sun Aug 09, 2026 8:03 pm
by Darktifa
Lavida wrote: Sun Aug 09, 2026 7:55 pmI understand turtlewow made some changes, but as a migrating person from classic, I really did not like most of those changes.
if u dont like those changes, why are u playing here?
go find a pure vanilla server, wtf

Re: Balance dungeons

Posted: Sun Aug 09, 2026 8:06 pm
by Lavida
Darktifa wrote: Sun Aug 09, 2026 8:03 pm
Lavida wrote: Sun Aug 09, 2026 7:55 pmI understand turtlewow made some changes, but as a migrating person from classic, I really did not like most of those changes.
if u dont like those changes, why are u playing here?
go find a pure vanilla server, wtf
Because I hope, this server becomes in a better state, here is suggestion section, you are not required to tell me what to do, my suggestion is simple and understandable, make the content easier so people enjoy that, not stress.

Numbers make everything clear, 3200 online 10 people try to fill dungeon runs, it means no one wants to run dungeons.