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Inscription Profession

Posted: Sat Aug 15, 2026 8:01 am
by Allarielle
Initially works just like in WotLK. Upon learning the skill, you get the Milling and Inscription abilities. Milling converts herbs into pigments. Inscription can use pigments to craft inks, and inks to craft scrolls and glyphs. Scrolls are consumed to grant temporary buffs, and glyphs are consumed to grant permanent modifications to specific abilities. You can have 3 minor glyphs, and 3 major glyphs. Minor glyphs grant power increases to rarely used or situational abilities, or change the behaviour of rotational abilities without increasing their power, while major glyphs directly improve your core toolkit, though sometimes with drawbacks.

My idea isn't to stop there, though. In fact if glyphs are too technically challenging, there's no need for them at all. In addition to stat scrolls and glyphs, there are also Scrolls of Evocation, various utility scrolls, enchanting vellums, spellbooks, and a number of other unique utility items.

Stat Scrolls are the scrolls you're familiar with, but also include stats like haste and lifesteal you wouldn't normally find.

Scrolls of Evocation are scrolls that, when used, cast a specific spell. You need to know the spell to craft the scroll, but not to use the scroll, although you still need to be high enough level. The scroll consumes no resources when used, but may include a cast time. Depending on the spell, these could be very expensive to craft. Examples of these could be:
[Scroll of Evocation: Polymorph]
[Scroll of Evocation: Resurrect]
[Scroll of Evocation: Gift of the Wild]
[Scroll of Evocation: Ritual of Summoning]
These scrolls ensure that every Inscriptionist has access to limited supply crafts and that the profession is useful to every class, while also granting access to valuable utility skills a party wouldn't otherwise have... as long as they can pay. Warlocks Inscriptionists would presumably make bank, but if the cost of the gathered mats and trade vendor mats are high enough, this could also function as a gold sink.

Utility Scrolls are scrolls that have unique effects. For example:
[Scroll of Learning] adds a certain flat amount of rested xp.
[Scroll of Mastery] 5% chance of getting a bonus skill increase when doing an activity that can increase skill.
[Scroll of Aptitude] +5 all profession skill levels for 30 min.

Other Utility Items introduce functionality that doesn't exist elsewhere in the game.
[Blank Work Order]
[Blank Purchase Contract]
[Blank Escort Contract]
[Blank Bounty Contract]
For these items, the inscriptionist crafts the blank and can then list it on the AH or trade it away. The blank can be used to specify the order/contract, such as [Blank Work Order] > [Work Order: 20x Bolt of Linen Cloth] or [Blank Bounty Request] > [Bounty Request: Head of xXxLegolazxXx]. The finalized order/contract can then be used to send the items back to the client (in the case of a work order) or issue a timed, non-droppable, self-completing quest (in the case of the other three). The client issueing the order or contract doesn't need to be an inscriptionist. Players can use this system to request specific items instead of having to scour the AH in hopes they're there, to request help with specific tasks like running Deadmines, or to issue contract-enforced hard reserves for items they really want. These are as much social tools as they are convenience items, as they facilitate emergent gameplay, player interaction, and bypassing the facelessness of the AH and LFG tools in favour of direct interaction.
[Seal of Power]
[Seal of Weakness]
These can be used to modify your level down (power) or up (weakness), allowing you to participate in group content or enjoy levelling content you wouldn't otherwise have access to. There are drawbacks, though, and they can't be used indefinitely. This can help get around situations where you've accidentally out-levelled your friend group, where somebody nearby asks for help with a grey-tier quest, or where there's a group forming up for a nearby dungeon that you're just slightly under level for, thus facilitating more player interaction, helping the community come alive just a little bit more, and making the idea of requesting help in chat just a little bit more appealing.

Most of these scrolls or orders or contracts would also come in multiple tiers, or possibly have different variations that could be crafted. A lower tier work order might only be able to request items below crafting skill level 75. A lower tier contract might have a limit on the maximum size for the payment. A higher tier [Scroll of Aptitude] might grant a larger skill bonus.

Re: Inscription Profession

Posted: Sat Aug 15, 2026 8:17 am
by Berdal
I do like this suggestion. Of course would have to be balance within the framework of OctoWoW. But I think it fits the tone and fantasy of "Mysteries of Azeroth".

I also think Northrend would be a cool addition a handful of major patches down the road–assuming the population keep growing.