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Savable fashion sets that you can apply free of charge after buying out set slot and saving it. Explanation below

Posted: Fri May 15, 2026 11:52 pm
by Spankstinghug
Like in the topic. I suggest creating an option @ fashionista where you can, analogically to bank bag slots, buy your outfit set slots. Either for gold or for number of fashion coins, for example 1 -> 2 -> 5 -> 10 -> 20 ->35 -> 50 -> 75 -> 100. Once you buy it, you can save your outfit set and then apply it free of charge. That way you can save multiple outfits and put them on when you fancy so, without charge, except the initial one, where you bought the fashion set slot.
Is it a fine idea, or am I a too big of a fashion bitch?

Re: Savable fashion sets that you can apply free of charge after buying out set slot and saving it. Explanation below

Posted: Sat May 16, 2026 11:30 pm
by Aubreykun
The issue with fashion coins is that levellers have far too few and 55+ you can easily have far too many. This is a function of a few compounding elements:
1. While leveling, the limitations on acquiring them getting much harder as you level. The cost of 1 coin is around 20 silver until level 20, then starts scaling up in costs, until you reach the point where they start dropping off bosses in end-game dungeons. Then they become plentiful. This gets excessive if one is farming certain bosses for drops (druids farming HFQ for the epic off the last boss as one example).
2. Gear options expand as you level, and not just in how many you can equip: The amount of disposable gold you have for "buying it for the fashion" and "equipping a BoE for the looks rather than getting several times its vendor price on the AH" becomes more free as your moneymaking options open up. Making due with an "okay" option to mog a good item that's aesthetically repulsive to the player can end up costing an extra coin when they stumble upon an appearance that actually looks good, not just "not bad", a few hours later. Saved looks are more dynamic because of this "making due" element.
3. Replacing gear is much more frequent until one hits 60, with it slowing down in the 50s as some pre-bis items become acquired - the slot being "locked in" until one gets a raid drop (or saves up for a crafted, or gets a PvP-based) upgrade. During the leveling process you can expect to replace at least 1 piece of gear per 2-4 levels, so if you have a signature appearance you like for some item, it can be a pain having to keep remogging the slot.
4. Most tmog-invested players seem to settle their characters into "a look" after a point at or near cap. Forming an outfit and then looking for the correct pieces to finish it out, then only passively acquiring more appearances of more without much of a need for it. There's a few who change looks regularly, but most that I've seen don't alter their character's appearance much.

All this combines into top level characters often having more fashion coins than they know what to do with, and levelling characters being disincentivized from spending the few fashion coins they have because they will just have to do so again rather quickly for both their equipped gear changing and their options expanding. Confusingly, the optimal move is to farm coins at 19 and then only level up to 20 once you feel you have enough banked - with a few more supplemented in the 20s if needed. I don't know of any other aspect of the game that works this way.