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Please consider reverting Bloodthirst.

Posted: Thu May 28, 2026 9:06 am
by Blindtongue
Dear twow devs, could you kindly reconsider the state of Bloodthirst in 1.8.1?

I literally just hit 60 yesterday and despite the totally broken warrior state we had in 1.7 i managed to have great fun while leveling and have a pretty decent self sustaining build that could let me solo some elites and fight off mobs even when im at super low hp or in dangerous situations... well... not anymore.

You might have fixed Blood Drinker and in combination with Blood Craze it is decent but i have literally been farming the same furbolg spot for timbermaw rep past 5 days so i know how decent (but godly compared to now) the character used to feel to farm.

I wasn't perma sustaining and i had to take breaks in between series of mobs but like with Bloodthirst returning hp per hit you had some sort of guaranteed sustain every 6 sec for 5 hits which could get you out of some very though spots where's now with Blood Craze and Blood Drinker you are sole relying on situational regen so its doesn't reward agressive gameplay as much since you have to play it safe when farming which kind of also ruins the whole character fantasy.

For past 5 days i could actually charge mobs if i'm at like 800 hp and still kill them if i play right with 200 hp remaining, now thats impossible and i get crushed every time almost so kind of ruined the entire farm process and don't think it will feel as good even with shitton of vamp and endgame gear because getting there will feel like shit now that Bloodthirst has been totally gutted.

And for what? 10% ms bonus? Who even uses that for in pve? Kiting mobs maybe since you don't have hp sustain you used to to fight them off....

I can understand twow made these balances because their itemization went so far that most things were out of balance so they catered to endgame gear crowd but that just leaves the leveling aspect in void... i can't imagine leveling a fury warrior now in 1.8 without the bloodthirst sustain, it got me out of so maaaaaaany tight spots during leveling that made such memorable moments when i had to fight off elites for quests, now there IS NO WAY IN HELL YOU CAN EVEN ATTEMPT THAT without some help since % based Blood craze and blood drinker only start being effective at 60 and at higher gear tiers when you actually got health pool to scale it off of.

The whole playstyle feels extremely gutted now and farming will be a nightmare going forward, also it won't reward playing risky and aggressively as suits the Fury concept so kind of makes the entire class fantasy obsolete imo and it just feels fucking terrible to play.

I know how it felt to play past 5 days and it was super fun farming mobs who were even on my lvl at the time, now im 5 lvls above them and i feel like i need a break every 3 mobs which is fucking insane. Could easily take 7-10 mobs in a row before taking a break until today.

Why does it matter? Who wants a fucking 10% ms boost on pve server with no active pvp? that change seems like entirely pvp based and I see no reason to keep it since only bg we had in past month was 10-19 lvl range lol, and even if things ramp up having 10% ms on some occassions in pvp is nowhere near the usefulness constant hp per hit for 5 hits had during the entire characters leveling and grinding at 60's phase.

My warrior feels supper gutted and like i'm barely finding willpower to force myself to play anymore since sustaining mobs feels like utter shit now, glad I did the leveling with 1.7 talents since i can't imagine leveling a warrior if this is baseline for 1.8

All in all this is very sad and even tho I have just dinged 60 yesterday I am considering rerolling because this is uterrly depressing way to play warrior, this change basically took out all the fun out of leveling for Fury warrior since it will be impossible to do anything meaningful on your own and you will have to be calling for help for any stronger mob you encounter.

I understand warrior scales with gear but please reconsider at least adding 5-10 hp per hit on bloodthirst or limiting it to 3 hits or something, this is too impactful for leveling and early 60 stages and is overall a very bad change since it nuked the only guaranteed class sustain we had and playing it already feels like dogshit.

Can we please stop catering to endgame raid parses and similar bullshit that twow devs used for their "balance"?

Make the classes feel fun and good to play, no one cares about the numbers.

I mean if i wanted to eat food every 3 kill's i'd roll a caster, this is just pathetic and I am really wondering how other warriors feel about the change since i have been farming on the same spot for past 5 days I know how it was and today when i came after changes it feels like utter fucking shit farming.... and thats with 2 item and 1 big weapon upgrade...

please reconsider reverting this change else I will probably quit my lvl 60 fresh warr and go roll something else since it feels super bad to play rn compared how it was in broken 1.7 state honestly which is insane.