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First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 5:35 am
by Kpsarras
Hello everyone,
We had our first run yesterday with a semi-guild/PUG raid of 20 people.
The bosses went down very quickly.
Maybe some adjustments are needed to make the raid a bit more challenging and interesting?
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 6:33 am
by Revisions
ZG has always been easy, It intended as a catch up raid for people with bad gear.
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 10:23 am
by Shandoe
its not rocket science. ZG was easy in vanilla and now ppl are 2 times stronger and zg is still the same, so no wonder when i join a pug we kill hakkar before he even uses one siphon. turtle wow got many values wrong but octo wow never shown interest to fix and balance stuff so this discussion is pointless
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 2:09 pm
by Knifewrench
We just need bonus loot for doing hardmode zg. (Aka killing hakkar with aspects still alive)
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 2:54 pm
by Mrsneed
It feels easy because it is easy lol.
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 8:27 pm
by Heartbane
Revisions wrote: Fri Oct 02, 2026 6:33 am
ZG has always been easy, It intended as a catch up raid for people with bad gear.
He is right. Its a starter raid for catch-up, I mean the bosses have blues in their loot table. Especially now when most players are already T1 geared its a walk in the park - and that is completely fine. T2 raids and so on will be harder - the raids below do not need to be a souls-like experience. Its got nothing to do with balances or devs not caring as some people claim. It simply is a beginners raid.
Re: First Impression - ZG seems to be too easy
Posted: Fri Oct 02, 2026 8:34 pm
by Knifewrench
Sad no reward for the hardmode :[ should atleast drop one or two idols imo wich isnt rly needed to do then but a nice bonus, and hakkar as first boss is pritty hard
Re: First Impression - ZG seems to be too easy
Posted: Sat Oct 03, 2026 1:37 am
by Mrtinkles
I think it's easy because the leaked client Octo is using has the version of ZG that existed before Turtle WoW increased it's difficulty.
But honestly.... I'm not complaining. It doesn't have to be difficult to be fun. My guild ran it, goofed around, crushed it and had a great time. I'll run ZG every reset if it stays like this.
Re: First Impression - ZG seems to be too easy
Posted: Sat Oct 03, 2026 6:11 am
by Dzielkus
In general ZG is easiest raid, try to do it with blue-greenish gear, then you will get a glimpse of a challenge.
Also most of loot is quite garbage.
Re: First Impression - ZG seems to be too easy
Posted: Wed Oct 07, 2026 1:39 pm
by Dannyp921
I agree with the OP. Turtle's class changes made us more powerful, while the devs didn't make enough changes to the game to account for the power creep. A game that is way too easy, while fun initially, eventually becomes boring and forgettable. Therefore, most of the game should be adjusted to be slightly more difficult, without becoming sweaty.
As players grow in skill and knowledge, the game must adapt in an effort to try to recreate the original experience of challenge.
"If there's too much friction, nothing moves; if there's too little friction, nothing sticks. "