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current state of PVP server

Posted: Tue Oct 20, 2026 3:57 pm
by Arcadetrinity
Its time to bring back on the table the discussion of "Current state of the server". This is a constructive criticism and in no means of attacking the devs personally, but rather the opposite, giving our opinions as players to help improve our experience and bring more people into the server.
It feels at the moment that the pvp server and players have been cast aside and/or neglected when it comes to listening to us (the players) with certain stuff not being implemented and/or straight up making a 180 on the decision, so this is (another) attempt at making our voices heard. We all love Octowow and we all wanna see it thrive but we need the devs to work with us and vice versa. We need to bring more players into the server and we want certain things that we believe will do that to incentivize the new players to come in.

What we need and want as a server and players:
- 2xp (with the choice of turning it off)
- Cross - server battlegrounds
- NOT cross - faction battlegrounds or dungeons
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane)
- Guild houses and tabards
- PVE transfers to PVP server
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level.
- remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
- Enable the daily dungeons quest and weekly dungeons quest, including MC weekly quest
- Stop playing favoritism when it comes to the PVE server and the classes of PVP server.
- Give the PvP realm its own identity.
The PvP realm shouldn't necessarily follow the exact same rules and design philosophy as the PvE realm. Features such as increased XP, PvP progression, battleground improvements and leveling incentives could be exclusive to the PvP realm."

Re: current state of PVP server

Posted: Tue Oct 20, 2026 3:59 pm
by Swyp
100% this! Start listening to the community...

Re: current state of PVP server

Posted: Tue Oct 20, 2026 4:00 pm
by Mullygrubb
All of this + allow dungeon running with more than 1 account (Multi Boxxing)

Was 71 players online when I logged yesterday, getting groups is fucking impossible.

Re: current state of PVP server

Posted: Tue Oct 20, 2026 4:04 pm
by Derektm99
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm Its time to bring back on the table the discussion of "Current state of the server". This is a constructive criticism and in no means of attacking the devs personally, but rather the opposite, giving our opinions as players to help improve our experience and bring more people into the server.
It feels at the moment that the pvp server and players have been cast aside and/or neglected when it comes to listening to us (the players) with certain stuff not being implemented and/or straight up making a 180 on the decision, so this is (another) attempt at making our voices heard. We all love Octowow and we all wanna see it thrive but we need the devs to work with us and vice versa. We need to bring more players into the server and we want certain things that we believe will do that to incentivize the new players to come in.

What we need and want as a server and players:
- 2xp (with the choice of turning it off)
- Cross - server battlegrounds
- NOT cross - faction battlegrounds or dungeons
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane)
- Guild houses and tabards
- PVE transfers to PVP server
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level.
- remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
- Enable the daily dungeons quest and weekly dungeons quest, including MC weekly quest
- Stop playing favoritism when it comes to the PVE server and the classes of PVP server.
- Give the PvP realm its own identity.
The PvP realm shouldn't necessarily follow the exact same rules and design philosophy as the PvE realm. Features such as increased XP, PvP progression, battleground improvements and leveling incentives could be exclusive to the PvP realm."
This is hilarious, thanks for a good laugh

Re: current state of PVP server

Posted: Tue Oct 20, 2026 4:06 pm
by Doaksie
Just to speak to the server's desire for the ability to enable 2x xp rates, there was recently a 3-day poll on the pvp forums which was widely shared across discord and ally/horde world chat.

https://octowow.st/forum/viewtopic.php?t=2946

85% supported some form of 2x xp. 73 out of 86 voted in favor vs 13 against. 71 out of 86 specifically chose the permanent option, and for every vote against 2x xp, there were roughly 5 votes in favor.

It's not everything the pvp server needs, but I believe just this alone would be a huge help to keep our community alive and thriving.

Re: current state of PVP server

Posted: Tue Oct 20, 2026 4:43 pm
by Arcadetrinity
Derektm99 wrote: Tue Oct 20, 2026 4:04 pm
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm Its time to bring back on the table the discussion of "Current state of the server". This is a constructive criticism and in no means of attacking the devs personally, but rather the opposite, giving our opinions as players to help improve our experience and bring more people into the server.
It feels at the moment that the pvp server and players have been cast aside and/or neglected when it comes to listening to us (the players) with certain stuff not being implemented and/or straight up making a 180 on the decision, so this is (another) attempt at making our voices heard. We all love Octowow and we all wanna see it thrive but we need the devs to work with us and vice versa. We need to bring more players into the server and we want certain things that we believe will do that to incentivize the new players to come in.

What we need and want as a server and players:
- 2xp (with the choice of turning it off)
- Cross - server battlegrounds
- NOT cross - faction battlegrounds or dungeons
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane)
- Guild houses and tabards
- PVE transfers to PVP server
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level.
- remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
- Enable the daily dungeons quest and weekly dungeons quest, including MC weekly quest
- Stop playing favoritism when it comes to the PVE server and the classes of PVP server.
- Give the PvP realm its own identity.
The PvP realm shouldn't necessarily follow the exact same rules and design philosophy as the PvE realm. Features such as increased XP, PvP progression, battleground improvements and leveling incentives could be exclusive to the PvP realm."
This is hilarious, thanks for a good laugh
Hows this hilarious? Be a normal person and use your words

Re: current state of PVP server

Posted: Tue Oct 20, 2026 5:51 pm
by Tourni
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm Its time to bring back on the table the discussion of "Current state of the server". This is a constructive criticism and in no means of attacking the devs personally, but rather the opposite, giving our opinions as players to help improve our experience and bring more people into the server.
It feels at the moment that the pvp server and players have been cast aside and/or neglected when it comes to listening to us (the players) with certain stuff not being implemented and/or straight up making a 180 on the decision, so this is (another) attempt at making our voices heard. We all love Octowow and we all wanna see it thrive but we need the devs to work with us and vice versa. We need to bring more players into the server and we want certain things that we believe will do that to incentivize the new players to come in.

What we need and want as a server and players:
- 2xp (with the choice of turning it off)
- Cross - server battlegrounds
- NOT cross - faction battlegrounds or dungeons
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane)
- Guild houses and tabards
- PVE transfers to PVP server
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level.
- remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
- Enable the daily dungeons quest and weekly dungeons quest, including MC weekly quest
- Stop playing favoritism when it comes to the PVE server and the classes of PVP server.
- Give the PvP realm its own identity.
The PvP realm shouldn't necessarily follow the exact same rules and design philosophy as the PvE realm. Features such as increased XP, PvP progression, battleground improvements and leveling incentives could be exclusive to the PvP realm."

+1

Re: current state of PVP server

Posted: Tue Oct 20, 2026 5:57 pm
by Theoriginal
I agree with the majority of this list honestly. Only been playing on PvP realm short time but it definitely needs some help. Hoping changes get made but appreciate everything all teams have been doing.

Re: current state of PVP server

Posted: Tue Oct 20, 2026 6:27 pm
by Memon
Agreed, there needs to be some action take to make it easier for new players to join, like the idea of a free transfer from the PvE realm to the PvP would be great. Making PvP progression more rewarding like definetively introduce upgradable PvP gear so people can level via BG's as well and even introduce XP locking so players can stay at specific brackets if they'd like to.

A leveling event, like consider a limited-time 4x XP leveling event to attract new and returning players?
I do miss weekly dungeons quest and the MC weekly quest, to make it avail only on PvP realm could also be something to help the community.
Explore additional incentives that make starting fresh on the PvP realm more appealing.

Re: current state of PVP server

Posted: Tue Oct 20, 2026 6:34 pm
by Joeblack
Arcadetrinity wrote: Tue Oct 20, 2026 3:57 pm Its time to bring back on the table the discussion of "Current state of the server". This is a constructive criticism and in no means of attacking the devs personally, but rather the opposite, giving our opinions as players to help improve our experience and bring more people into the server.
It feels at the moment that the pvp server and players have been cast aside and/or neglected when it comes to listening to us (the players) with certain stuff not being implemented and/or straight up making a 180 on the decision, so this is (another) attempt at making our voices heard. We all love Octowow and we all wanna see it thrive but we need the devs to work with us and vice versa. We need to bring more players into the server and we want certain things that we believe will do that to incentivize the new players to come in.

What we need and want as a server and players:
- 2xp (with the choice of turning it off)
- Cross - server battlegrounds
- NOT cross - faction battlegrounds or dungeons
- Summoning stones working and not just decoration, NOT instant teleports into dungeons, this will ruin the community (I see this from warmane)
- Guild houses and tabards
- PVE transfers to PVP server
- pvp weapons and gear, ideally similar system as epoch where you can upgrade the gear as you level.
- remove the nerf from dungeon xp, and buff pvp xp. It is a pvp server after all.
- Enable the daily dungeons quest and weekly dungeons quest, including MC weekly quest
- Stop playing favoritism when it comes to the PVE server and the classes of PVP server.
- Give the PvP realm its own identity.
The PvP realm shouldn't necessarily follow the exact same rules and design philosophy as the PvE realm. Features such as increased XP, PvP progression, battleground improvements and leveling incentives could be exclusive to the PvP realm."
why would anyone implement summoning stones, guild houses, tabards, pvp weapons/gear ONLY into the pvp realm
and not in both realms?
this is what will make the pvp realm unique?
summoning stones and tabards?

also, why does a pvp realm need daily dungeon and weekly dungeon quests?
it's a pvp realm
shouldn't the daily/weekly quests be around pvp?
btw the rewards of the old turtle weekly quests would destroy the current economy

good initiative, but your suggestions are "meh" and provide almost nothing to the pvp realm