WPVP Classic+ Enhancements
Posted: Fri Jun 12, 2026 2:06 pm
Hello everyone , I would like to emphasize that I am open to feedback and these solutions are not perfect. But just for fun and to get some brainstorming. I have thought of 3 ideas , I'm going to start with the first as it's the one i've thought about the most but would require careful consideration and development time. So far what I have is a rough draft that can be expanded upon. Below is the first idea and some principles i'm basing my ideas on.
Microchips Design Philosophy For WPVP :
- One player can have advantages over the other , but there should be at least SOME form of counterplay.
- social gameplay should be encouraged and rewarded whenever possible.
- A player should not be punished for partaking in gameplay
- should fit in the spirit of vanilla
- no system shall enable exploitation of rewards through collusion
- no system shall deter or inhibit player vs player combat.
- no system shall rely on a NPC to kill a player.
The Criminal Challenge
Criminal Organizations:
[3]:
Microchips Design Philosophy For WPVP :
- One player can have advantages over the other , but there should be at least SOME form of counterplay.
- social gameplay should be encouraged and rewarded whenever possible.
- A player should not be punished for partaking in gameplay
- should fit in the spirit of vanilla
- no system shall enable exploitation of rewards through collusion
- no system shall deter or inhibit player vs player combat.
- no system shall rely on a NPC to kill a player.
The Criminal Challenge
Criminal Organizations:
- Defias Brotherhood
- Bloodsail Buccaneers
- Burning Blade
- Grimtotem
- Dark Irons
- Blackrock Orcs
- Syndicate
- Scarlet Crusade
- Leveling challenge started via a glyph or automatically through killing lower level players
- Killing lower level players get you a bounty that increases per kill
- pay off your bounty if you wish to avoid becoming a criminal
- Criminals who are going on the straight and narrow may complete bounties for reputation.
- quests for players with high bounties may reward greater reputation.
- players who are not criminals, but kill lower level players, may become criminals
- Player becomes a prime target for Bounty hunters or criminals looking to redeem themselves
- players once becoming a criminal, must complete quests in their new underworld homes (i.e pvp quests that require the blood of innocents, that increase reputation)
- higher level quests which result in rewards may involve killing faction leaders, town NPC's, high risk targets
- new factions/quests for player partaking in criminal challenges
- becoming a criminal and wanting to redeem should NOT be a trivial task
- New city hubs / inns for criminal players [ A ]
- Scarlet enclave ( Tirisfal / EPL ) [ A ]
- Bloodsail bucceneers [ A:H ]
- Defias hideout ? ( Westfall / elwynn ) [ A:H ]
- Alterac ( Syndicate ) [ A:H ]
- Venture Co. ( STV / Barrens ) [ A:H ]
- Grimtotem ( Thousand Needles ) [ H ]
- Blackrock ( Burning Steppes / Searing gorge ) [ H ]
- Dark irons ( A )
- Twilights hammer [ A:H ]
- Dragonmaw clan [ H ]
- Mekkatorque lepers ? [ A ]
- Hakkari / bloodscalp [ H ]
- Bilgewater Cartel [ H ]
- players may kill you for a bonus reward.
- Reward, token for daily quest that rewards a chest with a random item?
- possibly a mount for higher levels?
- one player may claim a bounty for a unique player once, first serve
- The more grey level players you kill may be more notorious.
- But will gain you reputation with the criminal underworld
- rewards for bounties scale with level?
- Reputation limitations, past friendly
- killing wanted criminals with a specific reputation can earn rep with major cities / reps
- killing criminals can result in a bounty for other criminal players
- Players cannot partake in both a regular bounty and criminal bounty at the same time
- Killing criminals can result in the player becoming a prime target for criminal organizations (i.e bounties for criminals)
- only killing players more than 5 below your level results in a regular bounty
- Upon becoming a criminal players of your own faction may be targeted
- criminals are flagged for pvp at all times?
- the higher your bounty, the greater your rewards
- upon reaching level 60, you may have to undergo some challenged pvp quests to regain your status in society
- Killing criminals rewards reputation
- Criminals can turn in bounties for other criminals
- posters of your face may be shown in capital cities
- There is no honor among thieves, your criminal compatriots may use to get in better graces
- restore normal reputation through pvp quests
- The hunger of the criminal underworld cannot be satiated, your tasks may grow in difficulty
- quests to kill players may increase in level requirement
- [1] How can a criminal player partake in leveling if they are hostile with their own reputation?
- [2] What are potential ways this system can be exploited?
- [3] If people can automatically become criminals through an automated system, what are ways people may try to flag someone as a criminal?
- i.e low level players in a group fight getting killed by higher level players through AOE spells
- [4] What should the reward be for a bounty?
- [5] Should players be able to pay for bounties on players?
- [6] At what rate can bounties be turned in by a player?
- Daily?
- Weekly?
- limited 1 bounty for a unique player?
- [7] should bounties have a timelimit?
- [8] How can a criminal player kill another criminal player?
- [9] Should criminal hubs be hostile to criminal players seeking to collect a bounty on a criminal ?
[3]:
- algorithm that checks how many other players in a given radius that also taking damage from other players , i.e big pvp battle in hillsbrad. No consequences for killing lower level players participating in group battles
- Temporary buff that makes you friendly to non-criminal players? And hostile to criminals