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WPVP Classic+ Enhancements

Posted: Fri Jun 12, 2026 2:06 pm
by Computer
Hello everyone , I would like to emphasize that I am open to feedback and these solutions are not perfect. But just for fun and to get some brainstorming. I have thought of 3 ideas , I'm going to start with the first as it's the one i've thought about the most but would require careful consideration and development time. So far what I have is a rough draft that can be expanded upon. Below is the first idea and some principles i'm basing my ideas on.

Microchips Design Philosophy For WPVP :

- One player can have advantages over the other , but there should be at least SOME form of counterplay.
- social gameplay should be encouraged and rewarded whenever possible.
- A player should not be punished for partaking in gameplay
- should fit in the spirit of vanilla
- no system shall enable exploitation of rewards through collusion
- no system shall deter or inhibit player vs player combat.
- no system shall rely on a NPC to kill a player.


The Criminal Challenge

Criminal Organizations:
  • Defias Brotherhood
  • Bloodsail Buccaneers
  • Burning Blade
  • Grimtotem
  • Dark Irons
  • Blackrock Orcs
  • Syndicate
  • Scarlet Crusade
Synopsis:
  • Leveling challenge started via a glyph or automatically through killing lower level players
  • Killing lower level players get you a bounty that increases per kill
    • pay off your bounty if you wish to avoid becoming a criminal
  • Criminals who are going on the straight and narrow may complete bounties for reputation.
    • quests for players with high bounties may reward greater reputation.
  • players who are not criminals, but kill lower level players, may become criminals
    • Player becomes a prime target for Bounty hunters or criminals looking to redeem themselves
  • players once becoming a criminal, must complete quests in their new underworld homes (i.e pvp quests that require the blood of innocents, that increase reputation)
    • higher level quests which result in rewards may involve killing faction leaders, town NPC's, high risk targets
  • new factions/quests for player partaking in criminal challenges
    • becoming a criminal and wanting to redeem should NOT be a trivial task
Extra Features:
  • New city hubs / inns for criminal players [ A ]
    • Scarlet enclave ( Tirisfal / EPL ) [ A ]
    • Bloodsail bucceneers [ A:H ]
    • Defias hideout ? ( Westfall / elwynn ) [ A:H ]
    • Alterac ( Syndicate ) [ A:H ]
    • Venture Co. ( STV / Barrens ) [ A:H ]
    • Grimtotem ( Thousand Needles ) [ H ]
    • Blackrock ( Burning Steppes / Searing gorge ) [ H ]
    • Dark irons ( A )
    • Twilights hammer [ A:H ]
    • Dragonmaw clan [ H ]
    • Mekkatorque lepers ? [ A ]
    • Hakkari / bloodscalp [ H ]
    • Bilgewater Cartel [ H ]
  • players may kill you for a bonus reward.
    • Reward, token for daily quest that rewards a chest with a random item?
    • possibly a mount for higher levels?
    • one player may claim a bounty for a unique player once, first serve
  • The more grey level players you kill may be more notorious.
    • But will gain you reputation with the criminal underworld
  • rewards for bounties scale with level?
    • Reputation limitations, past friendly
    • killing wanted criminals with a specific reputation can earn rep with major cities / reps
  • killing criminals can result in a bounty for other criminal players
    • Players cannot partake in both a regular bounty and criminal bounty at the same time
    • Killing criminals can result in the player becoming a prime target for criminal organizations (i.e bounties for criminals)
  • only killing players more than 5 below your level results in a regular bounty
  • Upon becoming a criminal players of your own faction may be targeted
    • criminals are flagged for pvp at all times?
  • the higher your bounty, the greater your rewards
  • upon reaching level 60, you may have to undergo some challenged pvp quests to regain your status in society
    • Killing criminals rewards reputation
    • Criminals can turn in bounties for other criminals
  • posters of your face may be shown in capital cities
  • There is no honor among thieves, your criminal compatriots may use to get in better graces
    • restore normal reputation through pvp quests
  • The hunger of the criminal underworld cannot be satiated, your tasks may grow in difficulty
    • quests to kill players may increase in level requirement
Problems / Concerns / Questions:
  • [1] How can a criminal player partake in leveling if they are hostile with their own reputation?
  • [2] What are potential ways this system can be exploited?
  • [3] If people can automatically become criminals through an automated system, what are ways people may try to flag someone as a criminal?
    • i.e low level players in a group fight getting killed by higher level players through AOE spells
  • [4] What should the reward be for a bounty?
  • [5] Should players be able to pay for bounties on players?
  • [6] At what rate can bounties be turned in by a player?
    • Daily?
    • Weekly?
    • limited 1 bounty for a unique player?
  • [7] should bounties have a timelimit?
  • [8] How can a criminal player kill another criminal player?
  • [9] Should criminal hubs be hostile to criminal players seeking to collect a bounty on a criminal ?
Potential Solutions:

[3]:
  • algorithm that checks how many other players in a given radius that also taking damage from other players , i.e big pvp battle in hillsbrad. No consequences for killing lower level players participating in group battles
[8]:
  • Temporary buff that makes you friendly to non-criminal players? And hostile to criminals

Re: WPVP Classic+ Enhancements

Posted: Fri Jun 12, 2026 2:09 pm
by Computer
One thing I forgot to mention , is that my biggest concern is in regards to the rewards for bounties etc being exploited. I would love to hear feedback / alternatives / solutions and what you all might be looking for in a classic+ wpvp experience :)