Page 1 of 1

pvp balance

Posted: Sat Jun 13, 2026 10:30 pm
by Yyssff1
The biggest challenge in a Vanilla+ environment is balancing classes for PvP without accidentally ruining their viability in PvE raids (and vice versa). To fix this, I suggest implementing dynamic scaling—a system where talent trees and abilities remain identical in mechanics, but automatically swap to different numeric values (damage, healing, or CC duration) the moment a player enters PvP combat.

Re: pvp balance

Posted: Sat Jun 13, 2026 10:32 pm
by Slashignore1
oh hell no - we dont need scaling of anything in this game!