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Custom guildbases
Posted: Wed Jun 17, 2026 3:10 pm
by Reijo
Hello Team,
there were like 36 guildbases around the world, limited to one guild each. They could guild port there.
Please set to all of these bases an innkeeper, so any guild could set their base to these places
Simple and fair solution
Re: Custom guildbases
Posted: Wed Jun 17, 2026 5:01 pm
by Montery
Yeah seems sad to see them abandoned the way they are. Leaving the NPCs with the old guild tags, to sort of memorialize the original guilds, but letting current guilds use them as bases (even if it means sharing them, which I doubt any would have a problem with) gives them back their original purpose. But I also know the GMs here have said repeatedly they have their own dream for how guild bases should work so looking forward to hear more about that.
Re: Custom guildbases
Posted: Fri Jun 26, 2026 8:12 pm
by Octosaur
Hot Take: I did not like the guild bases.
They were all very same-y, they took up space in the open world which could have been used for questing zones/hubs, and they provided teleportation and even vendors in very far-flung corners of the world. Un'goro crater's design is supposed to be isolating to the player and make them struggle for vendors or easy access. There being guild based secreted away in the mountains giving that guild easier transportation to the furthest reaches of Azeroth as well as anyone who stops by access to an extra vendor/armorer for the zone was a real drag.
The current system of turning existing inns into guild bases is far less egregious though I think there are some places such as Silithus which should remain un-guildable if only to prevent the furthest reaches of Azeroth from feeling too gamified and accessible.
I would argue that rather than placing guild bases out in the world that spaces be set aside for them in more settled areas or towns. I don't think the world will suffer should Sentinel Hill gain a new church, nor if a new bunker should appear near Kharanos. But principally if I run into a place when I am out and questing I would like that place to be a neat new questing hub/location rather than a convenient stop to refill my food/water, repair my armour, empty my bags, and get new reagents.