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Increase exp gained per player kill [Warmode]

Posted: Thu Jun 18, 2026 5:57 pm
by Pawlicaforum
https://forum.turtlecraft.gg/viewtopic.php?t=20766

I quote "

Experience for Killing Players in the Open World
You now gain experience for killing a player, equivalent to the XP you would earn from killing two normal mobs of that same level. XP gain follows the same rules as honor:

Repeatedly killing the same target yields diminishing XP.

After 10 kills of the same player, you will no longer earn XP from them.

"

If this is still like that ingame, and will be present on the upcoming fresh pvp realm, the value of two normal mobs is a complete joke.
The amount should be increased noticeably to
1.match up the effort it takes to kill 1 player vs 2 mobs
2. You can kill mobs almost endlessly, finding and defeating a player happens maybe once a few minutes at best, realistcly once per 10min+
3. Exp gained value should be worth it and attractive enough to create an alternative way to lvl up opposing the default questing/pve leveling - for those who chose to - pvp players, in this scenario, the amount of 2mobs exp is completely irrelevant.
4. This is a core open world pvp issue described in my other post ( https://octowow.st/forum/viewtopic.php?t=431 ) where i stated that open world pvp happens as an addition while leveling, and is not a main reason, and that completely should be changed in 2026. You should be able to level up via other means than default pve aka quests and mobs kills, if you choose to. Battleground exp are another good example, some people prefer it that way
5. Creates an attractive reason for new potential pvp players that would be otherwise turned off by boring quest lvling and mobs grinding for the 19545489th time again at x1 speed
6. I quite honeslty dont know why im creating this suggestion, it should be a default well developed game mechanic by now in 2026. Proper exp gained per player kill that is worth it, good example is the recent project epoch, single enemy player kill at around your level, gained you an exp amount equal to completing a simple quest at your level


Basic change like that (and other core changes suggested in my other thread) would be the reason this server would have had more than a floppy few hundreads online
I think we all would prefer few thousands instead of 300.
Dont flop the fresh realm please

Re: Increase exp gained per player kill [Warmode]

Posted: Thu Jun 18, 2026 5:58 pm
by Vei
How to make PVP server attractive and popular.
Main problem why PVP server on turtle wow was dead around 700+ in peak hours, is because Twow do not have solo queue for rated Arena PVP 1v1 2v2 3v3, Also no meaningful world pvp, with objective rewards, regents, vanity items, consumables etc. controlling territories, locations, zones, we need PVP zones, like in Ascension wow is best system, high-risk PVP.
And entrance to PVP on Twow takes forever, to get full pvp gear in Twow you need 6+ Month, this is just insane and do not make any sense, remove Conquest Cap, let people grind as much as they want every week increase, for example this weeks 1k cap, next week 2k, and so on, so people can catch up. also make PvP seasons, like when MC raid come out, make PVP Season1, then Season 2 on BWL release etc.
And of course better class rework and design, as class design and rework in Twow suck hard for pvp and pve, there is few classes that had interesting rework, but overall its not that great, could be way better and more interesting gameplay.... Good luck everyone O.0

Re: Increase exp gained per player kill [Warmode]

Posted: Thu Jun 18, 2026 6:02 pm
by Pawlicaforum
Vei wrote: Thu Jun 18, 2026 5:58 pm How to make PVP server attractive and popular.
Main problem why PVP server on turtle wow was dead around 700+ in peak hours, is because Twow do not have solo queue for rated Arena PVP 1v1 2v2 3v3, Also no meaningful world pvp, with objective rewards, regents, vanity items, consumables etc. controlling territories, locations, zones, we need PVP zones, like in Ascension wow is best system, high-risk PVP.
And entrance to PVP on Twow takes forever, to get full pvp gear in Twow you need 6+ Month, this is just insane and do not make any sense, remove Conquest Cap, let people grind as much as they want every week increase, for example this weeks 1k cap, next week 2k, and so on, so people can catch up. also make PvP seasons, like when MC raid come out, make PVP Season1, then Season 2 on BWL release etc.
And of course better class rework and design, as class design and rework in Twow suck hard for pvp and pve, there is few classes that had interesting rework, but overall its not that great, could be way better and more interesting gameplay.... Good luck everyone O.0
That comment would fit better under a diferent thread - https://octowow.st/forum/viewtopic.php?t=431 -
but thanks for your input lol

Re: Increase exp gained per player kill [Warmode]

Posted: Tue Jun 23, 2026 7:33 am
by Pawlicaforum
bump so devs can see this as its too important

Re: Increase exp gained per player kill [Warmode]

Posted: Wed Jun 24, 2026 7:40 pm
by Nseternal
Vei wrote: Thu Jun 18, 2026 5:58 pm How to make PVP server attractive and popular.
Main problem why PVP server on turtle wow was dead around 700+ in peak hours, is because Twow do not have solo queue for rated Arena PVP 1v1 2v2 3v3, Also no meaningful world pvp, with objective rewards, regents, vanity items, consumables etc. controlling territories, locations, zones, we need PVP zones, like in Ascension wow is best system, high-risk PVP.
And entrance to PVP on Twow takes forever, to get full pvp gear in Twow you need 6+ Month, this is just insane and do not make any sense, remove Conquest Cap, let people grind as much as they want every week increase, for example this weeks 1k cap, next week 2k, and so on, so people can catch up. also make PvP seasons, like when MC raid come out, make PVP Season1, then Season 2 on BWL release etc.
And of course better class rework and design, as class design and rework in Twow suck hard for pvp and pve, there is few classes that had interesting rework, but overall its not that great, could be way better and more interesting gameplay.... Good luck everyone O.0
Ascension's pvp system is a direct ripoff of Albion Online, so just copy what Albion did for wpvp.