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Shamans too tanky

Posted: Wed Jun 24, 2026 4:46 pm
by Duraluminium
Shamans were a very strong class for PVP even before 1.18.1
In this patch they became unkillable for classes with normal damage if they took the new tanky talents from the beginning of the Enhancement tree.
Their armor and shields were so strong that several normal damage dps could not kill one shaman sometimes.
This caused very unbalanced battlegrounds, where sometimes there were 6-8 shamans on WSG, and 10+ shamans on AB.
Another problem was shocks damage, that made shamans into tanks chasing you with instant damage bursty spells with no way to counterplay it.

I'm not asking here to nerf shocks damage here, cause I don't know if it will be as strong in low gear. But it requires some testing.
I'm asking to do something about those tanky talents. Move them into the far bottom of the Enhancement tree, maybe?