Boosting Rule Adjustments
Posted: Sun Jul 05, 2026 10:57 pm
First off, I would like to say that the team and I clearly made a mistake with our recent rule change in that we underestimated the portion of the player base that was either actively boosting or planning to boost down the line. Regardless of if we agree or not on whether boosting has a place on our server, I think we all agree that the decision and rule change should have been handled better. I would consider our server in a Beta state not only from a technical perspective, but also from a communication and community management perspective. I appreciate you all understanding this and being patient with us as we get things ironed out.
Onto the meat of this post.
Boosting is contentious. That much we can all agree on. This post is not intended to change anyone's mind, we don't think that is a reasonable or productive goal. This post is intended to share with the community why we made the change that we did, how we feel it will help our community, and how we go about making these types of decisions so you can decide if this server is one that you want to commit your valuable free time to.
The act of boosting at its core, is an attempt to speed past or skip large swaths of content in order to have access to more resources, or more ways to play the end game content. I can personally relate to the person who has 3 level 60's and just would really love to have a 4th that can fill in as their own personal alchemist and herb farmer, but they don't feel they have the time or energy to do a full traditional 1-60 playthrough again.
I similarly relate to those that are sick of walking all the way to the wailing caverns from Darkshore because they don't yet have the Astranaar FP and there is no level 20 warlock in the group. I understand and relate to those that are sick of finding an awesome new hunter melee weapon, only to realize they have no weapon skill with polarms and their wing clip misses 8 times in a row and they loose their HC character (don't ask). In this game that we love so dearly, there are things that we love a bit less.
Some of those (like having soul shard take up 2 full bags) our team, the turtle team, and we'd like to think the community, agree are unnecessary and can be improved upon through QOL adjustments. Other things, like having to level your characters to 60, we feel are such a core part of this game, and that they need to be actively protected and fostered.
We do not fault those that desire a more streamlined gaming experience than our server provides, but we will not be compromising what we want for the sake of those that wish it was something else.
We firmly believe that this change to no longer allow boosting will serve to improve our community and server in the long run. We don't expect everyone to agree with this, but do expect everyone to abide by these rules and behave themselves in discussions around the issues. Please keep in mind no matter what your opinions are, we (the majority of the community, not just the OctoWoW team) all want what is best for this server and game. We are all on the same team.
To those that would argue that this not how Turtle WoW was, I would ask what you think their intention was with their changes around boosting EXP. From our perspective their intention was clear, and if given more time I am certain they would have patched the loop holes that they missed that allowed boosting to continue. We of course are open to trying to patch those holes ourselves from a systemic standpoint, but don't think allowing boosting to continue in the meantime is good for us or the community. If this is a deal breaker for you, we'd rather you know now than 3 months from now when we push changes that get rid of your preferred boosting method.
The situation that led to this change being made when it was, revolved around our ongoing fight against RMT. While investigating some RMT allegations, it became apparent to us that RMT boosting is something that we will never be able to adequately detect and act on. The entire Dev team was on the same page when the discussion happened and that is why the change happened in the way that it did with little fanfare.
As one final point of clarification, we specifically are banning "Using a high level character to rapidly aquire EXP on any lower level character. General assistance is not considered boosting but a level 60 AOE farming for other lower level characters is and it is forbidden.". This is rule change meant to ensure a level 60 character is one that someone actually made it to level 60 on. You are still welcome to (on non-challenge characters) use a higher level toon or friends to help with difficult quests (like the whirlwind axe).
I look forward to reading your differing opinions on this in the responses, and of course fielding all questions in game at our fireside chat this Tuesday.
Onto the meat of this post.
Boosting is contentious. That much we can all agree on. This post is not intended to change anyone's mind, we don't think that is a reasonable or productive goal. This post is intended to share with the community why we made the change that we did, how we feel it will help our community, and how we go about making these types of decisions so you can decide if this server is one that you want to commit your valuable free time to.
The act of boosting at its core, is an attempt to speed past or skip large swaths of content in order to have access to more resources, or more ways to play the end game content. I can personally relate to the person who has 3 level 60's and just would really love to have a 4th that can fill in as their own personal alchemist and herb farmer, but they don't feel they have the time or energy to do a full traditional 1-60 playthrough again.
I similarly relate to those that are sick of walking all the way to the wailing caverns from Darkshore because they don't yet have the Astranaar FP and there is no level 20 warlock in the group. I understand and relate to those that are sick of finding an awesome new hunter melee weapon, only to realize they have no weapon skill with polarms and their wing clip misses 8 times in a row and they loose their HC character (don't ask). In this game that we love so dearly, there are things that we love a bit less.
Some of those (like having soul shard take up 2 full bags) our team, the turtle team, and we'd like to think the community, agree are unnecessary and can be improved upon through QOL adjustments. Other things, like having to level your characters to 60, we feel are such a core part of this game, and that they need to be actively protected and fostered.
We do not fault those that desire a more streamlined gaming experience than our server provides, but we will not be compromising what we want for the sake of those that wish it was something else.
We firmly believe that this change to no longer allow boosting will serve to improve our community and server in the long run. We don't expect everyone to agree with this, but do expect everyone to abide by these rules and behave themselves in discussions around the issues. Please keep in mind no matter what your opinions are, we (the majority of the community, not just the OctoWoW team) all want what is best for this server and game. We are all on the same team.
To those that would argue that this not how Turtle WoW was, I would ask what you think their intention was with their changes around boosting EXP. From our perspective their intention was clear, and if given more time I am certain they would have patched the loop holes that they missed that allowed boosting to continue. We of course are open to trying to patch those holes ourselves from a systemic standpoint, but don't think allowing boosting to continue in the meantime is good for us or the community. If this is a deal breaker for you, we'd rather you know now than 3 months from now when we push changes that get rid of your preferred boosting method.
The situation that led to this change being made when it was, revolved around our ongoing fight against RMT. While investigating some RMT allegations, it became apparent to us that RMT boosting is something that we will never be able to adequately detect and act on. The entire Dev team was on the same page when the discussion happened and that is why the change happened in the way that it did with little fanfare.
As one final point of clarification, we specifically are banning "Using a high level character to rapidly aquire EXP on any lower level character. General assistance is not considered boosting but a level 60 AOE farming for other lower level characters is and it is forbidden.". This is rule change meant to ensure a level 60 character is one that someone actually made it to level 60 on. You are still welcome to (on non-challenge characters) use a higher level toon or friends to help with difficult quests (like the whirlwind axe).
I look forward to reading your differing opinions on this in the responses, and of course fielding all questions in game at our fireside chat this Tuesday.