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NPCs pathing on Balor is broken

Posted: Mon Jul 06, 2026 7:16 am
by Zvyrhol
Please, fix pathing of mobs in custom areas such as Balor. Half of the mobs there evade and can't find proper path to the player. BTW it's not only issue on Balor. Same goes with NPCs in the cave entrance to Windhorn Canyon - all mobs there literally can't move and people usually skip this cave and just run to the dungeon. It looks so amateurish.

Re: NPCs pathing on Balor is broken

Posted: Mon Jul 06, 2026 8:21 am
by Headhunter
Yep, similar pathfinding/Z-axis bugs on the new NPCs on the islands south of Durotar, northern felwood furbolgs, and many other places I'm probably forgetting.