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Make melee bm hunter more viable.
Posted: Wed Jul 08, 2026 8:47 pm
by Enko
Due to the nature of melee spells, melee hunter has been locked to big 2h.
But bm has the potential to be dw, right now it is little behind bm ranged, just because coordinated attack procs off from two ranged spells but only one melee spell, so please add mongoose bite to the proc.
Also if deep bm, there will be about 10-15 tp left, apparently the first 3 tier of mm talents are way too stronger compare to surv talents. So if we don’t want to make mm/ surv hybrid too op, might have to move some of the mm talent a bit deeper in the spec, if that makes bm doing less dmg, we can buff some numbers of some of the bm talents.
Another thing is rn there is only player to pet interaction, player attacks/ crits driving pets to do something. Inside sprite bound talent, we could add pet to player interaction for example on v plus server, pet attack procs a 5ppm omen on hunter, making hunter cast one of his spells for free. I think it’s a good thing to have as you have to press the free button carefully so that you don’t just use th omen proc on a wind clip.
Re: Make melee bm hunter more viable.
Posted: Thu Jul 09, 2026 12:31 am
by Lane157
DW SV is equal or better than 2H, especially in later phases.
CA already procs from Mongoose Bite even though the tooltip does not say so. It also uses the hunter's melee stats, which means it actually benefits SV way more than BM.
What the BM talent tree needs is less bloat: too many nodes have 5 points and the second-to-last row has a whopping total of 9 talent points, something no other spec has. Talents such as Ferocity or Frenzy should be reduced to a total of 3 with the same overall boost (e.g. 5 > 10 > 15% critical chance for Ferocity).
BM also scales very differently than most classes and specs: it scales harder from raid buffs than gear and pets do not inherit any of the hunter's crit or haste bonuses either, so those stats remain the same in pre-raid BiS or K40 gear. I believe it is good that it works this way since not all specs or classes need to be similar when it comes to gearing or scaling. That said, perhaps some kind of hunter agility > pet agility or hunter intellect > pet MAP/SP conversion could be added to Spirit Bond.
BM hunters do not have mana issues in raids with JoW, buffs and proper use of mana pots so getting free procs would not provide any benefit in Octo.
On the other hand, Bestial Discipline is a talent that is meant to enhance BM but is quite weak and often skipped in favor of MM talents, so I would look at this one first when it comes to buffing BM itself. It also has a negative interaction with the cobra spit by overwriting the old DoT with a new one before the former gets its last tick of damage due to the reduced CD.
Imho, BM's main issues are that there's not a lot of pet variety and that the spec needs extra interaction between hunter and pet such as a stacking buff over time through a talent, making KC proc different effects based on family, making Serpent Sting more valuable (e.g. the pet could get focus/bonus damage when attacking targets with a sting on them), having Hunter crits give the pet focus, etc.
Another thing that they could tweak when it comes to pet families is adding an additional pet family bonus that is unique to each. For instance, cats could have extra damage on crits, hyenas could reduce the CD of their special ability every time they or the hunter crit, bats could deal additional shadow damage and leech life from Bite casts, etc.
In order for melee BM to be more of a thing, the SV tree would require tweaking of its early talents, as not having access to additional MAP from agility makes its scaling quite lacking.
Re: Make melee bm hunter more viable.
Posted: Thu Jul 09, 2026 1:49 pm
by Enko
Can make lightning reflex to: + 100% agi to ap, but -100% agi from rap. Make it first tier suv talent, so ppl can enjoy melee build early on without been op hybrid
Re: Make melee bm hunter more viable.
Posted: Thu Jul 09, 2026 2:15 pm
by Enko
Lane157 wrote: Thu Jul 09, 2026 12:31 am
DW SV is equal or better than 2H, especially in later phases.
CA already procs from Mongoose Bite even though the tooltip does not say so. It also uses the hunter's melee stats, which means it actually benefits SV way more than BM.
What the BM talent tree needs is less bloat: too many nodes have 5 points and the second-to-last row has a whopping total of 9 talent points, something no other spec has. Talents such as Ferocity or Frenzy should be reduced to a total of 3 with the same overall boost (e.g. 5 > 10 > 15% critical chance for Ferocity).
BM also scales very differently than most classes and specs: it scales harder from raid buffs than gear and pets do not inherit any of the hunter's crit or haste bonuses either, so those stats remain the same in pre-raid BiS or K40 gear. I believe it is good that it works this way since not all specs or classes need to be similar when it comes to gearing or scaling. That said, perhaps some kind of hunter agility > pet agility or hunter intellect > pet MAP/SP conversion could be added to Spirit Bond.
BM hunters do not have mana issues in raids with JoW, buffs and proper use of mana pots so getting free procs would not provide any benefit in Octo.
On the other hand, Bestial Discipline is a talent that is meant to enhance BM but is quite weak and often skipped in favor of MM talents, so I would look at this one first when it comes to buffing BM itself. It also has a negative interaction with the cobra spit by overwriting the old DoT with a new one before the former gets its last tick of damage due to the reduced CD.
Imho, BM's main issues are that there's not a lot of pet variety and that the spec needs extra interaction between hunter and pet such as a stacking buff over time through a talent, making KC proc different effects based on family, making Serpent Sting more valuable (e.g. the pet could get focus/bonus damage when attacking targets with a sting on them), having Hunter crits give the pet focus, etc.
Another thing that they could tweak when it comes to pet families is adding an additional pet family bonus that is unique to each. For instance, cats could have extra damage on crits, hyenas could reduce the CD of their special ability every time they or the hunter crit, bats could deal additional shadow damage and leech life from Bite casts, etc.
In order for melee BM to be more of a thing, the SV tree would require tweaking of its early talents, as not having access to additional MAP from agility makes its scaling quite lacking.
I also suggest long time ago before I went on afk on twow. Should give pets special dmg based on family and random stats rolls, could be standard stat +/- 2% if not bm, which is minor and ppl don’t have to worry too much about it. But add a bm talent to scale it hard, if fully bm spec, it can be +/-15% so that all the bm hunters will have to keep taming the prefect pet for life time